wined3d: Fix some more 3 space indentation.

This commit is contained in:
Henri Verbeet 2009-04-08 08:35:06 +02:00 committed by Alexandre Julliard
parent d12e489272
commit 375780a5a8
1 changed files with 37 additions and 37 deletions

View File

@ -2997,10 +2997,10 @@ static void pshader_glsl_input_pack(SHADER_BUFFER *buffer, const struct wined3d_
IWineD3DPixelShader *iface, enum vertexprocessing_mode vertexprocessing)
{
unsigned int i;
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *) iface;
for (i = 0; i < MAX_REG_INPUT; i++) {
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
for (i = 0; i < MAX_REG_INPUT; ++i)
{
DWORD usage_token = semantics_in[i].usage;
DWORD usage, usage_idx;
char reg_mask[6];
@ -3011,16 +3011,15 @@ static void pshader_glsl_input_pack(SHADER_BUFFER *buffer, const struct wined3d_
usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
shader_glsl_get_write_mask(semantics_in[i].reg.token, reg_mask);
switch(usage) {
switch (usage)
{
case WINED3DDECLUSAGE_TEXCOORD:
if(usage_idx < 8 && vertexprocessing == pretransformed) {
if (usage_idx < 8 && vertexprocessing == pretransformed)
shader_addline(buffer, "IN[%u]%s = gl_TexCoord[%u]%s;\n",
This->input_reg_map[i], reg_mask, usage_idx, reg_mask);
} else {
else
shader_addline(buffer, "IN[%u]%s = vec4(0.0, 0.0, 0.0, 0.0)%s;\n",
This->input_reg_map[i], reg_mask, reg_mask);
}
break;
case WINED3DDECLUSAGE_COLOR:
@ -3038,6 +3037,7 @@ static void pshader_glsl_input_pack(SHADER_BUFFER *buffer, const struct wined3d_
default:
shader_addline(buffer, "IN[%u]%s = vec4(0.0, 0.0, 0.0, 0.0)%s;\n",
This->input_reg_map[i], reg_mask, reg_mask);
break;
}
}
}