d3dx9: Don't use HEAP_ZERO_MEMORY if we're going to overwrite the memory anyway.

This commit is contained in:
Henri Verbeet 2012-05-25 16:10:29 +02:00 committed by Alexandre Julliard
parent b5d64260e0
commit 372984e053
2 changed files with 3 additions and 3 deletions

View File

@ -656,7 +656,7 @@ HRESULT WINAPI D3DXGetImageInfoFromFileA(LPCSTR file, D3DXIMAGE_INFO *info)
if( !file ) return D3DERR_INVALIDCALL;
strlength = MultiByteToWideChar(CP_ACP, 0, file, -1, NULL, 0);
widename = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, strlength * sizeof(WCHAR));
widename = HeapAlloc(GetProcessHeap(), 0, strlength * sizeof(*widename));
MultiByteToWideChar(CP_ACP, 0, file, -1, widename, strlength);
hr = D3DXGetImageInfoFromFileW(widename, info);
@ -918,7 +918,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromFileA(LPDIRECT3DSURFACE9 pDestSurface,
if( !pSrcFile || !pDestSurface ) return D3DERR_INVALIDCALL;
strlength = MultiByteToWideChar(CP_ACP, 0, pSrcFile, -1, NULL, 0);
pWidename = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, strlength * sizeof(WCHAR));
pWidename = HeapAlloc(GetProcessHeap(), 0, strlength * sizeof(*pWidename));
MultiByteToWideChar(CP_ACP, 0, pSrcFile, -1, pWidename, strlength);
hr = D3DXLoadSurfaceFromFileW(pDestSurface, pDestPalette, pDestRect, pWidename, pSrcRect, dwFilter, Colorkey, pSrcInfo);

View File

@ -746,7 +746,7 @@ HRESULT WINAPI D3DXCreateTextureFromFileExA(LPDIRECT3DDEVICE9 device,
return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
widename = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(WCHAR));
widename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*widename));
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, widename, len);
hr = D3DXCreateTextureFromFileExW(device, widename, width, height, miplevels,