d3d11/tests: Add test for SM5 firstbit_* instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
ab6557fd97
commit
363d70aba2
|
@ -10664,6 +10664,32 @@ static void test_uint_shader_instructions(void)
|
|||
0x00000000, 0x00000000, 0x0500008d, 0x00102022, 0x00000000, 0x0010000a, 0x00000000, 0x05000036,
|
||||
0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e,
|
||||
};
|
||||
static const DWORD ps_bits_code[] =
|
||||
{
|
||||
#if 0
|
||||
uint u;
|
||||
int i;
|
||||
|
||||
uint4 main() : SV_Target
|
||||
{
|
||||
return uint4(countbits(u), firstbitlow(u), firstbithigh(u), firstbithigh(i));
|
||||
}
|
||||
#endif
|
||||
0x43425844, 0x23fee911, 0x145287d1, 0xea904419, 0x8aa59a6a, 0x00000001, 0x000001b4, 0x00000003,
|
||||
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
||||
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
||||
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000013c, 0x00000050, 0x0000004f,
|
||||
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
||||
0x02000068, 0x00000001, 0x06000089, 0x00100012, 0x00000000, 0x0020801a, 0x00000000, 0x00000000,
|
||||
0x07000020, 0x00100022, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0xffffffff, 0x0800001e,
|
||||
0x00100012, 0x00000000, 0x00004001, 0x0000001f, 0x8010000a, 0x00000041, 0x00000000, 0x09000037,
|
||||
0x00102082, 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0xffffffff, 0x0010000a, 0x00000000,
|
||||
0x06000087, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0800001e, 0x00100012,
|
||||
0x00000000, 0x00004001, 0x0000001f, 0x8010000a, 0x00000041, 0x00000000, 0x0a000037, 0x00102042,
|
||||
0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0xffffffff,
|
||||
0x06000086, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x06000088, 0x00102022,
|
||||
0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0100003e,
|
||||
};
|
||||
static const DWORD ps_ftou_code[] =
|
||||
{
|
||||
#if 0
|
||||
|
@ -10742,6 +10768,7 @@ static void test_uint_shader_instructions(void)
|
|||
static const struct shader ps_bfi = {ps_bfi_code, sizeof(ps_bfi_code), D3D_FEATURE_LEVEL_11_0};
|
||||
static const struct shader ps_ubfe = {ps_ubfe_code, sizeof(ps_ubfe_code), D3D_FEATURE_LEVEL_11_0};
|
||||
static const struct shader ps_bfrev = {ps_bfrev_code, sizeof(ps_bfrev_code), D3D_FEATURE_LEVEL_11_0};
|
||||
static const struct shader ps_bits = {ps_bits_code, sizeof(ps_bits_code), D3D_FEATURE_LEVEL_11_0};
|
||||
static const struct shader ps_ftou = {ps_ftou_code, sizeof(ps_ftou_code), D3D_FEATURE_LEVEL_10_0};
|
||||
static const struct shader ps_f16tof32 = {ps_f16tof32_code, sizeof(ps_f16tof32_code), D3D_FEATURE_LEVEL_11_0};
|
||||
static const struct shader ps_f32tof16 = {ps_f32tof16_code, sizeof(ps_f32tof16_code), D3D_FEATURE_LEVEL_11_0};
|
||||
|
@ -10786,6 +10813,19 @@ static void test_uint_shader_instructions(void)
|
|||
{&ps_bfrev, {0xffff0000}, {0x0000ffff, 0xffff0000, 0x00000000, 0xffff0000}},
|
||||
{&ps_bfrev, {0xffffffff}, {0xffffffff, 0xffffffff, 0xffff0000, 0xffff0000}},
|
||||
|
||||
{&ps_bits, { 0, 0}, { 0, ~0u, ~0u, ~0u}},
|
||||
{&ps_bits, { ~0u, ~0u}, {32, 0, 31, ~0u}},
|
||||
{&ps_bits, {0x7fffffff, 0x7fffffff}, {31, 0, 30, 30}},
|
||||
{&ps_bits, {0x80000000, 0x80000000}, { 1, 31, 31, 30}},
|
||||
{&ps_bits, {0x00000001, 0x00000001}, { 1, 0, 0, 0}},
|
||||
{&ps_bits, {0x80000001, 0x80000001}, { 2, 0, 31, 30}},
|
||||
{&ps_bits, {0x88888888, 0x88888888}, { 8, 3, 31, 30}},
|
||||
{&ps_bits, {0xcccccccc, 0xcccccccc}, {16, 2, 31, 29}},
|
||||
{&ps_bits, {0x11111111, 0x11111c11}, { 8, 0, 28, 28}},
|
||||
{&ps_bits, {0x0000000f, 0x0000000f}, { 4, 0, 3, 3}},
|
||||
{&ps_bits, {0x8000000f, 0x8000000f}, { 5, 0, 31, 30}},
|
||||
{&ps_bits, {0x00080000, 0x00080000}, { 1, 19, 19, 19}},
|
||||
|
||||
{&ps_ftou, {BITS_NNAN}, { 0, 0}},
|
||||
{&ps_ftou, {BITS_NAN}, { 0, 0}},
|
||||
{&ps_ftou, {BITS_NINF}, { 0, ~0u}},
|
||||
|
|
Loading…
Reference in New Issue