wined3d: Merge the wined3d_texture_gl texture ops implementations.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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3595c42a62
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@ -2630,9 +2630,9 @@ static BOOL wined3d_texture_gl_load_texture(struct wined3d_texture_gl *texture_g
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return TRUE;
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}
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/* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */
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static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD location)
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/* Context activation is done by the caller. */
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static BOOL wined3d_texture_gl_load_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location)
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{
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struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture);
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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@ -2640,6 +2640,9 @@ static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned in
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TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
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texture, sub_resource_idx, context, wined3d_debug_location(location));
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if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location))
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return FALSE;
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switch (location)
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{
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case WINED3D_LOCATION_USER_MEMORY:
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@ -2660,7 +2663,8 @@ static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned in
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context_gl, location == WINED3D_LOCATION_TEXTURE_SRGB);
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default:
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ERR("Don't know how to handle location %#x.\n", location);
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FIXME("Unhandled %s load from %s.\n", wined3d_debug_location(location),
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wined3d_debug_location(texture->sub_resources[sub_resource_idx].locations));
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return FALSE;
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}
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}
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@ -2757,9 +2761,9 @@ static void wined3d_texture_gl_download_data(struct wined3d_context *context,
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wined3d_texture_download_data(src_texture, src_sub_resource_idx, context, dst_bo_addr);
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}
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static const struct wined3d_texture_ops texture2d_ops =
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static const struct wined3d_texture_ops texture_gl_ops =
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{
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texture2d_load_location,
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wined3d_texture_gl_load_location,
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wined3d_texture_gl_upload_data,
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wined3d_texture_gl_download_data,
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};
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@ -3040,45 +3044,6 @@ static const struct wined3d_resource_ops texture_resource_ops =
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texture_resource_sub_resource_unmap,
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};
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/* Context activation is done by the caller. */
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static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD location)
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{
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struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
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struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture);
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
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texture, sub_resource_idx, context, wined3d_debug_location(location));
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if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location))
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return FALSE;
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switch (location)
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{
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case WINED3D_LOCATION_TEXTURE_RGB:
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case WINED3D_LOCATION_TEXTURE_SRGB:
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return wined3d_texture_gl_load_texture(texture_gl, sub_resource_idx,
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context_gl, location == WINED3D_LOCATION_TEXTURE_SRGB);
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case WINED3D_LOCATION_SYSMEM:
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case WINED3D_LOCATION_BUFFER:
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return wined3d_texture_gl_load_sysmem(texture_gl, sub_resource_idx, context_gl, location);
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default:
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FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location),
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wined3d_debug_location(sub_resource->locations));
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return FALSE;
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}
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}
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static const struct wined3d_texture_ops texture1d_ops =
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{
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texture1d_load_location,
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wined3d_texture_gl_upload_data,
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wined3d_texture_gl_download_data,
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};
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static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
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unsigned int layer_count, unsigned int level_count, DWORD flags, struct wined3d_device *device,
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void *parent, const struct wined3d_parent_ops *parent_ops, void *sub_resources,
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@ -3351,42 +3316,6 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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return WINED3D_OK;
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}
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/* Context activation is done by the caller. */
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static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD location)
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{
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struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
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struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture);
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location))
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return FALSE;
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switch (location)
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{
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case WINED3D_LOCATION_TEXTURE_RGB:
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case WINED3D_LOCATION_TEXTURE_SRGB:
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return wined3d_texture_gl_load_texture(texture_gl, sub_resource_idx,
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context_gl, location == WINED3D_LOCATION_TEXTURE_SRGB);
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case WINED3D_LOCATION_SYSMEM:
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case WINED3D_LOCATION_BUFFER:
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return wined3d_texture_gl_load_sysmem(texture_gl, sub_resource_idx, context_gl, location);
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default:
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FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location),
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wined3d_debug_location(sub_resource->locations));
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return FALSE;
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}
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}
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static const struct wined3d_texture_ops texture3d_ops =
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{
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texture3d_load_location,
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wined3d_texture_gl_upload_data,
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wined3d_texture_gl_download_data,
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};
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HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
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const RECT *dst_rect, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
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const RECT *src_rect, DWORD flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter)
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@ -3648,7 +3577,6 @@ static HRESULT wined3d_texture_gl_init(struct wined3d_texture_gl *texture_gl, st
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DWORD flags, void *parent, const struct wined3d_parent_ops *parent_ops, void *sub_resources)
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{
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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const struct wined3d_texture_ops *texture_ops;
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HRESULT hr;
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TRACE("texture_gl %p, device %p, desc %p, layer_count %u, level_count %u, "
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@ -3666,7 +3594,6 @@ static HRESULT wined3d_texture_gl_init(struct wined3d_texture_gl *texture_gl, st
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switch (desc->resource_type)
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{
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case WINED3D_RTYPE_TEXTURE_1D:
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texture_ops = &texture1d_ops;
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if (layer_count > 1)
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texture_gl->target = GL_TEXTURE_1D_ARRAY;
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else
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@ -3674,7 +3601,6 @@ static HRESULT wined3d_texture_gl_init(struct wined3d_texture_gl *texture_gl, st
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break;
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case WINED3D_RTYPE_TEXTURE_2D:
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texture_ops = &texture2d_ops;
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if (desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP)
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{
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texture_gl->target = GL_TEXTURE_CUBE_MAP_ARB;
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@ -3701,7 +3627,6 @@ static HRESULT wined3d_texture_gl_init(struct wined3d_texture_gl *texture_gl, st
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WARN("OpenGL implementation does not support 3D textures.\n");
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return WINED3DERR_INVALIDCALL;
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}
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texture_ops = &texture3d_ops;
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texture_gl->target = GL_TEXTURE_3D;
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break;
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@ -3713,7 +3638,7 @@ static HRESULT wined3d_texture_gl_init(struct wined3d_texture_gl *texture_gl, st
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list_init(&texture_gl->renderbuffers);
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if (FAILED(hr = wined3d_texture_init(&texture_gl->t, desc, layer_count, level_count,
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flags, device, parent, parent_ops, sub_resources, texture_ops)))
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flags, device, parent, parent_ops, sub_resources, &texture_gl_ops)))
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return hr;
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if (texture_gl->t.resource.gl_type == WINED3D_GL_RES_TYPE_TEX_RECT)
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