diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index b4614c0ac56..17e9f9f9142 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -264,6 +264,20 @@ struct d3d11_hull_shader HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, struct d3d11_hull_shader **shader) DECLSPEC_HIDDEN; +/* ID3D11DomainShader */ +struct d3d11_domain_shader +{ + ID3D11DomainShader ID3D11DomainShader_iface; + LONG refcount; + + struct wined3d_private_store private_store; + struct wined3d_shader *wined3d_shader; + ID3D11Device *device; +}; + +HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, + struct d3d11_domain_shader **shader) DECLSPEC_HIDDEN; + /* ID3D11GeometryShader, ID3D10GeometryShader */ struct d3d_geometry_shader { diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 8a53e89f722..4e84dad9949 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -2199,10 +2199,22 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device *ifa static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device *iface, const void *byte_code, SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11DomainShader **shader) { - FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n", + struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d11_domain_shader *object; + HRESULT hr; + + TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n", iface, byte_code, byte_code_length, class_linkage, shader); - return E_NOTIMPL; + if (class_linkage) + FIXME("Class linkage is not implemented yet.\n"); + + if (FAILED(hr = d3d11_domain_shader_create(device, byte_code, byte_code_length, &object))) + return hr; + + *shader = &object->ID3D11DomainShader_iface; + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device *iface, const void *byte_code, diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c index a91bec7bde0..bf6bb32bfc3 100644 --- a/dlls/d3d11/shader.c +++ b/dlls/d3d11/shader.c @@ -667,6 +667,202 @@ HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_cod return S_OK; } +/* ID3D11DomainShader methods */ + +static inline struct d3d11_domain_shader *impl_from_ID3D11DomainShader(ID3D11DomainShader *iface) +{ + return CONTAINING_RECORD(iface, struct d3d11_domain_shader, ID3D11DomainShader_iface); +} + +static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_QueryInterface(ID3D11DomainShader *iface, + REFIID riid, void **object) +{ + TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); + + if (IsEqualGUID(riid, &IID_ID3D11DomainShader) + || IsEqualGUID(riid, &IID_ID3D11DeviceChild) + || IsEqualGUID(riid, &IID_IUnknown)) + { + ID3D11DomainShader_AddRef(iface); + *object = iface; + return S_OK; + } + + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); + + *object = NULL; + return E_NOINTERFACE; +} + +static ULONG STDMETHODCALLTYPE d3d11_domain_shader_AddRef(ID3D11DomainShader *iface) +{ + struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); + ULONG refcount = InterlockedIncrement(&shader->refcount); + + TRACE("%p increasing refcount to %u.\n", shader, refcount); + + return refcount; +} + +static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *iface) +{ + struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); + ULONG refcount = InterlockedDecrement(&shader->refcount); + + TRACE("%p decreasing refcount to %u.\n", shader, refcount); + + if (!refcount) + { + ID3D11Device *device = shader->device; + + wined3d_mutex_lock(); + wined3d_shader_decref(shader->wined3d_shader); + wined3d_mutex_unlock(); + + /* Release the device last, it may cause the wined3d device to be + * destroyed. */ + ID3D11Device_Release(device); + } + + return refcount; +} + +static void STDMETHODCALLTYPE d3d11_domain_shader_GetDevice(ID3D11DomainShader *iface, + ID3D11Device **device) +{ + struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); + + TRACE("iface %p, device %p.\n", iface, device); + + *device = shader->device; + ID3D11Device_AddRef(*device); +} + +static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_GetPrivateData(ID3D11DomainShader *iface, + REFGUID guid, UINT *data_size, void *data) +{ + struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); + + TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); + + return d3d_get_private_data(&shader->private_store, guid, data_size, data); +} + +static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateData(ID3D11DomainShader *iface, + REFGUID guid, UINT data_size, const void *data) +{ + struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); + + TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); + + return d3d_set_private_data(&shader->private_store, guid, data_size, data); +} + +static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateDataInterface(ID3D11DomainShader *iface, + REFGUID guid, const IUnknown *data) +{ + struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); + + TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); + + return d3d_set_private_data_interface(&shader->private_store, guid, data); +} + +static const struct ID3D11DomainShaderVtbl d3d11_domain_shader_vtbl = +{ + /* IUnknown methods */ + d3d11_domain_shader_QueryInterface, + d3d11_domain_shader_AddRef, + d3d11_domain_shader_Release, + /* ID3D11DeviceChild methods */ + d3d11_domain_shader_GetDevice, + d3d11_domain_shader_GetPrivateData, + d3d11_domain_shader_SetPrivateData, + d3d11_domain_shader_SetPrivateDataInterface, +}; + +static void STDMETHODCALLTYPE d3d11_domain_shader_wined3d_object_destroyed(void *parent) +{ + struct d3d11_domain_shader *shader = parent; + + wined3d_private_store_cleanup(&shader->private_store); + HeapFree(GetProcessHeap(), 0, parent); +} + +static const struct wined3d_parent_ops d3d11_domain_shader_wined3d_parent_ops = +{ + d3d11_domain_shader_wined3d_object_destroyed, +}; + +static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, struct d3d_device *device, + const void *byte_code, SIZE_T byte_code_length) +{ + struct wined3d_shader_signature output_signature; + struct wined3d_shader_signature input_signature; + struct d3d_shader_info shader_info; + struct wined3d_shader_desc desc; + HRESULT hr; + + shader->ID3D11DomainShader_iface.lpVtbl = &d3d11_domain_shader_vtbl; + shader->refcount = 1; + wined3d_mutex_lock(); + wined3d_private_store_init(&shader->private_store); + + shader_info.input_signature = &input_signature; + shader_info.output_signature = &output_signature; + if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info))) + { + WARN("Failed to extract shader, hr %#x.\n", hr); + wined3d_private_store_cleanup(&shader->private_store); + wined3d_mutex_unlock(); + return hr; + } + + desc.byte_code = shader_info.shader_code; + desc.input_signature = &input_signature; + desc.output_signature = &output_signature; + desc.max_version = d3d_sm_from_feature_level(device->feature_level); + + hr = wined3d_shader_create_ds(device->wined3d_device, &desc, shader, + &d3d11_domain_shader_wined3d_parent_ops, &shader->wined3d_shader); + shader_free_signature(&input_signature); + shader_free_signature(&output_signature); + if (FAILED(hr)) + { + WARN("Failed to create wined3d domain shader, hr %#x.\n", hr); + wined3d_private_store_cleanup(&shader->private_store); + wined3d_mutex_unlock(); + return E_INVALIDARG; + } + wined3d_mutex_unlock(); + + shader->device = &device->ID3D11Device_iface; + ID3D11Device_AddRef(shader->device); + + return S_OK; +} + +HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, + struct d3d11_domain_shader **shader) +{ + struct d3d11_domain_shader *object; + HRESULT hr; + + if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + return E_OUTOFMEMORY; + + if (FAILED(hr = d3d11_domain_shader_init(object, device, byte_code, byte_code_length))) + { + HeapFree(GetProcessHeap(), 0, object); + return hr; + } + + TRACE("Created domain shader %p.\n", object); + *shader = object; + + return S_OK; +} + /* ID3D11GeometryShader methods */ static inline struct d3d_geometry_shader *impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface)