wined3d: Handle the opcode specific control shift in the frontend rather than the backend.
This commit is contained in:
parent
234f167d9d
commit
35499d0c3c
|
@ -967,7 +967,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
|
||||||
}
|
}
|
||||||
|
|
||||||
ins.handler_idx = curOpcode->handler_idx;
|
ins.handler_idx = curOpcode->handler_idx;
|
||||||
ins.flags = opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK;
|
ins.flags = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT;
|
||||||
ins.coissue = opcode_token & WINED3DSI_COISSUE;
|
ins.coissue = opcode_token & WINED3DSI_COISSUE;
|
||||||
|
|
||||||
/* Destination token */
|
/* Destination token */
|
||||||
|
@ -1146,7 +1146,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table
|
||||||
if (curOpcode->opcode == WINED3DSIO_IFC
|
if (curOpcode->opcode == WINED3DSIO_IFC
|
||||||
|| curOpcode->opcode == WINED3DSIO_BREAKC)
|
|| curOpcode->opcode == WINED3DSIO_BREAKC)
|
||||||
{
|
{
|
||||||
DWORD op = (opcode_token & INST_CONTROLS_MASK) >> INST_CONTROLS_SHIFT;
|
DWORD op = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT;
|
||||||
|
|
||||||
switch (op)
|
switch (op)
|
||||||
{
|
{
|
||||||
|
@ -1161,7 +1161,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table
|
||||||
}
|
}
|
||||||
else if (curOpcode->opcode == WINED3DSIO_TEX
|
else if (curOpcode->opcode == WINED3DSIO_TEX
|
||||||
&& shader_version >= WINED3DPS_VERSION(2,0)
|
&& shader_version >= WINED3DPS_VERSION(2,0)
|
||||||
&& (opcode_token & WINED3DSI_TEXLD_PROJECT))
|
&& (opcode_token & (WINED3DSI_TEXLD_PROJECT << WINED3D_OPCODESPECIFICCONTROL_SHIFT)))
|
||||||
{
|
{
|
||||||
TRACE("p");
|
TRACE("p");
|
||||||
}
|
}
|
||||||
|
|
|
@ -1351,9 +1351,8 @@ void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instructi
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline const char *shader_get_comp_op(DWORD flags)
|
static inline const char *shader_get_comp_op(DWORD op)
|
||||||
{
|
{
|
||||||
DWORD op = (flags & INST_CONTROLS_MASK) >> INST_CONTROLS_SHIFT;
|
|
||||||
switch (op) {
|
switch (op) {
|
||||||
case COMPARISON_GT: return ">";
|
case COMPARISON_GT: return ">";
|
||||||
case COMPARISON_EQ: return "==";
|
case COMPARISON_EQ: return "==";
|
||||||
|
|
|
@ -2253,10 +2253,6 @@ typedef struct local_constant {
|
||||||
DWORD value[4];
|
DWORD value[4];
|
||||||
} local_constant;
|
} local_constant;
|
||||||
|
|
||||||
/* Undocumented opcode controls */
|
|
||||||
#define INST_CONTROLS_SHIFT 16
|
|
||||||
#define INST_CONTROLS_MASK 0x00ff0000
|
|
||||||
|
|
||||||
typedef enum COMPARISON_TYPE {
|
typedef enum COMPARISON_TYPE {
|
||||||
COMPARISON_GT = 1,
|
COMPARISON_GT = 1,
|
||||||
COMPARISON_EQ = 2,
|
COMPARISON_EQ = 2,
|
||||||
|
|
|
@ -213,8 +213,8 @@ typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE {
|
||||||
} WINED3DSHADER_INSTRUCTION_OPCODE_TYPE;
|
} WINED3DSHADER_INSTRUCTION_OPCODE_TYPE;
|
||||||
|
|
||||||
/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
|
/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
|
||||||
#define WINED3DSI_TEXLD_PROJECT 0x00010000
|
#define WINED3DSI_TEXLD_PROJECT 1
|
||||||
#define WINED3DSI_TEXLD_BIAS 0x00020000
|
#define WINED3DSI_TEXLD_BIAS 2
|
||||||
|
|
||||||
/** Shader version tokens, and shader end tokens **/
|
/** Shader version tokens, and shader end tokens **/
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue