server: Avoid invalid memory access when thread is killed while in wake_up(). (Valgrind).
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@ -700,7 +700,7 @@ static int send_thread_wakeup( struct thread *thread, client_ptr_t cookie, int s
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}
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/* attempt to wake up a thread */
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/* return >0 if OK, 0 if the wait condition is still not satisfied */
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/* return >0 if OK, 0 if the wait condition is still not satisfied and -1 on error */
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int wake_thread( struct thread *thread )
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{
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int signaled, count;
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@ -714,7 +714,10 @@ int wake_thread( struct thread *thread )
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if (debug_level) fprintf( stderr, "%04x: *wakeup* signaled=%d\n", thread->id, signaled );
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end_wait( thread );
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if (send_thread_wakeup( thread, cookie, signaled ) == -1) /* error */
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break;
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{
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if (!count) count = -1;
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break;
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}
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}
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return count;
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}
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@ -865,12 +868,13 @@ static timeout_t select_on( const select_op_t *select_op, data_size_t op_size, c
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void wake_up( struct object *obj, int max )
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{
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struct list *ptr;
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int ret;
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LIST_FOR_EACH( ptr, &obj->wait_queue )
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{
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struct wait_queue_entry *entry = LIST_ENTRY( ptr, struct wait_queue_entry, entry );
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if (!wake_thread( get_wait_queue_thread( entry ))) continue;
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if (max && !--max) break;
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if (!(ret = wake_thread( get_wait_queue_thread( entry )))) continue;
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if (ret > 0 && max && !--max) break;
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/* restart at the head of the list since a wake up can change the object wait queue */
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ptr = &obj->wait_queue;
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}
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