d3dx9: Handle compressed surfaces in D3DXLoadSurfaceFromMemory.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=24983 Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
1f9243c757
commit
376182062f
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@ -22,6 +22,8 @@ C_SRCS = \
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sprite.c \
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surface.c \
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texture.c \
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txc_compress_dxtn.c \
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txc_fetch_dxtn.c \
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util.c \
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volume.c \
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xfile.c
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@ -22,6 +22,8 @@ C_SRCS = \
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sprite.c \
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surface.c \
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texture.c \
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txc_compress_dxtn.c \
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txc_fetch_dxtn.c \
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util.c \
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volume.c \
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xfile.c
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@ -22,6 +22,8 @@ C_SRCS = \
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sprite.c \
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surface.c \
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texture.c \
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txc_compress_dxtn.c \
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txc_fetch_dxtn.c \
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util.c \
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volume.c \
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xfile.c
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@ -22,6 +22,8 @@ C_SRCS = \
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sprite.c \
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surface.c \
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texture.c \
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txc_compress_dxtn.c \
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txc_fetch_dxtn.c \
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util.c \
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volume.c \
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xfile.c
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@ -22,6 +22,8 @@ C_SRCS = \
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sprite.c \
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surface.c \
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texture.c \
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txc_compress_dxtn.c \
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txc_fetch_dxtn.c \
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util.c \
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volume.c \
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xfile.c
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@ -22,6 +22,8 @@ C_SRCS = \
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sprite.c \
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surface.c \
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texture.c \
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txc_compress_dxtn.c \
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txc_fetch_dxtn.c \
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util.c \
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volume.c \
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xfile.c
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@ -22,6 +22,8 @@ C_SRCS = \
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sprite.c \
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surface.c \
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texture.c \
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txc_compress_dxtn.c \
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txc_fetch_dxtn.c \
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util.c \
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volume.c \
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xfile.c
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@ -22,6 +22,8 @@ C_SRCS = \
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sprite.c \
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surface.c \
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texture.c \
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txc_compress_dxtn.c \
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txc_fetch_dxtn.c \
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util.c \
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volume.c \
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xfile.c
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@ -22,6 +22,8 @@ C_SRCS = \
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sprite.c \
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surface.c \
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texture.c \
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txc_compress_dxtn.c \
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txc_fetch_dxtn.c \
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util.c \
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volume.c \
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xfile.c
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@ -22,6 +22,8 @@ C_SRCS = \
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sprite.c \
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surface.c \
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texture.c \
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txc_compress_dxtn.c \
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txc_fetch_dxtn.c \
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util.c \
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volume.c \
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xfile.c
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@ -22,6 +22,8 @@ C_SRCS = \
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sprite.c \
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surface.c \
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texture.c \
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txc_compress_dxtn.c \
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txc_fetch_dxtn.c \
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util.c \
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volume.c \
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xfile.c
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@ -22,6 +22,8 @@ C_SRCS = \
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sprite.c \
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surface.c \
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texture.c \
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txc_compress_dxtn.c \
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txc_fetch_dxtn.c \
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util.c \
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volume.c \
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xfile.c
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@ -22,6 +22,8 @@ C_SRCS = \
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sprite.c \
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surface.c \
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texture.c \
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txc_compress_dxtn.c \
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txc_fetch_dxtn.c \
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util.c \
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volume.c \
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xfile.c
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@ -78,7 +78,7 @@ extern const struct ID3DXIncludeVtbl d3dx_include_from_file_vtbl DECLSPEC_HIDDEN
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static inline BOOL is_conversion_from_supported(const struct pixel_format_desc *format)
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{
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if (format->type == FORMAT_ARGB || format->type == FORMAT_ARGBF16
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|| format->type == FORMAT_ARGBF)
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|| format->type == FORMAT_ARGBF || format->type == FORMAT_DXT)
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return TRUE;
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return !!format->to_rgba;
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}
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@ -86,7 +86,7 @@ static inline BOOL is_conversion_from_supported(const struct pixel_format_desc *
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static inline BOOL is_conversion_to_supported(const struct pixel_format_desc *format)
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{
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if (format->type == FORMAT_ARGB || format->type == FORMAT_ARGBF16
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|| format->type == FORMAT_ARGBF)
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|| format->type == FORMAT_ARGBF || format->type == FORMAT_DXT)
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return TRUE;
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return !!format->from_rgba;
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}
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@ -25,6 +25,8 @@
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#include "ole2.h"
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#include "wincodec.h"
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#include "txc_dxtn.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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HRESULT WINAPI WICCreateImagingFactory_Proxy(UINT, IWICImagingFactory**);
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@ -1927,6 +1929,11 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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}
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else /* Stretching or format conversion. */
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{
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const struct pixel_format_desc *dst_format;
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DWORD *src_uncompressed = NULL;
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unsigned int dst_pitch;
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BYTE *dst_mem;
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if (!is_conversion_from_supported(srcformatdesc)
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|| !is_conversion_to_supported(destformatdesc))
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{
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@ -1935,10 +1942,76 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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return E_NOTIMPL;
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}
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if (srcformatdesc->type == FORMAT_DXT)
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{
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void (*fetch_dxt_texel)(int srcRowStride, const BYTE *pixdata,
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int i, int j, void *texel);
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unsigned int x, y;
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src_uncompressed = heap_alloc(src_size.width * src_size.height * sizeof(DWORD));
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if (!src_uncompressed)
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{
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unlock_surface(dst_surface, dst_rect, surface, FALSE);
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return E_OUTOFMEMORY;
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}
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switch(src_format)
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{
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case D3DFMT_DXT1:
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fetch_dxt_texel = fetch_2d_texel_rgba_dxt1;
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break;
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case D3DFMT_DXT2:
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case D3DFMT_DXT3:
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fetch_dxt_texel = fetch_2d_texel_rgba_dxt3;
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break;
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case D3DFMT_DXT4:
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case D3DFMT_DXT5:
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fetch_dxt_texel = fetch_2d_texel_rgba_dxt5;
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break;
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default:
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FIXME("Unexpected compressed texture format %u.\n", src_format);
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fetch_dxt_texel = NULL;
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}
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TRACE("Uncompressing DXTn surface.\n");
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for (y = 0; y < src_size.height; ++y)
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{
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DWORD *ptr = &src_uncompressed[y * src_size.width];
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for (x = 0; x < src_size.width; ++x)
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{
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fetch_dxt_texel(src_pitch / sizeof(DWORD), src_memory,
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x + src_rect->left, y + src_rect->top, ptr);
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++ptr;
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}
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}
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src_memory = src_uncompressed;
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src_pitch = src_size.width * sizeof(DWORD);
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srcformatdesc = get_format_info(D3DFMT_A8B8G8R8);
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}
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if (destformatdesc->type == FORMAT_DXT)
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{
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dst_mem = heap_alloc(dst_size.width * dst_size.height * sizeof(DWORD));
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if (!dst_mem)
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{
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heap_free(src_uncompressed);
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unlock_surface(dst_surface, dst_rect, surface, FALSE);
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return E_OUTOFMEMORY;
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}
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dst_pitch = dst_size.width * sizeof(DWORD);
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dst_format = get_format_info(D3DFMT_A8B8G8R8);
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}
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else
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{
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dst_mem = lockrect.pBits;
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dst_pitch = lockrect.Pitch;
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dst_format = destformatdesc;
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}
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if ((filter & 0xf) == D3DX_FILTER_NONE)
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{
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convert_argb_pixels(src_memory, src_pitch, 0, &src_size, srcformatdesc,
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lockrect.pBits, lockrect.Pitch, 0, &dst_size, destformatdesc, color_key, src_palette);
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dst_mem, dst_pitch, 0, &dst_size, dst_format, color_key, src_palette);
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}
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else /* if ((filter & 0xf) == D3DX_FILTER_POINT) */
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{
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@ -1948,7 +2021,42 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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/* Always apply a point filter until D3DX_FILTER_LINEAR,
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* D3DX_FILTER_TRIANGLE and D3DX_FILTER_BOX are implemented. */
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point_filter_argb_pixels(src_memory, src_pitch, 0, &src_size, srcformatdesc,
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lockrect.pBits, lockrect.Pitch, 0, &dst_size, destformatdesc, color_key, src_palette);
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dst_mem, dst_pitch, 0, &dst_size, dst_format, color_key, src_palette);
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}
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heap_free(src_uncompressed);
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if (destformatdesc->type == FORMAT_DXT)
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{
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if (dst_rect && (dst_rect->left || dst_rect->top))
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{
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FIXME("Not implemented for destination rect left / top != 0.\n");
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}
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else
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{
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GLenum gl_format = 0;
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TRACE("Compressing DXTn surface.\n");
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switch(surfdesc.Format)
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{
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case D3DFMT_DXT1:
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gl_format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
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break;
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case D3DFMT_DXT2:
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case D3DFMT_DXT3:
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gl_format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
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break;
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case D3DFMT_DXT4:
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case D3DFMT_DXT5:
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gl_format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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break;
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default:
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ERR("Unexpected destination compressed format %u.\n", surfdesc.Format);
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}
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tx_compress_dxtn(4, dst_size.width, dst_size.height,
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dst_mem, gl_format, lockrect.pBits, lockrect.Pitch);
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}
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heap_free(dst_mem);
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}
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}
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@ -950,7 +950,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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else {
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PALETTEENTRY palette;
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8r3g3b2, D3DFMT_A8R3G3B2, 4, NULL, &rect, D3DX_FILTER_NONE, 0);
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8r3g3b2,
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D3DFMT_A8R3G3B2, 4, NULL, &rect, D3DX_FILTER_NONE, 0);
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ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
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IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY);
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check_pixel_4bpp(&lockrect, 0, 0, 0x57dbffff);
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@ -959,7 +960,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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check_pixel_4bpp(&lockrect, 1, 1, 0xc8929255);
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IDirect3DSurface9_UnlockRect(surf);
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a1r5g5b5, D3DFMT_A1R5G5B5, 4, NULL, &rect, D3DX_FILTER_NONE, 0);
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a1r5g5b5,
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D3DFMT_A1R5G5B5, 4, NULL, &rect, D3DX_FILTER_NONE, 0);
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ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
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IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY);
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check_pixel_4bpp(&lockrect, 0, 0, 0x008cadad);
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@ -968,7 +970,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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check_pixel_4bpp(&lockrect, 1, 1, 0xff29088c);
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IDirect3DSurface9_UnlockRect(surf);
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_r5g6b5, D3DFMT_R5G6B5, 4, NULL, &rect, D3DX_FILTER_NONE, 0);
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_r5g6b5,
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D3DFMT_R5G6B5, 4, NULL, &rect, D3DX_FILTER_NONE, 0);
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ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
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IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY);
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check_pixel_4bpp(&lockrect, 0, 0, 0xff9cdfb5);
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@ -977,7 +980,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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check_pixel_4bpp(&lockrect, 1, 1, 0xff425d73);
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IDirect3DSurface9_UnlockRect(surf);
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_g16r16, D3DFMT_G16R16, 8, NULL, &rect, D3DX_FILTER_NONE, 0);
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_g16r16,
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D3DFMT_G16R16, 8, NULL, &rect, D3DX_FILTER_NONE, 0);
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ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
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IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY);
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todo_wine {
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@ -988,8 +992,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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check_pixel_4bpp(&lockrect, 1, 1, 0xfffe9aff);
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IDirect3DSurface9_UnlockRect(surf);
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8b8g8r8, D3DFMT_A8B8G8R8,
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8, NULL, &rect, D3DX_FILTER_NONE, 0);
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8b8g8r8,
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D3DFMT_A8B8G8R8, 8, NULL, &rect, D3DX_FILTER_NONE, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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@ -1001,8 +1005,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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SetRect(&rect, 0, 0, 1, 1);
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SetRect(&destrect, 1, 1, 2, 2);
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, &destrect, pixdata_a8b8g8r8, D3DFMT_A8B8G8R8,
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8, NULL, &rect, D3DX_FILTER_NONE, 0);
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, &destrect, pixdata_a8b8g8r8,
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D3DFMT_A8B8G8R8, 8, NULL, &rect, D3DX_FILTER_NONE, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY);
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check_pixel_4bpp(&lockrect, 0, 0, 0xc3f04c39);
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@ -1013,8 +1017,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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SetRect(&rect, 0, 0, 2, 2);
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a2r10g10b10, D3DFMT_A2R10G10B10,
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8, NULL, &rect, D3DX_FILTER_NONE, 0);
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a2r10g10b10,
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D3DFMT_A2R10G10B10, 8, NULL, &rect, D3DX_FILTER_NONE, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY);
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check_pixel_4bpp(&lockrect, 0, 0, 0x555c95bf);
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@ -1050,7 +1054,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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ok(hr == D3D_OK, "D3DXLoadSurfaceFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
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hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY);
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ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x\n", hr);
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ok(*(DWORD*)lockrect.pBits == 0x80f3f2f1, "Pixel color mismatch: got %#x, expected 0x80f3f2f1\n", *(DWORD*)lockrect.pBits);
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ok(*(DWORD*)lockrect.pBits == 0x80f3f2f1,
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"Pixel color mismatch: got %#x, expected 0x80f3f2f1\n", *(DWORD*)lockrect.pBits);
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hr = IDirect3DSurface9_UnlockRect(surf);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x\n", hr);
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}
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@ -1071,7 +1076,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 2, 2, D3DFMT_A1R5G5B5, D3DPOOL_DEFAULT, &surf, NULL);
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if(FAILED(hr)) skip("Failed to create a surface (%#x)\n", hr);
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else {
|
||||
hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8r3g3b2, D3DFMT_A8R3G3B2, 4, NULL, &rect, D3DX_FILTER_NONE, 0);
|
||||
hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8r3g3b2,
|
||||
D3DFMT_A8R3G3B2, 4, NULL, &rect, D3DX_FILTER_NONE, 0);
|
||||
ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
|
||||
IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY);
|
||||
check_pixel_2bpp(&lockrect, 0, 0, 0x6fff);
|
||||
|
@ -1080,7 +1086,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
|
|||
check_pixel_2bpp(&lockrect, 1, 1, 0xca4a);
|
||||
IDirect3DSurface9_UnlockRect(surf);
|
||||
|
||||
hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a1r5g5b5, D3DFMT_A1R5G5B5, 4, NULL, &rect, D3DX_FILTER_NONE, 0);
|
||||
hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a1r5g5b5,
|
||||
D3DFMT_A1R5G5B5, 4, NULL, &rect, D3DX_FILTER_NONE, 0);
|
||||
ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
|
||||
IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY);
|
||||
check_pixel_2bpp(&lockrect, 0, 0, 0x46b5);
|
||||
|
@ -1089,7 +1096,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
|
|||
check_pixel_2bpp(&lockrect, 1, 1, 0x9431);
|
||||
IDirect3DSurface9_UnlockRect(surf);
|
||||
|
||||
hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_r5g6b5, D3DFMT_R5G6B5, 4, NULL, &rect, D3DX_FILTER_NONE, 0);
|
||||
hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_r5g6b5,
|
||||
D3DFMT_R5G6B5, 4, NULL, &rect, D3DX_FILTER_NONE, 0);
|
||||
ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
|
||||
IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY);
|
||||
check_pixel_2bpp(&lockrect, 0, 0, 0xcf76);
|
||||
|
@ -1098,7 +1106,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
|
|||
check_pixel_2bpp(&lockrect, 1, 1, 0xa16e);
|
||||
IDirect3DSurface9_UnlockRect(surf);
|
||||
|
||||
hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_g16r16, D3DFMT_G16R16, 8, NULL, &rect, D3DX_FILTER_NONE, 0);
|
||||
hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_g16r16,
|
||||
D3DFMT_G16R16, 8, NULL, &rect, D3DX_FILTER_NONE, 0);
|
||||
ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
|
||||
IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY);
|
||||
todo_wine {
|
||||
|
@ -1109,7 +1118,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
|
|||
check_pixel_2bpp(&lockrect, 1, 1, 0xfe7f);
|
||||
IDirect3DSurface9_UnlockRect(surf);
|
||||
|
||||
hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8b8g8r8, D3DFMT_A8B8G8R8, 8, NULL, &rect, D3DX_FILTER_NONE, 0);
|
||||
hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8b8g8r8,
|
||||
D3DFMT_A8B8G8R8, 8, NULL, &rect, D3DX_FILTER_NONE, 0);
|
||||
ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
|
||||
IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY);
|
||||
todo_wine {
|
||||
|
@ -1120,7 +1130,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
|
|||
check_pixel_2bpp(&lockrect, 1, 1, 0xf8b8);
|
||||
IDirect3DSurface9_UnlockRect(surf);
|
||||
|
||||
hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a2r10g10b10, D3DFMT_A2R10G10B10, 8, NULL, &rect, D3DX_FILTER_NONE, 0);
|
||||
hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a2r10g10b10,
|
||||
D3DFMT_A2R10G10B10, 8, NULL, &rect, D3DX_FILTER_NONE, 0);
|
||||
ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
|
||||
IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY);
|
||||
check_pixel_2bpp(&lockrect, 0, 0, 0x2e57);
|
||||
|
@ -1246,7 +1257,7 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
|
|||
/* DXT1, DXT2, DXT3, DXT4, DXT5 */
|
||||
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 4, 4, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL);
|
||||
if (FAILED(hr))
|
||||
skip("Failed to create R8G8B8 surface, hr %#x.\n", hr);
|
||||
skip("Failed to create A8R8G8B8 surface, hr %#x.\n", hr);
|
||||
else
|
||||
{
|
||||
hr = D3DXLoadSurfaceFromFileInMemory(surf, NULL, NULL, dds_24bit, sizeof(dds_24bit), NULL, D3DX_FILTER_NONE, 0, NULL);
|
||||
|
@ -1260,7 +1271,7 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
|
|||
hr = IDirect3DTexture9_GetSurfaceLevel(tex, 0, &newsurf);
|
||||
ok(SUCCEEDED(hr), "Failed to get the surface, hr %#x.\n", hr);
|
||||
hr = D3DXLoadSurfaceFromSurface(newsurf, NULL, NULL, surf, NULL, NULL, D3DX_FILTER_NONE, 0);
|
||||
todo_wine ok(SUCCEEDED(hr), "Failed to convert pixels to DXT2 format.\n");
|
||||
ok(SUCCEEDED(hr), "Failed to convert pixels to DXT2 format.\n");
|
||||
check_release((IUnknown*)newsurf, 1);
|
||||
check_release((IUnknown*)tex, 0);
|
||||
}
|
||||
|
@ -1273,7 +1284,7 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
|
|||
hr = IDirect3DTexture9_GetSurfaceLevel(tex, 0, &newsurf);
|
||||
ok(SUCCEEDED(hr), "Failed to get the surface, hr %#x.\n", hr);
|
||||
hr = D3DXLoadSurfaceFromSurface(newsurf, NULL, NULL, surf, NULL, NULL, D3DX_FILTER_NONE, 0);
|
||||
todo_wine ok(SUCCEEDED(hr), "Failed to convert pixels to DXT3 format.\n");
|
||||
ok(SUCCEEDED(hr), "Failed to convert pixels to DXT3 format.\n");
|
||||
check_release((IUnknown*)newsurf, 1);
|
||||
check_release((IUnknown*)tex, 0);
|
||||
}
|
||||
|
@ -1286,7 +1297,7 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
|
|||
hr = IDirect3DTexture9_GetSurfaceLevel(tex, 0, &newsurf);
|
||||
ok(SUCCEEDED(hr), "Failed to get the surface, hr %#x.\n", hr);
|
||||
hr = D3DXLoadSurfaceFromSurface(newsurf, NULL, NULL, surf, NULL, NULL, D3DX_FILTER_NONE, 0);
|
||||
todo_wine ok(SUCCEEDED(hr), "Failed to convert pixels to DXT4 format.\n");
|
||||
ok(SUCCEEDED(hr), "Failed to convert pixels to DXT4 format.\n");
|
||||
check_release((IUnknown*)newsurf, 1);
|
||||
check_release((IUnknown*)tex, 0);
|
||||
}
|
||||
|
@ -1299,11 +1310,11 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
|
|||
hr = IDirect3DTexture9_GetSurfaceLevel(tex, 0, &newsurf);
|
||||
ok(SUCCEEDED(hr), "Failed to get the surface, hr %#x.\n", hr);
|
||||
hr = D3DXLoadSurfaceFromSurface(newsurf, NULL, NULL, surf, NULL, NULL, D3DX_FILTER_NONE, 0);
|
||||
todo_wine ok(SUCCEEDED(hr), "Failed to convert pixels to DXT5 format.\n");
|
||||
ok(SUCCEEDED(hr), "Failed to convert pixels to DXT5 format.\n");
|
||||
|
||||
SetRect(&rect, 0, 0, 4, 2);
|
||||
hr = D3DXLoadSurfaceFromSurface(newsurf, NULL, &rect, surf, NULL, &rect, D3DX_FILTER_NONE, 0);
|
||||
todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = D3DXLoadSurfaceFromMemory(newsurf, NULL, &rect, &dds_dxt5[128],
|
||||
D3DFMT_DXT5, 16, NULL, &rect, D3DX_FILTER_NONE, 0);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
@ -1332,7 +1343,7 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
|
|||
SetRect(&rect, 2, 2, 6, 6);
|
||||
hr = D3DXLoadSurfaceFromMemory(newsurf, NULL, NULL, &dds_dxt5_8_8[128],
|
||||
D3DFMT_DXT5, 16 * 2, NULL, &rect, D3DX_FILTER_POINT, 0);
|
||||
todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = D3DXLoadSurfaceFromMemory(newsurf, NULL, &rect, &dds_dxt5_8_8[128],
|
||||
D3DFMT_DXT5, 16 * 2, NULL, NULL, D3DX_FILTER_POINT, 0);
|
||||
|
@ -1354,10 +1365,10 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
|
|||
hr = IDirect3DTexture9_GetSurfaceLevel(tex, 0, &newsurf);
|
||||
ok(SUCCEEDED(hr), "Failed to get the surface, hr %#x.\n", hr);
|
||||
hr = D3DXLoadSurfaceFromSurface(newsurf, NULL, NULL, surf, NULL, NULL, D3DX_FILTER_NONE, 0);
|
||||
todo_wine ok(SUCCEEDED(hr), "Failed to convert pixels to DXT1 format.\n");
|
||||
ok(SUCCEEDED(hr), "Failed to convert pixels to DXT1 format.\n");
|
||||
|
||||
hr = D3DXLoadSurfaceFromSurface(surf, NULL, NULL, newsurf, NULL, NULL, D3DX_FILTER_NONE, 0);
|
||||
todo_wine ok(SUCCEEDED(hr), "Failed to convert pixels from DXT1 format.\n");
|
||||
ok(SUCCEEDED(hr), "Failed to convert pixels from DXT1 format.\n");
|
||||
|
||||
check_release((IUnknown*)newsurf, 1);
|
||||
check_release((IUnknown*)tex, 0);
|
||||
|
|
|
@ -636,7 +636,7 @@ static void test_D3DXCheckVolumeTextureRequirements(IDirect3DDevice9 *device)
|
|||
if (has_3d_dxt3)
|
||||
ok(format == D3DFMT_DXT3, "Returned format %u, expected %u\n", format, D3DFMT_DXT3);
|
||||
else
|
||||
todo_wine ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8);
|
||||
ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8);
|
||||
|
||||
/* mipmaps */
|
||||
if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
|
||||
|
@ -1628,16 +1628,16 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
|
|||
|
||||
/* Check that D3DXCreateTextureFromFileInMemory accepts cube texture dds file (only first face texture is loaded) */
|
||||
hr = D3DXCreateTextureFromFileInMemory(device, dds_cube_map, sizeof(dds_cube_map), &texture);
|
||||
todo_wine_if (!has_2d_dxt5)
|
||||
ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x.\n", hr, D3D_OK);
|
||||
if (SUCCEEDED(hr))
|
||||
ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x.\n", hr, D3D_OK);
|
||||
type = IDirect3DTexture9_GetType(texture);
|
||||
ok(type == D3DRTYPE_TEXTURE, "IDirect3DTexture9_GetType returned %u, expected %u.\n", type, D3DRTYPE_TEXTURE);
|
||||
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
|
||||
ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc returned %#x, expected %#x.\n", hr, D3D_OK);
|
||||
ok(desc.Width == 4, "Width is %u, expected 4.\n", desc.Width);
|
||||
ok(desc.Height == 4, "Height is %u, expected 4.\n", desc.Height);
|
||||
if (has_cube_dxt5)
|
||||
{
|
||||
type = IDirect3DTexture9_GetType(texture);
|
||||
ok(type == D3DRTYPE_TEXTURE, "IDirect3DTexture9_GetType returned %u, expected %u\n", type, D3DRTYPE_TEXTURE);
|
||||
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
|
||||
ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK);
|
||||
ok(desc.Width == 4, "Width is %u, expected 4\n", desc.Width);
|
||||
ok(desc.Height == 4, "Height is %u, expected 4\n", desc.Height);
|
||||
ok(desc.Format == D3DFMT_DXT5, "Unexpected texture format %#x.\n", desc.Format);
|
||||
hr = IDirect3DTexture9_LockRect(texture, 0, &lock_rect, NULL, D3DLOCK_READONLY);
|
||||
ok(hr == D3D_OK, "IDirect3DTexture9_LockRect returned %#x, expected %#x\n", hr, D3D_OK);
|
||||
if (SUCCEEDED(hr))
|
||||
|
@ -1648,12 +1648,17 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
|
|||
i, ((BYTE *)lock_rect.pBits)[i], dds_cube_map[128 + i]);
|
||||
IDirect3DTexture9_UnlockRect(texture, 0);
|
||||
}
|
||||
IDirect3DTexture9_Release(texture);
|
||||
}
|
||||
else
|
||||
{
|
||||
ok(desc.Format == D3DFMT_A8R8G8B8, "Unexpected texture format %#x.\n", desc.Format);
|
||||
skip("D3DFMT_DXT5 textures are not supported, skipping a test.\n");
|
||||
}
|
||||
IDirect3DTexture9_Release(texture);
|
||||
|
||||
/* Test with a DXT5 texture smaller than the block size. */
|
||||
hr = D3DXCreateTextureFromFileInMemory(device, dds_dxt5, sizeof(dds_dxt5), &texture);
|
||||
todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
if (SUCCEEDED(hr) && has_2d_dxt5)
|
||||
{
|
||||
type = IDirect3DTexture9_GetType(texture);
|
||||
|
@ -1709,7 +1714,7 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
|
|||
D3DPOOL_DEFAULT, &uncompressed_surface, NULL);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = D3DXLoadSurfaceFromSurface(uncompressed_surface, NULL, NULL, surface, NULL, NULL, D3DX_FILTER_NONE, 0);
|
||||
todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = IDirect3DSurface9_LockRect(uncompressed_surface, &lock_rect, NULL, D3DLOCK_READONLY);
|
||||
|
@ -1739,28 +1744,25 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
|
|||
SetRect(&rect, 2, 2, 6, 6);
|
||||
hr = D3DXLoadSurfaceFromMemory(surface, NULL, NULL, &dds_dxt5_8_8[128],
|
||||
D3DFMT_DXT5, 16 * 2, NULL, &rect, D3DX_FILTER_POINT, 0);
|
||||
todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = D3DXLoadSurfaceFromSurface(uncompressed_surface, NULL, NULL, surface, NULL, NULL, D3DX_FILTER_NONE, 0);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = D3DXLoadSurfaceFromSurface(uncompressed_surface, NULL, NULL, surface, NULL, NULL, D3DX_FILTER_NONE, 0);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DSurface9_LockRect(uncompressed_surface, &lock_rect, NULL, D3DLOCK_READONLY);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
for (y = 0; y < 8; ++y)
|
||||
hr = IDirect3DSurface9_LockRect(uncompressed_surface, &lock_rect, NULL, D3DLOCK_READONLY);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
for (y = 0; y < 8; ++y)
|
||||
{
|
||||
for (x = 0; x < 8; ++x)
|
||||
{
|
||||
for (x = 0; x < 8; ++x)
|
||||
{
|
||||
ok(compare_color(((DWORD *)lock_rect.pBits)[lock_rect.Pitch / 4 * y + x],
|
||||
dds_dxt5_8_8_expected_misaligned_1[y * 8 + x], 0),
|
||||
"Color at position %u, %u is 0x%08x, expected 0x%08x.\n",
|
||||
x, y, ((DWORD *)lock_rect.pBits)[lock_rect.Pitch / 4 * y + x],
|
||||
dds_dxt5_8_8_expected_misaligned_1[y * 8 + x]);
|
||||
}
|
||||
ok(compare_color(((DWORD *)lock_rect.pBits)[lock_rect.Pitch / 4 * y + x],
|
||||
dds_dxt5_8_8_expected_misaligned_1[y * 8 + x], 0),
|
||||
"Color at position %u, %u is 0x%08x, expected 0x%08x.\n",
|
||||
x, y, ((DWORD *)lock_rect.pBits)[lock_rect.Pitch / 4 * y + x],
|
||||
dds_dxt5_8_8_expected_misaligned_1[y * 8 + x]);
|
||||
}
|
||||
hr = IDirect3DSurface9_UnlockRect(uncompressed_surface);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
}
|
||||
hr = IDirect3DSurface9_UnlockRect(uncompressed_surface);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DSurface9_LockRect(surface, &lock_rect, NULL, D3DLOCK_READONLY);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
@ -1804,19 +1806,19 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
|
|||
|
||||
/* Volume textures work too. */
|
||||
hr = D3DXCreateTextureFromFileInMemory(device, dds_volume_map, sizeof(dds_volume_map), &texture);
|
||||
todo_wine_if (!has_2d_dxt3)
|
||||
ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x.\n", hr, D3D_OK);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
type = IDirect3DTexture9_GetType(texture);
|
||||
ok(type == D3DRTYPE_TEXTURE, "IDirect3DTexture9_GetType returned %u, expected %u.\n", type, D3DRTYPE_TEXTURE);
|
||||
level_count = IDirect3DBaseTexture9_GetLevelCount((IDirect3DBaseTexture9 *)texture);
|
||||
todo_wine ok(level_count == 3, "Texture has %u mip levels, 3 expected.\n", level_count);
|
||||
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
|
||||
ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc returned %#x, expected %#x.\n", hr, D3D_OK);
|
||||
ok(desc.Width == 4, "Width is %u, expected 4.\n", desc.Width);
|
||||
ok(desc.Height == 4, "Height is %u, expected 4.\n", desc.Height);
|
||||
ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x.\n", hr, D3D_OK);
|
||||
type = IDirect3DTexture9_GetType(texture);
|
||||
ok(type == D3DRTYPE_TEXTURE, "IDirect3DTexture9_GetType returned %u, expected %u.\n", type, D3DRTYPE_TEXTURE);
|
||||
level_count = IDirect3DBaseTexture9_GetLevelCount((IDirect3DBaseTexture9 *)texture);
|
||||
todo_wine ok(level_count == 3, "Texture has %u mip levels, 3 expected.\n", level_count);
|
||||
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
|
||||
ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc returned %#x, expected %#x.\n", hr, D3D_OK);
|
||||
ok(desc.Width == 4, "Width is %u, expected 4.\n", desc.Width);
|
||||
ok(desc.Height == 4, "Height is %u, expected 4.\n", desc.Height);
|
||||
|
||||
if (has_2d_dxt3)
|
||||
{
|
||||
ok(desc.Format == D3DFMT_DXT3, "Unexpected texture format %#x.\n", desc.Format);
|
||||
hr = IDirect3DTexture9_LockRect(texture, 0, &lock_rect, NULL, D3DLOCK_READONLY);
|
||||
ok(hr == D3D_OK, "IDirect3DTexture9_LockRect returned %#x, expected %#x.\n", hr, D3D_OK);
|
||||
if (SUCCEEDED(hr))
|
||||
|
@ -1827,10 +1829,15 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
|
|||
i, ((BYTE *)lock_rect.pBits)[i], dds_volume_map[128 + i]);
|
||||
IDirect3DTexture9_UnlockRect(texture, 0);
|
||||
}
|
||||
/* The lower texture levels are apparently generated by filtering the level 0 surface
|
||||
* I.e. following levels from the file are ignored. */
|
||||
IDirect3DTexture9_Release(texture);
|
||||
}
|
||||
else
|
||||
{
|
||||
ok(desc.Format == D3DFMT_A8R8G8B8, "Unexpected texture format %#x.\n", desc.Format);
|
||||
skip("D3DFMT_DXT3 volume textures are not supported, skipping a test.\n");
|
||||
}
|
||||
/* The lower texture levels are apparently generated by filtering the level 0 surface
|
||||
* I.e. following levels from the file are ignored. */
|
||||
IDirect3DTexture9_Release(texture);
|
||||
}
|
||||
|
||||
static void test_D3DXCreateTextureFromFileInMemoryEx(IDirect3DDevice9 *device)
|
||||
|
@ -1985,7 +1992,7 @@ static void test_D3DXCreateCubeTextureFromFileInMemory(IDirect3DDevice9 *device)
|
|||
if (SUCCEEDED(hr))
|
||||
{
|
||||
levelcount = IDirect3DCubeTexture9_GetLevelCount(cube_texture);
|
||||
todo_wine ok(levelcount == 3, "GetLevelCount returned %u, expected 3\n", levelcount);
|
||||
ok(levelcount == 3, "GetLevelCount returned %u, expected 3\n", levelcount);
|
||||
|
||||
hr = IDirect3DCubeTexture9_GetLevelDesc(cube_texture, 0, &surface_desc);
|
||||
ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK);
|
||||
|
@ -2010,8 +2017,7 @@ static void test_D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *devic
|
|||
|
||||
hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, dds_cube_map, sizeof(dds_cube_map), D3DX_DEFAULT, D3DX_DEFAULT,
|
||||
D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &cube_texture);
|
||||
todo_wine_if (!has_cube_dxt5)
|
||||
ok(hr == D3D_OK, "D3DXCreateCubeTextureFromFileInMemoryEx returned %#x, expected %#x.\n", hr, D3D_OK);
|
||||
ok(hr == D3D_OK, "D3DXCreateCubeTextureFromFileInMemoryEx returned %#x, expected %#x.\n", hr, D3D_OK);
|
||||
if (SUCCEEDED(hr)) IDirect3DCubeTexture9_Release(cube_texture);
|
||||
}
|
||||
|
||||
|
@ -2036,29 +2042,25 @@ static void test_D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *devic
|
|||
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
|
||||
|
||||
hr = D3DXCreateVolumeTextureFromFileInMemory(device, dds_volume_map, sizeof(dds_volume_map), &volume_texture);
|
||||
todo_wine_if (!has_3d_dxt3)
|
||||
ok(hr == D3D_OK, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
levelcount = IDirect3DVolumeTexture9_GetLevelCount(volume_texture);
|
||||
ok(levelcount == 3, "GetLevelCount returned %u, expected 3\n", levelcount);
|
||||
ok(hr == D3D_OK, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x.\n", hr, D3D_OK);
|
||||
levelcount = IDirect3DVolumeTexture9_GetLevelCount(volume_texture);
|
||||
ok(levelcount == 3, "GetLevelCount returned %u, expected 3.\n", levelcount);
|
||||
|
||||
hr = IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 0, &volume_desc);
|
||||
ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK);
|
||||
ok(volume_desc.Width == 4, "Got width %u, expected 4\n", volume_desc.Width);
|
||||
ok(volume_desc.Height == 4, "Got height %u, expected 4\n", volume_desc.Height);
|
||||
ok(volume_desc.Depth == 2, "Got depth %u, expected 2\n", volume_desc.Depth);
|
||||
ok(volume_desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected D3DPOOL_MANAGED\n", volume_desc.Pool);
|
||||
hr = IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 0, &volume_desc);
|
||||
ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x.\n", hr, D3D_OK);
|
||||
ok(volume_desc.Width == 4, "Got width %u, expected 4.\n", volume_desc.Width);
|
||||
ok(volume_desc.Height == 4, "Got height %u, expected 4.\n", volume_desc.Height);
|
||||
ok(volume_desc.Depth == 2, "Got depth %u, expected 2.\n", volume_desc.Depth);
|
||||
ok(volume_desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected D3DPOOL_MANAGED.\n", volume_desc.Pool);
|
||||
|
||||
hr = IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 1, &volume_desc);
|
||||
ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK);
|
||||
ok(volume_desc.Width == 2, "Got width %u, expected 2\n", volume_desc.Width);
|
||||
ok(volume_desc.Height == 2, "Got height %u, expected 2\n", volume_desc.Height);
|
||||
ok(volume_desc.Depth == 1, "Got depth %u, expected 1\n", volume_desc.Depth);
|
||||
hr = IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 1, &volume_desc);
|
||||
ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x.\n", hr, D3D_OK);
|
||||
ok(volume_desc.Width == 2, "Got width %u, expected 2.\n", volume_desc.Width);
|
||||
ok(volume_desc.Height == 2, "Got height %u, expected 2.\n", volume_desc.Height);
|
||||
ok(volume_desc.Depth == 1, "Got depth %u, expected 1.\n", volume_desc.Depth);
|
||||
|
||||
ref = IDirect3DVolumeTexture9_Release(volume_texture);
|
||||
ok(ref == 0, "Invalid reference count. Got %u, expected 0\n", ref);
|
||||
}
|
||||
ref = IDirect3DVolumeTexture9_Release(volume_texture);
|
||||
ok(ref == 0, "Invalid reference count. Got %u, expected 0.\n", ref);
|
||||
}
|
||||
|
||||
/* fills positive x face with red color */
|
||||
|
@ -2511,14 +2513,14 @@ START_TEST(texture)
|
|||
/* Check whether DXTn textures are supported. */
|
||||
has_2d_dxt3 = SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
|
||||
D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT3));
|
||||
hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
|
||||
D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT5);
|
||||
has_2d_dxt5 = SUCCEEDED(hr);
|
||||
hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
|
||||
D3DFMT_X8R8G8B8, 0, D3DRTYPE_CUBETEXTURE, D3DFMT_DXT5);
|
||||
has_cube_dxt5 = SUCCEEDED(hr);
|
||||
has_2d_dxt5 = SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
|
||||
D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT5));
|
||||
has_cube_dxt5 = SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
|
||||
D3DFMT_X8R8G8B8, 0, D3DRTYPE_CUBETEXTURE, D3DFMT_DXT5));
|
||||
has_3d_dxt3 = SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
|
||||
D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_DXT3));
|
||||
trace("DXTn texture support: 2D DXT3 %#x, 2D DXT5 %#x, cube DXT5 %#x, 3D dxt3 %#x.\n",
|
||||
has_2d_dxt3, has_2d_dxt5, has_cube_dxt5, has_3d_dxt3);
|
||||
|
||||
test_D3DXCheckTextureRequirements(device);
|
||||
test_D3DXCheckCubeTextureRequirements(device);
|
||||
|
|
|
@ -183,24 +183,30 @@ HRESULT WINAPI D3DXFilterTexture(IDirect3DBaseTexture9 *texture,
|
|||
}
|
||||
}
|
||||
|
||||
static D3DFORMAT get_luminance_replacement_format(D3DFORMAT format)
|
||||
static D3DFORMAT get_replacement_format(D3DFORMAT format)
|
||||
{
|
||||
static const struct
|
||||
{
|
||||
D3DFORMAT luminance_format;
|
||||
D3DFORMAT format;
|
||||
D3DFORMAT replacement_format;
|
||||
} luminance_replacements[] =
|
||||
}
|
||||
replacements[] =
|
||||
{
|
||||
{D3DFMT_L8, D3DFMT_X8R8G8B8},
|
||||
{D3DFMT_A8L8, D3DFMT_A8R8G8B8},
|
||||
{D3DFMT_A4L4, D3DFMT_A4R4G4B4},
|
||||
{D3DFMT_L16, D3DFMT_A16B16G16R16}
|
||||
{D3DFMT_L16, D3DFMT_A16B16G16R16},
|
||||
{D3DFMT_DXT1, D3DFMT_A8R8G8B8},
|
||||
{D3DFMT_DXT2, D3DFMT_A8R8G8B8},
|
||||
{D3DFMT_DXT3, D3DFMT_A8R8G8B8},
|
||||
{D3DFMT_DXT4, D3DFMT_A8R8G8B8},
|
||||
{D3DFMT_DXT5, D3DFMT_A8R8G8B8},
|
||||
};
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(luminance_replacements); ++i)
|
||||
if (format == luminance_replacements[i].luminance_format)
|
||||
return luminance_replacements[i].replacement_format;
|
||||
for (i = 0; i < ARRAY_SIZE(replacements); ++i)
|
||||
if (format == replacements[i].format)
|
||||
return replacements[i].replacement_format;
|
||||
return format;
|
||||
}
|
||||
|
||||
|
@ -275,7 +281,7 @@ HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UIN
|
|||
FIXME("Pixel format %x not handled\n", usedformat);
|
||||
goto cleanup;
|
||||
}
|
||||
fmt = get_format_info(get_luminance_replacement_format(usedformat));
|
||||
fmt = get_format_info(get_replacement_format(usedformat));
|
||||
|
||||
allow_24bits = fmt->bytes_per_pixel == 3;
|
||||
channels = !!fmt->bits[0] + !!fmt->bits[1] + !!fmt->bits[2] + !!fmt->bits[3];
|
||||
|
@ -564,12 +570,12 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *devi
|
|||
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
|
||||
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
|
||||
{
|
||||
BOOL dynamic_texture, format_specified = FALSE;
|
||||
unsigned int loaded_miplevels, skip_levels;
|
||||
IDirect3DSurface9 *surface;
|
||||
IDirect3DTexture9 **texptr;
|
||||
IDirect3DTexture9 *buftex;
|
||||
IDirect3DSurface9 *surface;
|
||||
BOOL dynamic_texture, format_specified = FALSE;
|
||||
D3DXIMAGE_INFO imginfo;
|
||||
UINT loaded_miplevels, skip_levels;
|
||||
D3DCAPS9 caps;
|
||||
HRESULT hr;
|
||||
|
||||
|
@ -656,15 +662,10 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *devi
|
|||
if (colorkey && !format_specified)
|
||||
format = get_alpha_replacement_format(format);
|
||||
|
||||
if (imginfo.MipLevels < miplevels && (D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5))
|
||||
{
|
||||
FIXME("Generation of mipmaps for compressed pixel formats is not implemented yet.\n");
|
||||
miplevels = imginfo.MipLevels;
|
||||
}
|
||||
if (imginfo.ResourceType == D3DRTYPE_VOLUMETEXTURE
|
||||
&& D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5 && miplevels > 1)
|
||||
{
|
||||
FIXME("Generation of mipmaps for compressed pixel formats is not implemented yet.\n");
|
||||
FIXME("Generation of mipmaps for compressed volume textures is not implemented yet.\n");
|
||||
miplevels = 1;
|
||||
}
|
||||
|
||||
|
@ -1475,12 +1476,6 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
|
|||
if (FAILED(hr))
|
||||
return D3DERR_INVALIDCALL;
|
||||
|
||||
if (mip_levels > img_info.MipLevels && (D3DFMT_DXT1 <= img_info.Format && img_info.Format <= D3DFMT_DXT5))
|
||||
{
|
||||
FIXME("Generation of mipmaps for compressed pixel formats is not supported yet.\n");
|
||||
mip_levels = img_info.MipLevels;
|
||||
}
|
||||
|
||||
dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
|
||||
if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,841 @@
|
|||
/*
|
||||
* libtxc_dxtn
|
||||
* Version: 1.0
|
||||
*
|
||||
* Copyright (C) 2004 Roland Scheidegger All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "txc_dxtn.h"
|
||||
|
||||
/* weights used for error function, basically weights (unsquared 2/4/1) according to rgb->luminance conversion
|
||||
not sure if this really reflects visual perception */
|
||||
#define REDWEIGHT 4
|
||||
#define GREENWEIGHT 16
|
||||
#define BLUEWEIGHT 1
|
||||
|
||||
#define ALPHACUT 127
|
||||
|
||||
static void fancybasecolorsearch( GLubyte *blkaddr, GLubyte srccolors[4][4][4], GLubyte *bestcolor[2],
|
||||
GLint numxpixels, GLint numypixels, GLint type, GLboolean haveAlpha)
|
||||
{
|
||||
/* use same luminance-weighted distance metric to determine encoding as for finding the base colors */
|
||||
|
||||
/* TODO could also try to find a better encoding for the 3-color-encoding type, this really should be done
|
||||
if it's rgba_dxt1 and we have alpha in the block, currently even values which will be mapped to black
|
||||
due to their alpha value will influence the result */
|
||||
GLint i, j, colors, z;
|
||||
GLuint pixerror, pixerrorred, pixerrorgreen, pixerrorblue, pixerrorbest;
|
||||
GLint colordist, blockerrlin[2][3];
|
||||
GLubyte nrcolor[2];
|
||||
GLint pixerrorcolorbest[3];
|
||||
GLubyte enc = 0;
|
||||
GLubyte cv[4][4];
|
||||
GLubyte testcolor[2][3];
|
||||
|
||||
/* fprintf(stderr, "color begin 0 r/g/b %d/%d/%d, 1 r/g/b %d/%d/%d\n",
|
||||
bestcolor[0][0], bestcolor[0][1], bestcolor[0][2], bestcolor[1][0], bestcolor[1][1], bestcolor[1][2]);*/
|
||||
if (((bestcolor[0][0] & 0xf8) << 8 | (bestcolor[0][1] & 0xfc) << 3 | bestcolor[0][2] >> 3) <
|
||||
((bestcolor[1][0] & 0xf8) << 8 | (bestcolor[1][1] & 0xfc) << 3 | bestcolor[1][2] >> 3)) {
|
||||
testcolor[0][0] = bestcolor[0][0];
|
||||
testcolor[0][1] = bestcolor[0][1];
|
||||
testcolor[0][2] = bestcolor[0][2];
|
||||
testcolor[1][0] = bestcolor[1][0];
|
||||
testcolor[1][1] = bestcolor[1][1];
|
||||
testcolor[1][2] = bestcolor[1][2];
|
||||
}
|
||||
else {
|
||||
testcolor[1][0] = bestcolor[0][0];
|
||||
testcolor[1][1] = bestcolor[0][1];
|
||||
testcolor[1][2] = bestcolor[0][2];
|
||||
testcolor[0][0] = bestcolor[1][0];
|
||||
testcolor[0][1] = bestcolor[1][1];
|
||||
testcolor[0][2] = bestcolor[1][2];
|
||||
}
|
||||
|
||||
for (i = 0; i < 3; i ++) {
|
||||
cv[0][i] = testcolor[0][i];
|
||||
cv[1][i] = testcolor[1][i];
|
||||
cv[2][i] = (testcolor[0][i] * 2 + testcolor[1][i]) / 3;
|
||||
cv[3][i] = (testcolor[0][i] + testcolor[1][i] * 2) / 3;
|
||||
}
|
||||
|
||||
blockerrlin[0][0] = 0;
|
||||
blockerrlin[0][1] = 0;
|
||||
blockerrlin[0][2] = 0;
|
||||
blockerrlin[1][0] = 0;
|
||||
blockerrlin[1][1] = 0;
|
||||
blockerrlin[1][2] = 0;
|
||||
|
||||
nrcolor[0] = 0;
|
||||
nrcolor[1] = 0;
|
||||
|
||||
for (j = 0; j < numypixels; j++) {
|
||||
for (i = 0; i < numxpixels; i++) {
|
||||
pixerrorbest = 0xffffffff;
|
||||
for (colors = 0; colors < 4; colors++) {
|
||||
colordist = srccolors[j][i][0] - (cv[colors][0]);
|
||||
pixerror = colordist * colordist * REDWEIGHT;
|
||||
pixerrorred = colordist;
|
||||
colordist = srccolors[j][i][1] - (cv[colors][1]);
|
||||
pixerror += colordist * colordist * GREENWEIGHT;
|
||||
pixerrorgreen = colordist;
|
||||
colordist = srccolors[j][i][2] - (cv[colors][2]);
|
||||
pixerror += colordist * colordist * BLUEWEIGHT;
|
||||
pixerrorblue = colordist;
|
||||
if (pixerror < pixerrorbest) {
|
||||
enc = colors;
|
||||
pixerrorbest = pixerror;
|
||||
pixerrorcolorbest[0] = pixerrorred;
|
||||
pixerrorcolorbest[1] = pixerrorgreen;
|
||||
pixerrorcolorbest[2] = pixerrorblue;
|
||||
}
|
||||
}
|
||||
if (enc == 0) {
|
||||
for (z = 0; z < 3; z++) {
|
||||
blockerrlin[0][z] += 3 * pixerrorcolorbest[z];
|
||||
}
|
||||
nrcolor[0] += 3;
|
||||
}
|
||||
else if (enc == 2) {
|
||||
for (z = 0; z < 3; z++) {
|
||||
blockerrlin[0][z] += 2 * pixerrorcolorbest[z];
|
||||
}
|
||||
nrcolor[0] += 2;
|
||||
for (z = 0; z < 3; z++) {
|
||||
blockerrlin[1][z] += 1 * pixerrorcolorbest[z];
|
||||
}
|
||||
nrcolor[1] += 1;
|
||||
}
|
||||
else if (enc == 3) {
|
||||
for (z = 0; z < 3; z++) {
|
||||
blockerrlin[0][z] += 1 * pixerrorcolorbest[z];
|
||||
}
|
||||
nrcolor[0] += 1;
|
||||
for (z = 0; z < 3; z++) {
|
||||
blockerrlin[1][z] += 2 * pixerrorcolorbest[z];
|
||||
}
|
||||
nrcolor[1] += 2;
|
||||
}
|
||||
else if (enc == 1) {
|
||||
for (z = 0; z < 3; z++) {
|
||||
blockerrlin[1][z] += 3 * pixerrorcolorbest[z];
|
||||
}
|
||||
nrcolor[1] += 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (nrcolor[0] == 0) nrcolor[0] = 1;
|
||||
if (nrcolor[1] == 0) nrcolor[1] = 1;
|
||||
for (j = 0; j < 2; j++) {
|
||||
for (i = 0; i < 3; i++) {
|
||||
GLint newvalue = testcolor[j][i] + blockerrlin[j][i] / nrcolor[j];
|
||||
if (newvalue <= 0)
|
||||
testcolor[j][i] = 0;
|
||||
else if (newvalue >= 255)
|
||||
testcolor[j][i] = 255;
|
||||
else testcolor[j][i] = newvalue;
|
||||
}
|
||||
}
|
||||
|
||||
if ((abs(testcolor[0][0] - testcolor[1][0]) < 8) &&
|
||||
(abs(testcolor[0][1] - testcolor[1][1]) < 4) &&
|
||||
(abs(testcolor[0][2] - testcolor[1][2]) < 8)) {
|
||||
/* both colors are so close they might get encoded as the same 16bit values */
|
||||
GLubyte coldiffred, coldiffgreen, coldiffblue, coldiffmax, factor, ind0, ind1;
|
||||
|
||||
coldiffred = abs(testcolor[0][0] - testcolor[1][0]);
|
||||
coldiffgreen = 2 * abs(testcolor[0][1] - testcolor[1][1]);
|
||||
coldiffblue = abs(testcolor[0][2] - testcolor[1][2]);
|
||||
coldiffmax = coldiffred;
|
||||
if (coldiffmax < coldiffgreen) coldiffmax = coldiffgreen;
|
||||
if (coldiffmax < coldiffblue) coldiffmax = coldiffblue;
|
||||
if (coldiffmax > 0) {
|
||||
if (coldiffmax > 4) factor = 2;
|
||||
else if (coldiffmax > 2) factor = 3;
|
||||
else factor = 4;
|
||||
/* Won't do much if the color value is near 255... */
|
||||
/* argh so many ifs */
|
||||
if (testcolor[1][1] >= testcolor[0][1]) {
|
||||
ind1 = 1; ind0 = 0;
|
||||
}
|
||||
else {
|
||||
ind1 = 0; ind0 = 1;
|
||||
}
|
||||
if ((testcolor[ind1][1] + factor * coldiffgreen) <= 255)
|
||||
testcolor[ind1][1] += factor * coldiffgreen;
|
||||
else testcolor[ind1][1] = 255;
|
||||
if ((testcolor[ind1][0] - testcolor[ind0][1]) > 0) {
|
||||
if ((testcolor[ind1][0] + factor * coldiffred) <= 255)
|
||||
testcolor[ind1][0] += factor * coldiffred;
|
||||
else testcolor[ind1][0] = 255;
|
||||
}
|
||||
else {
|
||||
if ((testcolor[ind0][0] + factor * coldiffred) <= 255)
|
||||
testcolor[ind0][0] += factor * coldiffred;
|
||||
else testcolor[ind0][0] = 255;
|
||||
}
|
||||
if ((testcolor[ind1][2] - testcolor[ind0][2]) > 0) {
|
||||
if ((testcolor[ind1][2] + factor * coldiffblue) <= 255)
|
||||
testcolor[ind1][2] += factor * coldiffblue;
|
||||
else testcolor[ind1][2] = 255;
|
||||
}
|
||||
else {
|
||||
if ((testcolor[ind0][2] + factor * coldiffblue) <= 255)
|
||||
testcolor[ind0][2] += factor * coldiffblue;
|
||||
else testcolor[ind0][2] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (((testcolor[0][0] & 0xf8) << 8 | (testcolor[0][1] & 0xfc) << 3 | testcolor[0][2] >> 3) <
|
||||
((testcolor[1][0] & 0xf8) << 8 | (testcolor[1][1] & 0xfc) << 3 | testcolor[1][2]) >> 3) {
|
||||
for (i = 0; i < 3; i++) {
|
||||
bestcolor[0][i] = testcolor[0][i];
|
||||
bestcolor[1][i] = testcolor[1][i];
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (i = 0; i < 3; i++) {
|
||||
bestcolor[0][i] = testcolor[1][i];
|
||||
bestcolor[1][i] = testcolor[0][i];
|
||||
}
|
||||
}
|
||||
|
||||
/* fprintf(stderr, "color end 0 r/g/b %d/%d/%d, 1 r/g/b %d/%d/%d\n",
|
||||
bestcolor[0][0], bestcolor[0][1], bestcolor[0][2], bestcolor[1][0], bestcolor[1][1], bestcolor[1][2]);*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void storedxtencodedblock( GLubyte *blkaddr, GLubyte srccolors[4][4][4], GLubyte *bestcolor[2],
|
||||
GLint numxpixels, GLint numypixels, GLuint type, GLboolean haveAlpha)
|
||||
{
|
||||
/* use same luminance-weighted distance metric to determine encoding as for finding the base colors */
|
||||
|
||||
GLint i, j, colors;
|
||||
GLuint testerror, testerror2, pixerror, pixerrorbest;
|
||||
GLint colordist;
|
||||
GLushort color0, color1, tempcolor;
|
||||
GLuint bits = 0, bits2 = 0;
|
||||
GLubyte *colorptr;
|
||||
GLubyte enc = 0;
|
||||
GLubyte cv[4][4];
|
||||
|
||||
bestcolor[0][0] = bestcolor[0][0] & 0xf8;
|
||||
bestcolor[0][1] = bestcolor[0][1] & 0xfc;
|
||||
bestcolor[0][2] = bestcolor[0][2] & 0xf8;
|
||||
bestcolor[1][0] = bestcolor[1][0] & 0xf8;
|
||||
bestcolor[1][1] = bestcolor[1][1] & 0xfc;
|
||||
bestcolor[1][2] = bestcolor[1][2] & 0xf8;
|
||||
|
||||
color0 = bestcolor[0][0] << 8 | bestcolor[0][1] << 3 | bestcolor[0][2] >> 3;
|
||||
color1 = bestcolor[1][0] << 8 | bestcolor[1][1] << 3 | bestcolor[1][2] >> 3;
|
||||
if (color0 < color1) {
|
||||
tempcolor = color0; color0 = color1; color1 = tempcolor;
|
||||
colorptr = bestcolor[0]; bestcolor[0] = bestcolor[1]; bestcolor[1] = colorptr;
|
||||
}
|
||||
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
cv[0][i] = bestcolor[0][i];
|
||||
cv[1][i] = bestcolor[1][i];
|
||||
cv[2][i] = (bestcolor[0][i] * 2 + bestcolor[1][i]) / 3;
|
||||
cv[3][i] = (bestcolor[0][i] + bestcolor[1][i] * 2) / 3;
|
||||
}
|
||||
|
||||
testerror = 0;
|
||||
for (j = 0; j < numypixels; j++) {
|
||||
for (i = 0; i < numxpixels; i++) {
|
||||
pixerrorbest = 0xffffffff;
|
||||
for (colors = 0; colors < 4; colors++) {
|
||||
colordist = srccolors[j][i][0] - cv[colors][0];
|
||||
pixerror = colordist * colordist * REDWEIGHT;
|
||||
colordist = srccolors[j][i][1] - cv[colors][1];
|
||||
pixerror += colordist * colordist * GREENWEIGHT;
|
||||
colordist = srccolors[j][i][2] - cv[colors][2];
|
||||
pixerror += colordist * colordist * BLUEWEIGHT;
|
||||
if (pixerror < pixerrorbest) {
|
||||
pixerrorbest = pixerror;
|
||||
enc = colors;
|
||||
}
|
||||
}
|
||||
testerror += pixerrorbest;
|
||||
bits |= enc << (2 * (j * 4 + i));
|
||||
}
|
||||
}
|
||||
/* some hw might disagree but actually decoding should always use 4-color encoding
|
||||
for non-dxt1 formats */
|
||||
if (type == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || type == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
|
||||
for (i = 0; i < 3; i++) {
|
||||
cv[2][i] = (bestcolor[0][i] + bestcolor[1][i]) / 2;
|
||||
/* this isn't used. Looks like the black color constant can only be used
|
||||
with RGB_DXT1 if I read the spec correctly (note though that the radeon gpu disagrees,
|
||||
it will decode 3 to black even with DXT3/5), and due to how the color searching works
|
||||
it won't get used even then */
|
||||
cv[3][i] = 0;
|
||||
}
|
||||
testerror2 = 0;
|
||||
for (j = 0; j < numypixels; j++) {
|
||||
for (i = 0; i < numxpixels; i++) {
|
||||
pixerrorbest = 0xffffffff;
|
||||
if ((type == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) && (srccolors[j][i][3] <= ALPHACUT)) {
|
||||
enc = 3;
|
||||
pixerrorbest = 0; /* don't calculate error */
|
||||
}
|
||||
else {
|
||||
/* we're calculating the same what we have done already for colors 0-1 above... */
|
||||
for (colors = 0; colors < 3; colors++) {
|
||||
colordist = srccolors[j][i][0] - cv[colors][0];
|
||||
pixerror = colordist * colordist * REDWEIGHT;
|
||||
colordist = srccolors[j][i][1] - cv[colors][1];
|
||||
pixerror += colordist * colordist * GREENWEIGHT;
|
||||
colordist = srccolors[j][i][2] - cv[colors][2];
|
||||
pixerror += colordist * colordist * BLUEWEIGHT;
|
||||
if (pixerror < pixerrorbest) {
|
||||
pixerrorbest = pixerror;
|
||||
/* need to exchange colors later */
|
||||
if (colors > 1) enc = colors;
|
||||
else enc = colors ^ 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
testerror2 += pixerrorbest;
|
||||
bits2 |= enc << (2 * (j * 4 + i));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
testerror2 = 0xffffffff;
|
||||
}
|
||||
|
||||
/* finally we're finished, write back colors and bits */
|
||||
if ((testerror > testerror2) || (haveAlpha)) {
|
||||
*blkaddr++ = color1 & 0xff;
|
||||
*blkaddr++ = color1 >> 8;
|
||||
*blkaddr++ = color0 & 0xff;
|
||||
*blkaddr++ = color0 >> 8;
|
||||
*blkaddr++ = bits2 & 0xff;
|
||||
*blkaddr++ = ( bits2 >> 8) & 0xff;
|
||||
*blkaddr++ = ( bits2 >> 16) & 0xff;
|
||||
*blkaddr = bits2 >> 24;
|
||||
}
|
||||
else {
|
||||
*blkaddr++ = color0 & 0xff;
|
||||
*blkaddr++ = color0 >> 8;
|
||||
*blkaddr++ = color1 & 0xff;
|
||||
*blkaddr++ = color1 >> 8;
|
||||
*blkaddr++ = bits & 0xff;
|
||||
*blkaddr++ = ( bits >> 8) & 0xff;
|
||||
*blkaddr++ = ( bits >> 16) & 0xff;
|
||||
*blkaddr = bits >> 24;
|
||||
}
|
||||
}
|
||||
|
||||
static void encodedxtcolorblockfaster( GLubyte *blkaddr, GLubyte srccolors[4][4][4],
|
||||
GLint numxpixels, GLint numypixels, GLuint type )
|
||||
{
|
||||
/* simplistic approach. We need two base colors, simply use the "highest" and the "lowest" color
|
||||
present in the picture as base colors */
|
||||
|
||||
/* define lowest and highest color as shortest and longest vector to 0/0/0, though the
|
||||
vectors are weighted similar to their importance in rgb-luminance conversion
|
||||
doesn't work too well though...
|
||||
This seems to be a rather difficult problem */
|
||||
|
||||
GLubyte *bestcolor[2];
|
||||
GLubyte basecolors[2][3];
|
||||
GLubyte i, j;
|
||||
GLuint lowcv, highcv, testcv;
|
||||
GLboolean haveAlpha = GL_FALSE;
|
||||
|
||||
lowcv = highcv = srccolors[0][0][0] * srccolors[0][0][0] * REDWEIGHT +
|
||||
srccolors[0][0][1] * srccolors[0][0][1] * GREENWEIGHT +
|
||||
srccolors[0][0][2] * srccolors[0][0][2] * BLUEWEIGHT;
|
||||
bestcolor[0] = bestcolor[1] = srccolors[0][0];
|
||||
for (j = 0; j < numypixels; j++) {
|
||||
for (i = 0; i < numxpixels; i++) {
|
||||
/* don't use this as a base color if the pixel will get black/transparent anyway */
|
||||
if ((type != GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) || (srccolors[j][i][3] > ALPHACUT)) {
|
||||
testcv = srccolors[j][i][0] * srccolors[j][i][0] * REDWEIGHT +
|
||||
srccolors[j][i][1] * srccolors[j][i][1] * GREENWEIGHT +
|
||||
srccolors[j][i][2] * srccolors[j][i][2] * BLUEWEIGHT;
|
||||
if (testcv > highcv) {
|
||||
highcv = testcv;
|
||||
bestcolor[1] = srccolors[j][i];
|
||||
}
|
||||
else if (testcv < lowcv) {
|
||||
lowcv = testcv;
|
||||
bestcolor[0] = srccolors[j][i];
|
||||
}
|
||||
}
|
||||
else haveAlpha = GL_TRUE;
|
||||
}
|
||||
}
|
||||
/* make sure the original color values won't get touched... */
|
||||
for (j = 0; j < 2; j++) {
|
||||
for (i = 0; i < 3; i++) {
|
||||
basecolors[j][i] = bestcolor[j][i];
|
||||
}
|
||||
}
|
||||
bestcolor[0] = basecolors[0];
|
||||
bestcolor[1] = basecolors[1];
|
||||
|
||||
/* try to find better base colors */
|
||||
fancybasecolorsearch(blkaddr, srccolors, bestcolor, numxpixels, numypixels, type, haveAlpha);
|
||||
/* find the best encoding for these colors, and store the result */
|
||||
storedxtencodedblock(blkaddr, srccolors, bestcolor, numxpixels, numypixels, type, haveAlpha);
|
||||
}
|
||||
|
||||
static void writedxt5encodedalphablock( GLubyte *blkaddr, GLubyte alphabase1, GLubyte alphabase2,
|
||||
GLubyte alphaenc[16])
|
||||
{
|
||||
*blkaddr++ = alphabase1;
|
||||
*blkaddr++ = alphabase2;
|
||||
*blkaddr++ = alphaenc[0] | (alphaenc[1] << 3) | ((alphaenc[2] & 3) << 6);
|
||||
*blkaddr++ = (alphaenc[2] >> 2) | (alphaenc[3] << 1) | (alphaenc[4] << 4) | ((alphaenc[5] & 1) << 7);
|
||||
*blkaddr++ = (alphaenc[5] >> 1) | (alphaenc[6] << 2) | (alphaenc[7] << 5);
|
||||
*blkaddr++ = alphaenc[8] | (alphaenc[9] << 3) | ((alphaenc[10] & 3) << 6);
|
||||
*blkaddr++ = (alphaenc[10] >> 2) | (alphaenc[11] << 1) | (alphaenc[12] << 4) | ((alphaenc[13] & 1) << 7);
|
||||
*blkaddr++ = (alphaenc[13] >> 1) | (alphaenc[14] << 2) | (alphaenc[15] << 5);
|
||||
}
|
||||
|
||||
static void encodedxt5alpha(GLubyte *blkaddr, GLubyte srccolors[4][4][4],
|
||||
GLint numxpixels, GLint numypixels)
|
||||
{
|
||||
GLubyte alphabase[2], alphause[2];
|
||||
GLshort alphatest[2];
|
||||
GLuint alphablockerror1, alphablockerror2, alphablockerror3;
|
||||
GLubyte i, j, aindex, acutValues[7];
|
||||
GLubyte alphaenc1[16], alphaenc2[16], alphaenc3[16];
|
||||
GLboolean alphaabsmin = GL_FALSE;
|
||||
GLboolean alphaabsmax = GL_FALSE;
|
||||
GLshort alphadist;
|
||||
|
||||
/* find lowest and highest alpha value in block, alphabase[0] lowest, alphabase[1] highest */
|
||||
alphabase[0] = 0xff; alphabase[1] = 0x0;
|
||||
for (j = 0; j < numypixels; j++) {
|
||||
for (i = 0; i < numxpixels; i++) {
|
||||
if (srccolors[j][i][3] == 0)
|
||||
alphaabsmin = GL_TRUE;
|
||||
else if (srccolors[j][i][3] == 255)
|
||||
alphaabsmax = GL_TRUE;
|
||||
else {
|
||||
if (srccolors[j][i][3] > alphabase[1])
|
||||
alphabase[1] = srccolors[j][i][3];
|
||||
if (srccolors[j][i][3] < alphabase[0])
|
||||
alphabase[0] = srccolors[j][i][3];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if ((alphabase[0] > alphabase[1]) && !(alphaabsmin && alphaabsmax)) { /* one color, either max or min */
|
||||
/* shortcut here since it is a very common case (and also avoids later problems) */
|
||||
/* || (alphabase[0] == alphabase[1] && !alphaabsmin && !alphaabsmax) */
|
||||
/* could also thest for alpha0 == alpha1 (and not min/max), but probably not common, so don't bother */
|
||||
|
||||
*blkaddr++ = srccolors[0][0][3];
|
||||
blkaddr++;
|
||||
*blkaddr++ = 0;
|
||||
*blkaddr++ = 0;
|
||||
*blkaddr++ = 0;
|
||||
*blkaddr++ = 0;
|
||||
*blkaddr++ = 0;
|
||||
*blkaddr++ = 0;
|
||||
/* fprintf(stderr, "enc0 used\n");*/
|
||||
return;
|
||||
}
|
||||
|
||||
/* find best encoding for alpha0 > alpha1 */
|
||||
/* it's possible this encoding is better even if both alphaabsmin and alphaabsmax are true */
|
||||
alphablockerror1 = 0x0;
|
||||
alphablockerror2 = 0xffffffff;
|
||||
alphablockerror3 = 0xffffffff;
|
||||
if (alphaabsmin) alphause[0] = 0;
|
||||
else alphause[0] = alphabase[0];
|
||||
if (alphaabsmax) alphause[1] = 255;
|
||||
else alphause[1] = alphabase[1];
|
||||
/* calculate the 7 cut values, just the middle between 2 of the computed alpha values */
|
||||
for (aindex = 0; aindex < 7; aindex++) {
|
||||
/* don't forget here is always rounded down */
|
||||
acutValues[aindex] = (alphause[0] * (2*aindex + 1) + alphause[1] * (14 - (2*aindex + 1))) / 14;
|
||||
}
|
||||
|
||||
for (j = 0; j < numypixels; j++) {
|
||||
for (i = 0; i < numxpixels; i++) {
|
||||
/* maybe it's overkill to have the most complicated calculation just for the error
|
||||
calculation which we only need to figure out if encoding1 or encoding2 is better... */
|
||||
if (srccolors[j][i][3] > acutValues[0]) {
|
||||
alphaenc1[4*j + i] = 0;
|
||||
alphadist = srccolors[j][i][3] - alphause[1];
|
||||
}
|
||||
else if (srccolors[j][i][3] > acutValues[1]) {
|
||||
alphaenc1[4*j + i] = 2;
|
||||
alphadist = srccolors[j][i][3] - (alphause[1] * 6 + alphause[0] * 1) / 7;
|
||||
}
|
||||
else if (srccolors[j][i][3] > acutValues[2]) {
|
||||
alphaenc1[4*j + i] = 3;
|
||||
alphadist = srccolors[j][i][3] - (alphause[1] * 5 + alphause[0] * 2) / 7;
|
||||
}
|
||||
else if (srccolors[j][i][3] > acutValues[3]) {
|
||||
alphaenc1[4*j + i] = 4;
|
||||
alphadist = srccolors[j][i][3] - (alphause[1] * 4 + alphause[0] * 3) / 7;
|
||||
}
|
||||
else if (srccolors[j][i][3] > acutValues[4]) {
|
||||
alphaenc1[4*j + i] = 5;
|
||||
alphadist = srccolors[j][i][3] - (alphause[1] * 3 + alphause[0] * 4) / 7;
|
||||
}
|
||||
else if (srccolors[j][i][3] > acutValues[5]) {
|
||||
alphaenc1[4*j + i] = 6;
|
||||
alphadist = srccolors[j][i][3] - (alphause[1] * 2 + alphause[0] * 5) / 7;
|
||||
}
|
||||
else if (srccolors[j][i][3] > acutValues[6]) {
|
||||
alphaenc1[4*j + i] = 7;
|
||||
alphadist = srccolors[j][i][3] - (alphause[1] * 1 + alphause[0] * 6) / 7;
|
||||
}
|
||||
else {
|
||||
alphaenc1[4*j + i] = 1;
|
||||
alphadist = srccolors[j][i][3] - alphause[0];
|
||||
}
|
||||
alphablockerror1 += alphadist * alphadist;
|
||||
}
|
||||
}
|
||||
/* for (i = 0; i < 16; i++) {
|
||||
fprintf(stderr, "%d ", alphaenc1[i]);
|
||||
}
|
||||
fprintf(stderr, "cutVals ");
|
||||
for (i = 0; i < 8; i++) {
|
||||
fprintf(stderr, "%d ", acutValues[i]);
|
||||
}
|
||||
fprintf(stderr, "srcVals ");
|
||||
for (j = 0; j < numypixels; j++)
|
||||
for (i = 0; i < numxpixels; i++) {
|
||||
fprintf(stderr, "%d ", srccolors[j][i][3]);
|
||||
}
|
||||
|
||||
fprintf(stderr, "\n");
|
||||
}*/
|
||||
/* it's not very likely this encoding is better if both alphaabsmin and alphaabsmax
|
||||
are false but try it anyway */
|
||||
if (alphablockerror1 >= 32) {
|
||||
|
||||
/* don't bother if encoding is already very good, this condition should also imply
|
||||
we have valid alphabase colors which we absolutely need (alphabase[0] <= alphabase[1]) */
|
||||
alphablockerror2 = 0;
|
||||
for (aindex = 0; aindex < 5; aindex++) {
|
||||
/* don't forget here is always rounded down */
|
||||
acutValues[aindex] = (alphabase[0] * (10 - (2*aindex + 1)) + alphabase[1] * (2*aindex + 1)) / 10;
|
||||
}
|
||||
for (j = 0; j < numypixels; j++) {
|
||||
for (i = 0; i < numxpixels; i++) {
|
||||
/* maybe it's overkill to have the most complicated calculation just for the error
|
||||
calculation which we only need to figure out if encoding1 or encoding2 is better... */
|
||||
if (srccolors[j][i][3] == 0) {
|
||||
alphaenc2[4*j + i] = 6;
|
||||
alphadist = 0;
|
||||
}
|
||||
else if (srccolors[j][i][3] == 255) {
|
||||
alphaenc2[4*j + i] = 7;
|
||||
alphadist = 0;
|
||||
}
|
||||
else if (srccolors[j][i][3] <= acutValues[0]) {
|
||||
alphaenc2[4*j + i] = 0;
|
||||
alphadist = srccolors[j][i][3] - alphabase[0];
|
||||
}
|
||||
else if (srccolors[j][i][3] <= acutValues[1]) {
|
||||
alphaenc2[4*j + i] = 2;
|
||||
alphadist = srccolors[j][i][3] - (alphabase[0] * 4 + alphabase[1] * 1) / 5;
|
||||
}
|
||||
else if (srccolors[j][i][3] <= acutValues[2]) {
|
||||
alphaenc2[4*j + i] = 3;
|
||||
alphadist = srccolors[j][i][3] - (alphabase[0] * 3 + alphabase[1] * 2) / 5;
|
||||
}
|
||||
else if (srccolors[j][i][3] <= acutValues[3]) {
|
||||
alphaenc2[4*j + i] = 4;
|
||||
alphadist = srccolors[j][i][3] - (alphabase[0] * 2 + alphabase[1] * 3) / 5;
|
||||
}
|
||||
else if (srccolors[j][i][3] <= acutValues[4]) {
|
||||
alphaenc2[4*j + i] = 5;
|
||||
alphadist = srccolors[j][i][3] - (alphabase[0] * 1 + alphabase[1] * 4) / 5;
|
||||
}
|
||||
else {
|
||||
alphaenc2[4*j + i] = 1;
|
||||
alphadist = srccolors[j][i][3] - alphabase[1];
|
||||
}
|
||||
alphablockerror2 += alphadist * alphadist;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* skip this if the error is already very small
|
||||
this encoding is MUCH better on average than #2 though, but expensive! */
|
||||
if ((alphablockerror2 > 96) && (alphablockerror1 > 96)) {
|
||||
GLshort blockerrlin1 = 0;
|
||||
GLshort blockerrlin2 = 0;
|
||||
GLubyte nralphainrangelow = 0;
|
||||
GLubyte nralphainrangehigh = 0;
|
||||
alphatest[0] = 0xff;
|
||||
alphatest[1] = 0x0;
|
||||
/* if we have large range it's likely there are values close to 0/255, try to map them to 0/255 */
|
||||
for (j = 0; j < numypixels; j++) {
|
||||
for (i = 0; i < numxpixels; i++) {
|
||||
if ((srccolors[j][i][3] > alphatest[1]) && (srccolors[j][i][3] < (255 -(alphabase[1] - alphabase[0]) / 28)))
|
||||
alphatest[1] = srccolors[j][i][3];
|
||||
if ((srccolors[j][i][3] < alphatest[0]) && (srccolors[j][i][3] > (alphabase[1] - alphabase[0]) / 28))
|
||||
alphatest[0] = srccolors[j][i][3];
|
||||
}
|
||||
}
|
||||
/* shouldn't happen too often, don't really care about those degenerated cases */
|
||||
if (alphatest[1] <= alphatest[0]) {
|
||||
alphatest[0] = 1;
|
||||
alphatest[1] = 254;
|
||||
/* fprintf(stderr, "only 1 or 0 colors for encoding!\n");*/
|
||||
}
|
||||
for (aindex = 0; aindex < 5; aindex++) {
|
||||
/* don't forget here is always rounded down */
|
||||
acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
|
||||
}
|
||||
|
||||
/* find the "average" difference between the alpha values and the next encoded value.
|
||||
This is then used to calculate new base values.
|
||||
Should there be some weighting, i.e. those values closer to alphatest[x] have more weight,
|
||||
since they will see more improvement, and also because the values in the middle are somewhat
|
||||
likely to get no improvement at all (because the base values might move in different directions)?
|
||||
OTOH it would mean the values in the middle are even less likely to get an improvement
|
||||
*/
|
||||
for (j = 0; j < numypixels; j++) {
|
||||
for (i = 0; i < numxpixels; i++) {
|
||||
if (srccolors[j][i][3] <= alphatest[0] / 2) {
|
||||
}
|
||||
else if (srccolors[j][i][3] > ((255 + alphatest[1]) / 2)) {
|
||||
}
|
||||
else if (srccolors[j][i][3] <= acutValues[0]) {
|
||||
blockerrlin1 += (srccolors[j][i][3] - alphatest[0]);
|
||||
nralphainrangelow += 1;
|
||||
}
|
||||
else if (srccolors[j][i][3] <= acutValues[1]) {
|
||||
blockerrlin1 += (srccolors[j][i][3] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
|
||||
blockerrlin2 += (srccolors[j][i][3] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
|
||||
nralphainrangelow += 1;
|
||||
nralphainrangehigh += 1;
|
||||
}
|
||||
else if (srccolors[j][i][3] <= acutValues[2]) {
|
||||
blockerrlin1 += (srccolors[j][i][3] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
|
||||
blockerrlin2 += (srccolors[j][i][3] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
|
||||
nralphainrangelow += 1;
|
||||
nralphainrangehigh += 1;
|
||||
}
|
||||
else if (srccolors[j][i][3] <= acutValues[3]) {
|
||||
blockerrlin1 += (srccolors[j][i][3] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
|
||||
blockerrlin2 += (srccolors[j][i][3] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
|
||||
nralphainrangelow += 1;
|
||||
nralphainrangehigh += 1;
|
||||
}
|
||||
else if (srccolors[j][i][3] <= acutValues[4]) {
|
||||
blockerrlin1 += (srccolors[j][i][3] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
|
||||
blockerrlin2 += (srccolors[j][i][3] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
|
||||
nralphainrangelow += 1;
|
||||
nralphainrangehigh += 1;
|
||||
}
|
||||
else {
|
||||
blockerrlin2 += (srccolors[j][i][3] - alphatest[1]);
|
||||
nralphainrangehigh += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* shouldn't happen often, needed to avoid div by zero */
|
||||
if (nralphainrangelow == 0) nralphainrangelow = 1;
|
||||
if (nralphainrangehigh == 0) nralphainrangehigh = 1;
|
||||
alphatest[0] = alphatest[0] + (blockerrlin1 / nralphainrangelow);
|
||||
/* fprintf(stderr, "block err lin low %d, nr %d\n", blockerrlin1, nralphainrangelow);
|
||||
fprintf(stderr, "block err lin high %d, nr %d\n", blockerrlin2, nralphainrangehigh);*/
|
||||
/* again shouldn't really happen often... */
|
||||
if (alphatest[0] < 0) {
|
||||
alphatest[0] = 0;
|
||||
/* fprintf(stderr, "adj alpha base val to 0\n");*/
|
||||
}
|
||||
alphatest[1] = alphatest[1] + (blockerrlin2 / nralphainrangehigh);
|
||||
if (alphatest[1] > 255) {
|
||||
alphatest[1] = 255;
|
||||
/* fprintf(stderr, "adj alpha base val to 255\n");*/
|
||||
}
|
||||
|
||||
alphablockerror3 = 0;
|
||||
for (aindex = 0; aindex < 5; aindex++) {
|
||||
/* don't forget here is always rounded down */
|
||||
acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
|
||||
}
|
||||
for (j = 0; j < numypixels; j++) {
|
||||
for (i = 0; i < numxpixels; i++) {
|
||||
/* maybe it's overkill to have the most complicated calculation just for the error
|
||||
calculation which we only need to figure out if encoding1 or encoding2 is better... */
|
||||
if (srccolors[j][i][3] <= alphatest[0] / 2) {
|
||||
alphaenc3[4*j + i] = 6;
|
||||
alphadist = srccolors[j][i][3];
|
||||
}
|
||||
else if (srccolors[j][i][3] > ((255 + alphatest[1]) / 2)) {
|
||||
alphaenc3[4*j + i] = 7;
|
||||
alphadist = 255 - srccolors[j][i][3];
|
||||
}
|
||||
else if (srccolors[j][i][3] <= acutValues[0]) {
|
||||
alphaenc3[4*j + i] = 0;
|
||||
alphadist = srccolors[j][i][3] - alphatest[0];
|
||||
}
|
||||
else if (srccolors[j][i][3] <= acutValues[1]) {
|
||||
alphaenc3[4*j + i] = 2;
|
||||
alphadist = srccolors[j][i][3] - (alphatest[0] * 4 + alphatest[1] * 1) / 5;
|
||||
}
|
||||
else if (srccolors[j][i][3] <= acutValues[2]) {
|
||||
alphaenc3[4*j + i] = 3;
|
||||
alphadist = srccolors[j][i][3] - (alphatest[0] * 3 + alphatest[1] * 2) / 5;
|
||||
}
|
||||
else if (srccolors[j][i][3] <= acutValues[3]) {
|
||||
alphaenc3[4*j + i] = 4;
|
||||
alphadist = srccolors[j][i][3] - (alphatest[0] * 2 + alphatest[1] * 3) / 5;
|
||||
}
|
||||
else if (srccolors[j][i][3] <= acutValues[4]) {
|
||||
alphaenc3[4*j + i] = 5;
|
||||
alphadist = srccolors[j][i][3] - (alphatest[0] * 1 + alphatest[1] * 4) / 5;
|
||||
}
|
||||
else {
|
||||
alphaenc3[4*j + i] = 1;
|
||||
alphadist = srccolors[j][i][3] - alphatest[1];
|
||||
}
|
||||
alphablockerror3 += alphadist * alphadist;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/* write the alpha values and encoding back. */
|
||||
if ((alphablockerror1 <= alphablockerror2) && (alphablockerror1 <= alphablockerror3)) {
|
||||
/* if (alphablockerror1 > 96) fprintf(stderr, "enc1 used, error %d\n", alphablockerror1);*/
|
||||
writedxt5encodedalphablock( blkaddr, alphause[1], alphause[0], alphaenc1 );
|
||||
}
|
||||
else if (alphablockerror2 <= alphablockerror3) {
|
||||
/* if (alphablockerror2 > 96) fprintf(stderr, "enc2 used, error %d\n", alphablockerror2);*/
|
||||
writedxt5encodedalphablock( blkaddr, alphabase[0], alphabase[1], alphaenc2 );
|
||||
}
|
||||
else {
|
||||
/* fprintf(stderr, "enc3 used, error %d\n", alphablockerror3);*/
|
||||
writedxt5encodedalphablock( blkaddr, (GLubyte)alphatest[0], (GLubyte)alphatest[1], alphaenc3 );
|
||||
}
|
||||
}
|
||||
|
||||
static void extractsrccolors( GLubyte srcpixels[4][4][4], const GLchan *srcaddr,
|
||||
GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps)
|
||||
{
|
||||
GLubyte i, j, c;
|
||||
const GLchan *curaddr;
|
||||
for (j = 0; j < numypixels; j++) {
|
||||
curaddr = srcaddr + j * srcRowStride * comps;
|
||||
for (i = 0; i < numxpixels; i++) {
|
||||
for (c = 0; c < comps; c++) {
|
||||
srcpixels[j][i][c] = *curaddr++ / (CHAN_MAX / 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void tx_compress_dxtn(GLint srccomps, GLint width, GLint height, const GLubyte *srcPixData,
|
||||
GLenum destFormat, GLubyte *dest, GLint dstRowStride)
|
||||
{
|
||||
GLubyte *blkaddr = dest;
|
||||
GLubyte srcpixels[4][4][4];
|
||||
const GLchan *srcaddr = srcPixData;
|
||||
GLint numxpixels, numypixels;
|
||||
GLint i, j;
|
||||
GLint dstRowDiff;
|
||||
|
||||
switch (destFormat) {
|
||||
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||||
/* hmm we used to get called without dstRowStride... */
|
||||
dstRowDiff = dstRowStride >= (width * 2) ? dstRowStride - (((width + 3) & ~3) * 2) : 0;
|
||||
/* fprintf(stderr, "dxt1 tex width %d tex height %d dstRowStride %d\n",
|
||||
width, height, dstRowStride); */
|
||||
for (j = 0; j < height; j += 4) {
|
||||
if (height > j + 3) numypixels = 4;
|
||||
else numypixels = height - j;
|
||||
srcaddr = srcPixData + j * width * srccomps;
|
||||
for (i = 0; i < width; i += 4) {
|
||||
if (width > i + 3) numxpixels = 4;
|
||||
else numxpixels = width - i;
|
||||
extractsrccolors(srcpixels, srcaddr, width, numxpixels, numypixels, srccomps);
|
||||
encodedxtcolorblockfaster(blkaddr, srcpixels, numxpixels, numypixels, destFormat);
|
||||
srcaddr += srccomps * numxpixels;
|
||||
blkaddr += 8;
|
||||
}
|
||||
blkaddr += dstRowDiff;
|
||||
}
|
||||
break;
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
||||
dstRowDiff = dstRowStride >= (width * 4) ? dstRowStride - (((width + 3) & ~3) * 4) : 0;
|
||||
/* fprintf(stderr, "dxt3 tex width %d tex height %d dstRowStride %d\n",
|
||||
width, height, dstRowStride); */
|
||||
for (j = 0; j < height; j += 4) {
|
||||
if (height > j + 3) numypixels = 4;
|
||||
else numypixels = height - j;
|
||||
srcaddr = srcPixData + j * width * srccomps;
|
||||
for (i = 0; i < width; i += 4) {
|
||||
if (width > i + 3) numxpixels = 4;
|
||||
else numxpixels = width - i;
|
||||
extractsrccolors(srcpixels, srcaddr, width, numxpixels, numypixels, srccomps);
|
||||
*blkaddr++ = (srcpixels[0][0][3] >> 4) | (srcpixels[0][1][3] & 0xf0);
|
||||
*blkaddr++ = (srcpixels[0][2][3] >> 4) | (srcpixels[0][3][3] & 0xf0);
|
||||
*blkaddr++ = (srcpixels[1][0][3] >> 4) | (srcpixels[1][1][3] & 0xf0);
|
||||
*blkaddr++ = (srcpixels[1][2][3] >> 4) | (srcpixels[1][3][3] & 0xf0);
|
||||
*blkaddr++ = (srcpixels[2][0][3] >> 4) | (srcpixels[2][1][3] & 0xf0);
|
||||
*blkaddr++ = (srcpixels[2][2][3] >> 4) | (srcpixels[2][3][3] & 0xf0);
|
||||
*blkaddr++ = (srcpixels[3][0][3] >> 4) | (srcpixels[3][1][3] & 0xf0);
|
||||
*blkaddr++ = (srcpixels[3][2][3] >> 4) | (srcpixels[3][3][3] & 0xf0);
|
||||
encodedxtcolorblockfaster(blkaddr, srcpixels, numxpixels, numypixels, destFormat);
|
||||
srcaddr += srccomps * numxpixels;
|
||||
blkaddr += 8;
|
||||
}
|
||||
blkaddr += dstRowDiff;
|
||||
}
|
||||
break;
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
||||
dstRowDiff = dstRowStride >= (width * 4) ? dstRowStride - (((width + 3) & ~3) * 4) : 0;
|
||||
/* fprintf(stderr, "dxt5 tex width %d tex height %d dstRowStride %d\n",
|
||||
width, height, dstRowStride); */
|
||||
for (j = 0; j < height; j += 4) {
|
||||
if (height > j + 3) numypixels = 4;
|
||||
else numypixels = height - j;
|
||||
srcaddr = srcPixData + j * width * srccomps;
|
||||
for (i = 0; i < width; i += 4) {
|
||||
if (width > i + 3) numxpixels = 4;
|
||||
else numxpixels = width - i;
|
||||
extractsrccolors(srcpixels, srcaddr, width, numxpixels, numypixels, srccomps);
|
||||
encodedxt5alpha(blkaddr, srcpixels, numxpixels, numypixels);
|
||||
encodedxtcolorblockfaster(blkaddr + 8, srcpixels, numxpixels, numypixels, destFormat);
|
||||
srcaddr += srccomps * numxpixels;
|
||||
blkaddr += 16;
|
||||
}
|
||||
blkaddr += dstRowDiff;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
/* fprintf(stderr, "libdxtn: Bad dstFormat %d in tx_compress_dxtn\n", destFormat); */
|
||||
return;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,52 @@
|
|||
/*
|
||||
* libtxc_dxtn
|
||||
* Version: 1.0
|
||||
*
|
||||
* Copyright (C) 2004 Roland Scheidegger All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef _TXC_DXTN_H
|
||||
#define _TXC_DXTN_H
|
||||
|
||||
#include "winternl.h"
|
||||
#include "wine/wgl.h"
|
||||
|
||||
typedef GLubyte GLchan;
|
||||
#define UBYTE_TO_CHAN(b) (b)
|
||||
#define CHAN_MAX 255
|
||||
#define RCOMP 0
|
||||
#define GCOMP 1
|
||||
#define BCOMP 2
|
||||
#define ACOMP 3
|
||||
|
||||
void fetch_2d_texel_rgb_dxt1(GLint srcRowStride, const GLubyte *pixdata,
|
||||
GLint i, GLint j, GLvoid *texel);
|
||||
void fetch_2d_texel_rgba_dxt1(GLint srcRowStride, const GLubyte *pixdata,
|
||||
GLint i, GLint j, GLvoid *texel);
|
||||
void fetch_2d_texel_rgba_dxt3(GLint srcRowStride, const GLubyte *pixdata,
|
||||
GLint i, GLint j, GLvoid *texel);
|
||||
void fetch_2d_texel_rgba_dxt5(GLint srcRowStride, const GLubyte *pixdata,
|
||||
GLint i, GLint j, GLvoid *texel);
|
||||
|
||||
void tx_compress_dxtn(GLint srccomps, GLint width, GLint height,
|
||||
const GLubyte *srcPixData, GLenum destformat,
|
||||
GLubyte *dest, GLint dstRowStride);
|
||||
|
||||
#endif /* _TXC_DXTN_H */
|
|
@ -0,0 +1,243 @@
|
|||
/*
|
||||
* libtxc_dxtn
|
||||
* Version: 1.0
|
||||
*
|
||||
* Copyright (C) 2004 Roland Scheidegger All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include "txc_dxtn.h"
|
||||
|
||||
#define EXP5TO8R(packedcol) \
|
||||
((((packedcol) >> 8) & 0xf8) | (((packedcol) >> 13) & 0x7))
|
||||
|
||||
#define EXP6TO8G(packedcol) \
|
||||
((((packedcol) >> 3) & 0xfc) | (((packedcol) >> 9) & 0x3))
|
||||
|
||||
#define EXP5TO8B(packedcol) \
|
||||
((((packedcol) << 3) & 0xf8) | (((packedcol) >> 2) & 0x7))
|
||||
|
||||
#define EXP4TO8(col) \
|
||||
((col) | ((col) << 4))
|
||||
|
||||
/* inefficient. To be efficient, it would be necessary to decode 16 pixels at once */
|
||||
|
||||
static void dxt135_decode_imageblock ( const GLubyte *img_block_src,
|
||||
GLint i, GLint j, GLuint dxt_type, GLvoid *texel ) {
|
||||
GLchan *rgba = (GLchan *) texel;
|
||||
const GLushort color0 = img_block_src[0] | (img_block_src[1] << 8);
|
||||
const GLushort color1 = img_block_src[2] | (img_block_src[3] << 8);
|
||||
const GLuint bits = img_block_src[4] | (img_block_src[5] << 8) |
|
||||
(img_block_src[6] << 16) | (img_block_src[7] << 24);
|
||||
/* What about big/little endian? */
|
||||
GLubyte bit_pos = 2 * (j * 4 + i) ;
|
||||
GLubyte code = (GLubyte) ((bits >> bit_pos) & 3);
|
||||
|
||||
rgba[ACOMP] = CHAN_MAX;
|
||||
switch (code) {
|
||||
case 0:
|
||||
rgba[RCOMP] = UBYTE_TO_CHAN( EXP5TO8R(color0) );
|
||||
rgba[GCOMP] = UBYTE_TO_CHAN( EXP6TO8G(color0) );
|
||||
rgba[BCOMP] = UBYTE_TO_CHAN( EXP5TO8B(color0) );
|
||||
break;
|
||||
case 1:
|
||||
rgba[RCOMP] = UBYTE_TO_CHAN( EXP5TO8R(color1) );
|
||||
rgba[GCOMP] = UBYTE_TO_CHAN( EXP6TO8G(color1) );
|
||||
rgba[BCOMP] = UBYTE_TO_CHAN( EXP5TO8B(color1) );
|
||||
break;
|
||||
case 2:
|
||||
if ((dxt_type > 1) || (color0 > color1)) {
|
||||
rgba[RCOMP] = UBYTE_TO_CHAN( ((EXP5TO8R(color0) * 2 + EXP5TO8R(color1)) / 3) );
|
||||
rgba[GCOMP] = UBYTE_TO_CHAN( ((EXP6TO8G(color0) * 2 + EXP6TO8G(color1)) / 3) );
|
||||
rgba[BCOMP] = UBYTE_TO_CHAN( ((EXP5TO8B(color0) * 2 + EXP5TO8B(color1)) / 3) );
|
||||
}
|
||||
else {
|
||||
rgba[RCOMP] = UBYTE_TO_CHAN( ((EXP5TO8R(color0) + EXP5TO8R(color1)) / 2) );
|
||||
rgba[GCOMP] = UBYTE_TO_CHAN( ((EXP6TO8G(color0) + EXP6TO8G(color1)) / 2) );
|
||||
rgba[BCOMP] = UBYTE_TO_CHAN( ((EXP5TO8B(color0) + EXP5TO8B(color1)) / 2) );
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if ((dxt_type > 1) || (color0 > color1)) {
|
||||
rgba[RCOMP] = UBYTE_TO_CHAN( ((EXP5TO8R(color0) + EXP5TO8R(color1) * 2) / 3) );
|
||||
rgba[GCOMP] = UBYTE_TO_CHAN( ((EXP6TO8G(color0) + EXP6TO8G(color1) * 2) / 3) );
|
||||
rgba[BCOMP] = UBYTE_TO_CHAN( ((EXP5TO8B(color0) + EXP5TO8B(color1) * 2) / 3) );
|
||||
}
|
||||
else {
|
||||
rgba[RCOMP] = 0;
|
||||
rgba[GCOMP] = 0;
|
||||
rgba[BCOMP] = 0;
|
||||
if (dxt_type == 1) rgba[ACOMP] = UBYTE_TO_CHAN(0);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
/* CANNOT happen (I hope) */
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void fetch_2d_texel_rgb_dxt1(GLint srcRowStride, const GLubyte *pixdata,
|
||||
GLint i, GLint j, GLvoid *texel)
|
||||
{
|
||||
/* Extract the (i,j) pixel from pixdata and return it
|
||||
* in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
|
||||
*/
|
||||
|
||||
const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8);
|
||||
dxt135_decode_imageblock(blksrc, (i&3), (j&3), 0, texel);
|
||||
}
|
||||
|
||||
|
||||
void fetch_2d_texel_rgba_dxt1(GLint srcRowStride, const GLubyte *pixdata,
|
||||
GLint i, GLint j, GLvoid *texel)
|
||||
{
|
||||
/* Extract the (i,j) pixel from pixdata and return it
|
||||
* in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
|
||||
*/
|
||||
|
||||
const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8);
|
||||
dxt135_decode_imageblock(blksrc, (i&3), (j&3), 1, texel);
|
||||
}
|
||||
|
||||
void fetch_2d_texel_rgba_dxt3(GLint srcRowStride, const GLubyte *pixdata,
|
||||
GLint i, GLint j, GLvoid *texel) {
|
||||
|
||||
/* Extract the (i,j) pixel from pixdata and return it
|
||||
* in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
|
||||
*/
|
||||
|
||||
GLchan *rgba = (GLchan *) texel;
|
||||
const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 16);
|
||||
#if 0
|
||||
/* Simple 32bit version. */
|
||||
/* that's pretty brain-dead for a single pixel, isn't it? */
|
||||
const GLubyte bit_pos = 4 * ((j&3) * 4 + (i&3));
|
||||
const GLuint alpha_low = blksrc[0] | (blksrc[1] << 8) | (blksrc[2] << 16) | (blksrc[3] << 24);
|
||||
const GLuint alpha_high = blksrc[4] | (blksrc[5] << 8) | (blksrc[6] << 16) | (blksrc[7] << 24);
|
||||
|
||||
dxt135_decode_imageblock(blksrc + 8, (i&3), (j&3), 2, texel);
|
||||
if (bit_pos < 32)
|
||||
rgba[ACOMP] = UBYTE_TO_CHAN( (GLubyte)(EXP4TO8((alpha_low >> bit_pos) & 15)) );
|
||||
else
|
||||
rgba[ACOMP] = UBYTE_TO_CHAN( (GLubyte)(EXP4TO8((alpha_high >> (bit_pos - 32)) & 15)) );
|
||||
#endif
|
||||
#if 1
|
||||
/* TODO test this! */
|
||||
const GLubyte anibble = (blksrc[((j&3) * 4 + (i&3)) / 2] >> (4 * (i&1))) & 0xf;
|
||||
dxt135_decode_imageblock(blksrc + 8, (i&3), (j&3), 2, texel);
|
||||
rgba[ACOMP] = UBYTE_TO_CHAN( (GLubyte)(EXP4TO8(anibble)) );
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void fetch_2d_texel_rgba_dxt5(GLint srcRowStride, const GLubyte *pixdata,
|
||||
GLint i, GLint j, GLvoid *texel) {
|
||||
|
||||
/* Extract the (i,j) pixel from pixdata and return it
|
||||
* in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
|
||||
*/
|
||||
|
||||
GLchan *rgba = (GLchan *) texel;
|
||||
const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 16);
|
||||
const GLubyte alpha0 = blksrc[0];
|
||||
const GLubyte alpha1 = blksrc[1];
|
||||
#if 0
|
||||
const GLubyte bit_pos = 3 * ((j&3) * 4 + (i&3));
|
||||
/* simple 32bit version */
|
||||
const GLuint bits_low = blksrc[2] | (blksrc[3] << 8) | (blksrc[4] << 16) | (blksrc[5] << 24);
|
||||
const GLuint bits_high = blksrc[6] | (blksrc[7] << 8);
|
||||
GLubyte code;
|
||||
|
||||
if (bit_pos < 30)
|
||||
code = (GLubyte) ((bits_low >> bit_pos) & 7);
|
||||
else if (bit_pos == 30)
|
||||
code = (GLubyte) ((bits_low >> 30) & 3) | ((bits_high << 2) & 4);
|
||||
else
|
||||
code = (GLubyte) ((bits_high >> (bit_pos - 32)) & 7);
|
||||
#endif
|
||||
#if 1
|
||||
/* TODO test this! */
|
||||
const GLubyte bit_pos = ((j&3) * 4 + (i&3)) * 3;
|
||||
const GLubyte acodelow = blksrc[2 + bit_pos / 8];
|
||||
const GLubyte acodehigh = blksrc[3 + bit_pos / 8];
|
||||
const GLubyte code = (acodelow >> (bit_pos & 0x7) |
|
||||
(acodehigh << (8 - (bit_pos & 0x7)))) & 0x7;
|
||||
#endif
|
||||
dxt135_decode_imageblock(blksrc + 8, (i&3), (j&3), 2, texel);
|
||||
#if 0
|
||||
if (alpha0 > alpha1) {
|
||||
switch (code) {
|
||||
case 0:
|
||||
rgba[ACOMP] = UBYTE_TO_CHAN( alpha0 );
|
||||
break;
|
||||
case 1:
|
||||
rgba[ACOMP] = UBYTE_TO_CHAN( alpha1 );
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
rgba[ACOMP] = UBYTE_TO_CHAN( ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7) );
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
switch (code) {
|
||||
case 0:
|
||||
rgba[ACOMP] = UBYTE_TO_CHAN( alpha0 );
|
||||
break;
|
||||
case 1:
|
||||
rgba[ACOMP] = UBYTE_TO_CHAN( alpha1 );
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
rgba[ACOMP] = UBYTE_TO_CHAN( ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5) );
|
||||
break;
|
||||
case 6:
|
||||
rgba[ACOMP] = 0;
|
||||
break;
|
||||
case 7:
|
||||
rgba[ACOMP] = CHAN_MAX;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
/* not sure. Which version is faster? */
|
||||
#if 1
|
||||
/* TODO test this */
|
||||
if (code == 0)
|
||||
rgba[ACOMP] = UBYTE_TO_CHAN( alpha0 );
|
||||
else if (code == 1)
|
||||
rgba[ACOMP] = UBYTE_TO_CHAN( alpha1 );
|
||||
else if (alpha0 > alpha1)
|
||||
rgba[ACOMP] = UBYTE_TO_CHAN( ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7) );
|
||||
else if (code < 6)
|
||||
rgba[ACOMP] = UBYTE_TO_CHAN( ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5) );
|
||||
else if (code == 6)
|
||||
rgba[ACOMP] = 0;
|
||||
else
|
||||
rgba[ACOMP] = CHAN_MAX;
|
||||
#endif
|
||||
}
|
|
@ -185,7 +185,6 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
|
|||
{
|
||||
const BYTE *src_addr;
|
||||
|
||||
|
||||
if (!is_conversion_from_supported(src_format_desc)
|
||||
|| !is_conversion_to_supported(dst_format_desc))
|
||||
{
|
||||
|
|
|
@ -22,6 +22,8 @@ C_SRCS = \
|
|||
sprite.c \
|
||||
surface.c \
|
||||
texture.c \
|
||||
txc_compress_dxtn.c \
|
||||
txc_fetch_dxtn.c \
|
||||
util.c \
|
||||
volume.c \
|
||||
xfile.c
|
||||
|
|
|
@ -22,6 +22,8 @@ C_SRCS = \
|
|||
sprite.c \
|
||||
surface.c \
|
||||
texture.c \
|
||||
txc_compress_dxtn.c \
|
||||
txc_fetch_dxtn.c \
|
||||
util.c \
|
||||
volume.c \
|
||||
xfile.c
|
||||
|
|
|
@ -22,6 +22,8 @@ C_SRCS = \
|
|||
sprite.c \
|
||||
surface.c \
|
||||
texture.c \
|
||||
txc_compress_dxtn.c \
|
||||
txc_fetch_dxtn.c \
|
||||
util.c \
|
||||
volume.c \
|
||||
xfile.c
|
||||
|
|
|
@ -22,6 +22,8 @@ C_SRCS = \
|
|||
sprite.c \
|
||||
surface.c \
|
||||
texture.c \
|
||||
txc_compress_dxtn.c \
|
||||
txc_fetch_dxtn.c \
|
||||
util.c \
|
||||
volume.c \
|
||||
xfile.c
|
||||
|
|
|
@ -22,6 +22,8 @@ C_SRCS = \
|
|||
sprite.c \
|
||||
surface.c \
|
||||
texture.c \
|
||||
txc_compress_dxtn.c \
|
||||
txc_fetch_dxtn.c \
|
||||
util.c \
|
||||
volume.c \
|
||||
xfile.c
|
||||
|
|
|
@ -22,6 +22,8 @@ C_SRCS = \
|
|||
sprite.c \
|
||||
surface.c \
|
||||
texture.c \
|
||||
txc_compress_dxtn.c \
|
||||
txc_fetch_dxtn.c \
|
||||
util.c \
|
||||
volume.c \
|
||||
xfile.c
|
||||
|
|
|
@ -22,6 +22,8 @@ C_SRCS = \
|
|||
sprite.c \
|
||||
surface.c \
|
||||
texture.c \
|
||||
txc_compress_dxtn.c \
|
||||
txc_fetch_dxtn.c \
|
||||
util.c \
|
||||
volume.c \
|
||||
xfile.c
|
||||
|
|
Loading…
Reference in New Issue