windows.gaming.input: Register Windows.Gaming.Input.Custom classes.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -20,4 +20,19 @@
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#pragma makedep register
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#pragma makedep register
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#ifdef __WIDL__
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#pragma winrt ns_prefix
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#endif
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import "inspectable.idl";
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import "asyncinfo.idl";
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import "eventtoken.idl";
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import "windowscontracts.idl";
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import "windows.foundation.idl";
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import "windows.devices.haptics.idl";
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import "windows.gaming.input.forcefeedback.idl";
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import "windows.system.idl";
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#define DO_NO_IMPORTS
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#include "windows.gaming.input.idl"
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#include "windows.gaming.input.idl"
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#include "windows.gaming.input.custom.idl"
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#pragma winrt ns_prefix
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#pragma winrt ns_prefix
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#endif
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#endif
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#ifndef DO_NO_IMPORTS
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import "inspectable.idl";
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import "inspectable.idl";
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import "asyncinfo.idl";
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import "asyncinfo.idl";
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import "eventtoken.idl";
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import "eventtoken.idl";
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@ -27,6 +28,7 @@ import "windowscontracts.idl";
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import "windows.foundation.idl";
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import "windows.foundation.idl";
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import "windows.gaming.input.idl";
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import "windows.gaming.input.idl";
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import "windows.storage.streams.idl";
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import "windows.storage.streams.idl";
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#endif
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namespace Windows.Gaming.Input.Custom {
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namespace Windows.Gaming.Input.Custom {
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typedef enum XusbDeviceSubtype XusbDeviceSubtype;
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typedef enum XusbDeviceSubtype XusbDeviceSubtype;
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#pragma winrt ns_prefix
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#pragma winrt ns_prefix
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#endif
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#endif
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#ifndef DO_NO_IMPORTS
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import "inspectable.idl";
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import "inspectable.idl";
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import "asyncinfo.idl";
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import "asyncinfo.idl";
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import "eventtoken.idl";
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import "eventtoken.idl";
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@ -28,6 +29,7 @@ import "windows.foundation.idl";
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import "windows.devices.haptics.idl";
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import "windows.devices.haptics.idl";
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import "windows.gaming.input.forcefeedback.idl";
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import "windows.gaming.input.forcefeedback.idl";
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import "windows.system.idl";
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import "windows.system.idl";
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#endif
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namespace Windows.Gaming.Input {
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namespace Windows.Gaming.Input {
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typedef enum GamepadButtons GamepadButtons;
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typedef enum GamepadButtons GamepadButtons;
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