d3d11: Implement UAV binding.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -237,6 +237,8 @@ struct d3d11_unordered_access_view
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HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Resource *resource,
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const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, struct d3d11_unordered_access_view **view) DECLSPEC_HIDDEN;
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struct d3d11_unordered_access_view *unsafe_impl_from_ID3D11UnorderedAccessView(
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ID3D11UnorderedAccessView *iface) DECLSPEC_HIDDEN;
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/* ID3D11InputLayout, ID3D10InputLayout */
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struct d3d_input_layout
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@ -634,9 +634,12 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord
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UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
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ID3D11UnorderedAccessView *const *unordered_access_views, const UINT *initial_counts)
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{
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FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
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unsigned int i;
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TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
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"unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
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"initial_counts %p partial-stub!\n",
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"initial_counts %p.\n",
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iface, render_target_view_count, render_target_views, depth_stencil_view,
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unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views,
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initial_counts);
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@ -646,6 +649,32 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord
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d3d11_immediate_context_OMSetRenderTargets(iface, render_target_view_count, render_target_views,
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depth_stencil_view);
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}
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if (unordered_access_view_count != D3D11_KEEP_UNORDERED_ACCESS_VIEWS)
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{
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if (initial_counts)
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FIXME("Ignoring initial counts.\n");
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wined3d_mutex_lock();
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for (i = 0; i < unordered_access_view_start_slot; ++i)
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{
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wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL);
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}
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for (i = 0; i < unordered_access_view_count; ++i)
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{
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struct d3d11_unordered_access_view *view
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= unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_views[i]);
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wined3d_device_set_unordered_access_view(device->wined3d_device,
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unordered_access_view_start_slot + i,
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view ? view->wined3d_view : NULL);
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}
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for (; unordered_access_view_start_slot + i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i)
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{
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wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL);
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}
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wined3d_mutex_unlock();
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}
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext *iface,
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@ -2526,3 +2526,12 @@ HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Reso
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return S_OK;
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}
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struct d3d11_unordered_access_view *unsafe_impl_from_ID3D11UnorderedAccessView(ID3D11UnorderedAccessView *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d11_unordered_access_view_vtbl);
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return impl_from_ID3D11UnorderedAccessView(iface);
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}
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