d3d8: Introduce a helper function to create D3DPRESENT_PARAMETERS from a wined3d_swapchain_desc.
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b4d0b4e452
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3509c89194
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@ -164,6 +164,25 @@ static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, U
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}
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}
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static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
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const struct wined3d_swapchain_desc *swapchain_desc)
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{
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present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
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present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
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present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
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present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
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present_parameters->MultiSampleType = swapchain_desc->multisample_type;
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present_parameters->SwapEffect = swapchain_desc->swap_effect;
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present_parameters->hDeviceWindow = swapchain_desc->device_window;
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present_parameters->Windowed = swapchain_desc->windowed;
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present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
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present_parameters->AutoDepthStencilFormat
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= d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
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present_parameters->Flags = swapchain_desc->flags;
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present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
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present_parameters->FullScreen_PresentationInterval = swapchain_desc->swap_interval;
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}
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static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
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const D3DPRESENT_PARAMETERS *present_parameters)
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{
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@ -535,20 +554,7 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if
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wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
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if (SUCCEEDED(hr = d3d8_swapchain_create(device, &desc, &object)))
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*swapchain = &object->IDirect3DSwapChain8_iface;
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present_parameters->BackBufferWidth = desc.backbuffer_width;
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present_parameters->BackBufferHeight = desc.backbuffer_height;
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present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
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present_parameters->BackBufferCount = desc.backbuffer_count;
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present_parameters->MultiSampleType = desc.multisample_type;
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present_parameters->SwapEffect = desc.swap_effect;
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present_parameters->hDeviceWindow = desc.device_window;
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present_parameters->Windowed = desc.windowed;
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present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
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present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
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present_parameters->Flags = desc.flags;
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present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
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present_parameters->FullScreen_PresentationInterval = desc.swap_interval;
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present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
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return D3D_OK;
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}
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@ -3080,19 +3086,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
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goto err;
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}
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parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
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parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
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parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
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parameters->BackBufferCount = swapchain_desc.backbuffer_count;
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parameters->MultiSampleType = swapchain_desc.multisample_type;
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parameters->SwapEffect = swapchain_desc.swap_effect;
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parameters->hDeviceWindow = swapchain_desc.device_window;
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parameters->Windowed = swapchain_desc.windowed;
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parameters->EnableAutoDepthStencil = swapchain_desc.enable_auto_depth_stencil;
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parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(swapchain_desc.auto_depth_stencil_format);
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parameters->Flags = swapchain_desc.flags;
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parameters->FullScreen_RefreshRateInHz = swapchain_desc.refresh_rate;
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parameters->FullScreen_PresentationInterval = swapchain_desc.swap_interval;
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present_parameters_from_wined3d_swapchain_desc(parameters, &swapchain_desc);
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device->declArraySize = 16;
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device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
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