server: Avoid invalid memory access when thread is killed while in wake_up(). (Valgrind).

This commit is contained in:
Sebastian Lackner 2014-06-21 21:50:40 +02:00 committed by Alexandre Julliard
parent 3447567b42
commit 35e56fb042
1 changed files with 8 additions and 4 deletions

View File

@ -700,7 +700,7 @@ static int send_thread_wakeup( struct thread *thread, client_ptr_t cookie, int s
} }
/* attempt to wake up a thread */ /* attempt to wake up a thread */
/* return >0 if OK, 0 if the wait condition is still not satisfied */ /* return >0 if OK, 0 if the wait condition is still not satisfied and -1 on error */
int wake_thread( struct thread *thread ) int wake_thread( struct thread *thread )
{ {
int signaled, count; int signaled, count;
@ -714,7 +714,10 @@ int wake_thread( struct thread *thread )
if (debug_level) fprintf( stderr, "%04x: *wakeup* signaled=%d\n", thread->id, signaled ); if (debug_level) fprintf( stderr, "%04x: *wakeup* signaled=%d\n", thread->id, signaled );
end_wait( thread ); end_wait( thread );
if (send_thread_wakeup( thread, cookie, signaled ) == -1) /* error */ if (send_thread_wakeup( thread, cookie, signaled ) == -1) /* error */
break; {
if (!count) count = -1;
break;
}
} }
return count; return count;
} }
@ -865,12 +868,13 @@ static timeout_t select_on( const select_op_t *select_op, data_size_t op_size, c
void wake_up( struct object *obj, int max ) void wake_up( struct object *obj, int max )
{ {
struct list *ptr; struct list *ptr;
int ret;
LIST_FOR_EACH( ptr, &obj->wait_queue ) LIST_FOR_EACH( ptr, &obj->wait_queue )
{ {
struct wait_queue_entry *entry = LIST_ENTRY( ptr, struct wait_queue_entry, entry ); struct wait_queue_entry *entry = LIST_ENTRY( ptr, struct wait_queue_entry, entry );
if (!wake_thread( get_wait_queue_thread( entry ))) continue; if (!(ret = wake_thread( get_wait_queue_thread( entry )))) continue;
if (max && !--max) break; if (ret > 0 && max && !--max) break;
/* restart at the head of the list since a wake up can change the object wait queue */ /* restart at the head of the list since a wake up can change the object wait queue */
ptr = &obj->wait_queue; ptr = &obj->wait_queue;
} }