kernelbase: Use IOCTL_CONDRV_SCROLL in ScrollConsoleScreenBufferW.

Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jacek Caban 2020-07-29 12:36:23 +02:00 committed by Alexandre Julliard
parent 7ae370a549
commit 3609406308
1 changed files with 10 additions and 104 deletions

View File

@ -74,12 +74,6 @@ static BOOL WINAPI default_ctrl_handler( DWORD type )
static struct ctrl_handler default_handler = { default_ctrl_handler, NULL }; static struct ctrl_handler default_handler = { default_ctrl_handler, NULL };
static struct ctrl_handler *ctrl_handlers = &default_handler; static struct ctrl_handler *ctrl_handlers = &default_handler;
/* map a kernel32 console handle onto a real wineserver handle */
static inline obj_handle_t console_handle_unmap( HANDLE h )
{
return wine_server_obj_handle( console_handle_map( h ) );
}
static BOOL console_ioctl( HANDLE handle, DWORD code, void *in_buff, DWORD in_count, static BOOL console_ioctl( HANDLE handle, DWORD code, void *in_buff, DWORD in_count,
void *out_buff, DWORD out_count, DWORD *read ) void *out_buff, DWORD out_count, DWORD *read )
{ {
@ -160,21 +154,6 @@ static void char_info_AtoW( CHAR_INFO *buffer, int count )
} }
} }
/* helper function for ScrollConsoleScreenBufferW */
static void fill_console_output( HANDLE handle, int i, int j, int len, CHAR_INFO *fill )
{
struct condrv_fill_output_params params;
params.mode = CHAR_INFO_MODE_TEXTATTR;
params.x = i;
params.y = j;
params.count = len;
params.wrap = FALSE;
params.ch = fill->Char.UnicodeChar;
params.attr = fill->Attributes;
console_ioctl( handle, IOCTL_CONDRV_FILL_OUTPUT, &params, sizeof(params), NULL, 0, NULL );
}
/* helper function for GetLargestConsoleWindowSize */ /* helper function for GetLargestConsoleWindowSize */
static COORD get_largest_console_window_size( HANDLE handle ) static COORD get_largest_console_window_size( HANDLE handle )
{ {
@ -964,12 +943,7 @@ BOOL WINAPI DECLSPEC_HOTPATCH ScrollConsoleScreenBufferW( HANDLE handle, SMALL_R
SMALL_RECT *clip_rect, COORD origin, SMALL_RECT *clip_rect, COORD origin,
CHAR_INFO *fill ) CHAR_INFO *fill )
{ {
CONSOLE_SCREEN_BUFFER_INFO info; struct condrv_scroll_params params;
SMALL_RECT dst, clip;
int i, j, start = -1;
DWORD ret;
BOOL inside;
COORD src;
if (clip_rect) if (clip_rect)
TRACE( "(%p,(%d,%d-%d,%d),(%d,%d-%d,%d),%d-%d,%p)\n", handle, TRACE( "(%p,(%d,%d-%d,%d),(%d,%d-%d,%d),%d-%d,%p)\n", handle,
@ -981,85 +955,17 @@ BOOL WINAPI DECLSPEC_HOTPATCH ScrollConsoleScreenBufferW( HANDLE handle, SMALL_R
scroll->Left, scroll->Top, scroll->Right, scroll->Bottom, scroll->Left, scroll->Top, scroll->Right, scroll->Bottom,
origin.X, origin.Y, fill ); origin.X, origin.Y, fill );
if (!GetConsoleScreenBufferInfo( handle, &info )) return FALSE; params.scroll = *scroll;
params.origin = origin;
src.X = scroll->Left; params.fill.ch = fill->Char.UnicodeChar;
src.Y = scroll->Top; params.fill.attr = fill->Attributes;
if (!clip_rect)
/* step 1: get dst rect */
dst.Left = origin.X;
dst.Top = origin.Y;
dst.Right = dst.Left + (scroll->Right - scroll->Left);
dst.Bottom = dst.Top + (scroll->Bottom - scroll->Top);
/* step 2a: compute the final clip rect (optional passed clip and screen buffer limits */
if (clip_rect)
{ {
clip.Left = max(0, clip_rect->Left); params.clip.Left = params.clip.Top = 0;
clip.Right = min(info.dwSize.X - 1, clip_rect->Right); params.clip.Right = params.clip.Bottom = SHRT_MAX;
clip.Top = max(0, clip_rect->Top);
clip.Bottom = min(info.dwSize.Y - 1, clip_rect->Bottom);
} }
else else params.clip = *clip_rect;
{ return console_ioctl( handle, IOCTL_CONDRV_SCROLL, (void *)&params, sizeof(params), NULL, 0, NULL );
clip.Left = 0;
clip.Right = info.dwSize.X - 1;
clip.Top = 0;
clip.Bottom = info.dwSize.Y - 1;
}
if (clip.Left > clip.Right || clip.Top > clip.Bottom) return FALSE;
/* step 2b: clip dst rect */
if (dst.Left < clip.Left ) {src.X += clip.Left - dst.Left; dst.Left = clip.Left;}
if (dst.Top < clip.Top ) {src.Y += clip.Top - dst.Top; dst.Top = clip.Top;}
if (dst.Right > clip.Right ) dst.Right = clip.Right;
if (dst.Bottom > clip.Bottom) dst.Bottom = clip.Bottom;
/* step 3: transfer the bits */
SERVER_START_REQ( move_console_output )
{
req->handle = console_handle_unmap( handle );
req->x_src = src.X;
req->y_src = src.Y;
req->x_dst = dst.Left;
req->y_dst = dst.Top;
req->w = dst.Right - dst.Left + 1;
req->h = dst.Bottom - dst.Top + 1;
ret = !wine_server_call_err( req );
}
SERVER_END_REQ;
if (!ret) return FALSE;
/* step 4: clean out the exposed part */
/* have to write cell [i,j] if it is not in dst rect (because it has already
* been written to by the scroll) and is in clip (we shall not write
* outside of clip)
*/
for (j = max(scroll->Top, clip.Top); j <= min(scroll->Bottom, clip.Bottom); j++)
{
inside = dst.Top <= j && j <= dst.Bottom;
start = -1;
for (i = max(scroll->Left, clip.Left); i <= min(scroll->Right, clip.Right); i++)
{
if (inside && dst.Left <= i && i <= dst.Right)
{
if (start != -1)
{
fill_console_output( handle, start, j, i - start, fill );
start = -1;
}
}
else
{
if (start == -1) start = i;
}
}
if (start != -1) fill_console_output( handle, start, j, i - start, fill );
}
return TRUE;
} }