d3dx9: Skip D3DXCheckCubeTextureRequirement test if not supported.
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@ -200,6 +200,12 @@ static void test_D3DXCheckCubeTextureRequirements(IDirect3DDevice9 *device)
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IDirect3DDevice9_GetDeviceCaps(device, &caps);
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IDirect3DDevice9_GetDeviceCaps(device, &caps);
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if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
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{
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skip("No cube textures support\n");
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return;
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}
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/* general tests */
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/* general tests */
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hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
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hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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