wined3d: Implement aoffimmi modifier for SM4 ld instruction in GLSL backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4433,15 +4433,18 @@ static void shader_glsl_ld(const struct wined3d_shader_instruction *ins)
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struct glsl_src_param coord_param, lod_param;
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struct glsl_sample_function sample_function;
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unsigned int sampler_bind_idx;
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DWORD flags = WINED3D_GLSL_SAMPLE_LOAD;
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shader_glsl_get_sample_function(ins->ctx, ins->src[1].reg.idx[0].offset, WINED3D_GLSL_SAMPLE_LOAD,
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&sample_function);
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if (wined3d_shader_instruction_has_texel_offset(ins))
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flags |= WINED3D_GLSL_SAMPLE_OFFSET;
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shader_glsl_get_sample_function(ins->ctx, ins->src[1].reg.idx[0].offset, flags, &sample_function);
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shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
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shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &lod_param);
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sampler_bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map,
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ins->src[1].reg.idx[0].offset, WINED3D_SAMPLER_DEFAULT);
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shader_glsl_gen_sample_code(ins, sampler_bind_idx, &sample_function, ins->src[1].swizzle,
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NULL, NULL, lod_param.param_str, NULL, "%s", coord_param.param_str);
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NULL, NULL, lod_param.param_str, &ins->texel_offset, "%s", coord_param.param_str);
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shader_glsl_release_sample_function(ins->ctx, &sample_function);
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}
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