wined3d: Added missing states to debug_d3dstate().
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5197,6 +5197,12 @@ const char *debug_d3dstate(DWORD state)
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return "STATE_BLEND";
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if (STATE_IS_BLEND_FACTOR(state))
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return "STATE_BLEND_FACTOR";
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if (STATE_IS_SAMPLE_MASK(state))
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return "STATE_SAMPLE_MASK";
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if (STATE_IS_DEPTH_STENCIL(state))
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return "STATE_DEPTH_STENCIL";
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if (STATE_IS_STENCIL_REF(state))
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return "STATE_STENCIL_REF";
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return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state);
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}
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