wined3d: Move the buffer flags to buffer.c.
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@ -29,6 +29,14 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define WINED3D_BUFFER_HASDESC 0x01 /* A vertex description has been found. */
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#define WINED3D_BUFFER_CREATEBO 0x02 /* Create a buffer object for this buffer. */
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#define WINED3D_BUFFER_DOUBLEBUFFER 0x04 /* Keep both a buffer object and a system memory copy for this buffer. */
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#define WINED3D_BUFFER_FLUSH 0x08 /* Manual unmap flushing. */
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#define WINED3D_BUFFER_DISCARD 0x10 /* A DISCARD lock has occurred since the last preload. */
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#define WINED3D_BUFFER_NOSYNC 0x20 /* All locks since the last preload had NOOVERWRITE set. */
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#define WINED3D_BUFFER_APPLESYNC 0x40 /* Using sync as in GL_APPLE_flush_buffer_range. */
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#define VB_MAXDECLCHANGES 100 /* After that number of decl changes we stop converting */
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#define VB_RESETDECLCHANGE 1000 /* Reset the decl changecount after that number of draws */
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#define VB_MAXFULLCONVERSIONS 5 /* Number of full conversions before we stop converting */
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@ -2491,14 +2491,6 @@ struct wined3d_map_range
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UINT size;
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};
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#define WINED3D_BUFFER_HASDESC 0x01 /* A vertex description has been found. */
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#define WINED3D_BUFFER_CREATEBO 0x02 /* Create a buffer object for this buffer. */
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#define WINED3D_BUFFER_DOUBLEBUFFER 0x04 /* Keep both a buffer object and a system memory copy for this buffer. */
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#define WINED3D_BUFFER_FLUSH 0x08 /* Manual unmap flushing. */
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#define WINED3D_BUFFER_DISCARD 0x10 /* A DISCARD lock has occurred since the last preload. */
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#define WINED3D_BUFFER_NOSYNC 0x20 /* All locks since the last preload had NOOVERWRITE set. */
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#define WINED3D_BUFFER_APPLESYNC 0x40 /* Using sync as in GL_APPLE_flush_buffer_range. */
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struct wined3d_buffer
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{
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struct wined3d_resource resource;
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