Implement wglCreateLayerContext for layer 0.
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@ -163,7 +163,12 @@ HGLRC WINAPI wglCreateContext(HDC hdc)
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*/
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HGLRC WINAPI wglCreateLayerContext(HDC hdc,
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int iLayerPlane) {
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FIXME("(%p,%d): stub !\n", hdc, iLayerPlane);
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TRACE("(%p,%d)\n", hdc, iLayerPlane);
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if (iLayerPlane == 0) {
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return wglCreateContext(hdc);
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}
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FIXME(" no handler for layer %d\n", iLayerPlane);
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return NULL;
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}
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