d3d9/tests: Test more formats in srgbtexture_test().

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2020-01-22 19:01:43 +03:00 committed by Alexandre Julliard
parent cdf51b3922
commit 37554c1cb0
1 changed files with 235 additions and 176 deletions

View File

@ -3767,26 +3767,49 @@ done:
static void fill_surface(IDirect3DSurface9 *surface, DWORD color, DWORD flags) static void fill_surface(IDirect3DSurface9 *surface, DWORD color, DWORD flags)
{ {
unsigned int byte_count;
D3DSURFACE_DESC desc; D3DSURFACE_DESC desc;
unsigned int x, y;
D3DLOCKED_RECT l; D3DLOCKED_RECT l;
HRESULT hr; HRESULT hr;
unsigned int x, y; void *mem;
DWORD *mem;
memset(&desc, 0, sizeof(desc)); memset(&desc, 0, sizeof(desc));
memset(&l, 0, sizeof(l)); memset(&l, 0, sizeof(l));
hr = IDirect3DSurface9_GetDesc(surface, &desc); hr = IDirect3DSurface9_GetDesc(surface, &desc);
ok(hr == D3D_OK, "IDirect3DSurface9_GetDesc failed with %08x\n", hr); ok(hr == D3D_OK, "IDirect3DSurface9_GetDesc failed with %08x\n", hr);
switch(desc.Format)
{
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
byte_count = 4;
break;
case D3DFMT_A1R5G5B5:
case D3DFMT_X1R5G5B5:
case D3DFMT_R5G6B5:
byte_count = 2;
break;
default:
ok(0, "Unsupported format %#x.\n", desc.Format);
return;
}
hr = IDirect3DSurface9_LockRect(surface, &l, NULL, flags); hr = IDirect3DSurface9_LockRect(surface, &l, NULL, flags);
ok(hr == D3D_OK, "IDirect3DSurface9_LockRect failed with %08x\n", hr); ok(hr == D3D_OK, "IDirect3DSurface9_LockRect failed with %08x\n", hr);
if(FAILED(hr)) return; if(FAILED(hr)) return;
for(y = 0; y < desc.Height; y++) for(y = 0; y < desc.Height; y++)
{ {
mem = (DWORD *) ((BYTE *) l.pBits + y * l.Pitch); mem = (BYTE *)l.pBits + y * l.Pitch;
for(x = 0; x < l.Pitch / sizeof(DWORD); x++) for(x = 0; x < l.Pitch / byte_count; ++x)
{ {
mem[x] = color; if (byte_count == 4)
((DWORD *)mem)[x] = color;
else
((WORD *)mem)[x] = color;
} }
} }
hr = IDirect3DSurface9_UnlockRect(surface); hr = IDirect3DSurface9_UnlockRect(surface);
@ -8964,7 +8987,8 @@ static void srgbtexture_test(void)
struct IDirect3DSurface9 *surface; struct IDirect3DSurface9 *surface;
IDirect3DDevice9 *device; IDirect3DDevice9 *device;
IDirect3D9 *d3d; IDirect3D9 *d3d;
D3DCOLOR color; D3DCOLOR colour;
unsigned int i;
ULONG refcount; ULONG refcount;
HWND window; HWND window;
DWORD value; DWORD value;
@ -8977,6 +9001,25 @@ static void srgbtexture_test(void)
1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 1.0f,
1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
}; };
static const struct
{
D3DFORMAT format;
const char *format_name;
DWORD fill_colour1, fill_colour2;
DWORD fill_colour_rb1, fill_colour_rb2;
DWORD conv_colour1, conv_colour2;
}
tests[] =
{
{D3DFMT_A8R8G8B8, "A8R8G8B8",
0xff7f7f7f, 0xff3f3f3f, 0x007f7f7f, 0x003f3f3f, 0x00363636, 0x000d0d0d},
{D3DFMT_R5G6B5, "R5G6R5",
0x7bef, 0x39e7, 0x007b7d7b, 0x003a3d3a, 0x00333433, 0x000a0c0a},
{D3DFMT_A1R5G5B5, "A1R5G5R5",
0xbdef, 0x9ce7, 0x007b7b7b, 0x003a3a3a, 0x00333433, 0x000a0a0a},
{D3DFMT_X1R5G5B5, "X1R5G5R5",
0x3def, 0x1ce7, 0x007b7b7b, 0x003a3a3a, 0x00333433, 0x000a0a0a},
};
window = create_window(); window = create_window();
d3d = Direct3DCreate9(D3D_SDK_VERSION); d3d = Direct3DCreate9(D3D_SDK_VERSION);
@ -8987,179 +9030,195 @@ static void srgbtexture_test(void)
goto done; goto done;
} }
if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, for (i = 0; i < ARRAY_SIZE(tests); ++i)
D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8) != D3D_OK)
{ {
skip("D3DFMT_A8R8G8B8 textures with SRGBREAD not supported.\n"); if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL,
IDirect3DDevice9_Release(device); D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_TEXTURE, tests[i].format) != D3D_OK)
goto done; {
skip("%s textures with SRGBREAD are not supported.\n", tests[i].format_name);
continue;
}
hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 2, 0, tests[i].format, D3DPOOL_MANAGED, &texture, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
fill_surface(surface, tests[i].fill_colour1, 0);
IDirect3DSurface9_Release(surface);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 1, &surface);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
fill_surface(surface, tests[i].fill_colour2, 0);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* AMD uses the LSB of the D3DSAMP_SRGBTEXTURE value.
* NVIDIA ignores any values other than 0 and 1, leaving the previous
* D3DSAMP_SRGBTEXTURE state.
* Intel, WARP treat the value as boolean. */
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, 0x7e41882a);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == 0x7e41882a, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
colour = getPixelColor(device, 320, 240);
ok(color_match(colour, tests[i].fill_colour_rb1, 2)
|| broken(color_match(colour, tests[i].conv_colour1, 1)),
"Format %s, got unexpected colour 0x%08x.\n", tests[i].format_name, colour);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, 100);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == 100, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
colour = getPixelColor(device, 320, 240);
ok(color_match(colour, tests[i].fill_colour_rb1, 2)
|| broken(color_match(colour, tests[i].conv_colour1, 1)),
"Format %s, got unexpected colour 0x%08x.\n", tests[i].format_name, colour);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, 2);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == 2, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
colour = getPixelColor(device, 320, 240);
ok(color_match(colour, tests[i].fill_colour_rb1, 2)
|| broken(color_match(colour, tests[i].conv_colour1, 1)),
"Format %s, got unexpected colour 0x%08x.\n", tests[i].format_name, colour);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, 3);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == 3, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
colour = getPixelColor(device, 320, 240);
ok(color_match(colour, tests[i].fill_colour_rb1, 2)
|| color_match(colour, tests[i].conv_colour1, 3),
"Format %s, got unexpected colour 0x%08x.\n", tests[i].format_name, colour);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, TRUE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == TRUE, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
colour = getPixelColor(device, 320, 240);
ok(color_match(colour, tests[i].conv_colour1, 3), "Format %s, got unexpected colour 0x%08x.\n",
tests[i].format_name, colour);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* Set the other state to verify that the sampler just inherits old
* D3DSAMP_SRGBTEXTURE but the old sampler is not preserved entirely on
* NVIDIA. */
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, 0x7e41882a);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == 0x7e41882a, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
colour = getPixelColor(device, 320, 240);
ok(color_match(colour, tests[i].conv_colour2, 1)
|| color_match(colour, tests[i].fill_colour_rb2, 2),
"Format %s, got unexpected colour 0x%08x.\n", tests[i].format_name, colour);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == 0, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
colour = getPixelColor(device, 320, 240);
ok(color_match(colour, tests[i].fill_colour_rb2, 2),
"Format %s, got unexpected colour 0x%08x.\n", tests[i].format_name, colour);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, 0x7e41882a);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == 0x7e41882a, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
colour = getPixelColor(device, 320, 240);
ok(color_match(colour, tests[i].fill_colour_rb2, 2)
|| broken(color_match(colour, tests[i].conv_colour2, 1)),
"Format %s, got unexpected colour 0x%08x.\n", tests[i].format_name, colour);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
IDirect3DTexture9_Release(texture);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
} }
hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 2, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
fill_surface(surface, 0xff7f7f7f, 0);
IDirect3DSurface9_Release(surface);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 1, &surface);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
fill_surface(surface, 0xff3f3f3f, 0);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* AMD uses the LSB of the D3DSAMP_SRGBTEXTURE value.
* NVIDIA ignores any values other than 0 and 1, leaving the previous
* D3DSAMP_SRGBTEXTURE state.
* Intel, WARP treat the value as boolean. */
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, 0x7e41882a);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == 0x7e41882a, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x007f7f7f, 1) || broken(color_match(color, 0x00363636, 1)),
"Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, 100);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == 100, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x007f7f7f, 1) || broken(color_match(color, 0x00363636, 1)),
"Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, 2);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == 2, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x007f7f7f, 1) || broken(color_match(color, 0x00363636, 1)),
"Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, 3);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == 3, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x007f7f7f, 1) || color_match(color, 0x00363636, 1),
"Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, TRUE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == TRUE, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x00363636, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* Set the other state to verify that the sampler just inherits old
* D3DSAMP_SRGBTEXTURE but * the old sampler is not preserved entirely on
* NVIDIA. */
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, 0x7e41882a);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == 0x7e41882a, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x000d0d0d, 1) || color_match(color, 0x003f3f3f, 1),
"Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == 0, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x003f3f3f, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, 0x7e41882a);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == 0x7e41882a, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x003f3f3f, 1) || broken(color_match(color, 0x000d0d0d, 1)),
"Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
IDirect3DTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device); refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount); ok(!refcount, "Device has %u references left.\n", refcount);
done: done: