From 34e74ffc2a085b51c64a89b9b63609aadd24139c Mon Sep 17 00:00:00 2001 From: "H. Verbeet" Date: Wed, 14 Feb 2007 23:30:40 +0100 Subject: [PATCH] wined3d: Use WINED3D_OK rather than D3D_OK. --- dlls/wined3d/device.c | 8 ++++---- dlls/wined3d/surface_gdi.c | 10 +++++----- dlls/wined3d/vertexbuffer.c | 2 +- dlls/wined3d/vertexshader.c | 2 +- 4 files changed, 11 insertions(+), 11 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index f5111083744..a80c3e74198 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1667,7 +1667,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface, WINED3DPR /* Setup the implicit swapchain */ TRACE("Creating implicit swapchain\n"); - if (D3D_OK != D3DCB_CreateAdditionalSwapChain((IUnknown *) This->parent, pPresentationParameters, (IWineD3DSwapChain **)&swapchain) || swapchain == NULL) { + if (FAILED(D3DCB_CreateAdditionalSwapChain((IUnknown *) This->parent, pPresentationParameters, (IWineD3DSwapChain **)&swapchain)) || !swapchain) { WARN("Failed to create implicit swapchain\n"); return WINED3DERR_INVALIDCALL; } @@ -1845,10 +1845,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_EnumDisplayModes(IWineD3DDevice *iface, TRACE("Enumerating %dx%d@%s\n", DevModeW.dmPelsWidth, DevModeW.dmPelsHeight, debug_d3dformat(pixelformat_for_depth(DevModeW.dmBitsPerPel))); if (callback((IUnknown *) This, (UINT) DevModeW.dmPelsWidth, (UINT) DevModeW.dmPelsHeight, pixelformat_for_depth(DevModeW.dmBitsPerPel), 60.0, context) == DDENUMRET_CANCEL) - return D3D_OK; + return WINED3D_OK; } - return D3D_OK; + return WINED3D_OK; } static HRESULT WINAPI IWineD3DDeviceImpl_SetDisplayMode(IWineD3DDevice *iface, UINT iSwapChain, WINED3DDISPLAYMODE* pMode) { @@ -1882,7 +1882,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetDisplayMode(IWineD3DDevice *iface, U (This->ddraw_height == pMode->Height) && (This->ddraw_format == pMode->Format) && (pMode->RefreshRate == 0) ) { - return D3D_OK; + return WINED3D_OK; } ret = ChangeDisplaySettingsExW(NULL, &devmode, NULL, CDS_FULLSCREEN, NULL); diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c index 34d6bff1a4f..cd020079f43 100644 --- a/dlls/wined3d/surface_gdi.c +++ b/dlls/wined3d/surface_gdi.c @@ -243,7 +243,7 @@ IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface, TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch); This->Flags |= SFLAG_LOCKED; - return D3D_OK; + return WINED3D_OK; } /***************************************************************************** @@ -1206,7 +1206,7 @@ IWineGDISurfaceImpl_BltFast(IWineD3DSurface *iface, /* Lock the union of the two rectangles */ ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0); - if(ret != D3D_OK) goto error; + if(ret != WINED3D_OK) goto error; pitch = dlock.Pitch; slock.Pitch = dlock.Pitch; @@ -1221,9 +1221,9 @@ IWineGDISurfaceImpl_BltFast(IWineD3DSurface *iface, else { ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, WINED3DLOCK_READONLY); - if(ret != D3D_OK) goto error; + if(ret != WINED3D_OK) goto error; ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0); - if(ret != D3D_OK) goto error; + if(ret != WINED3D_OK) goto error; sbuf = slock.pBits; dbuf = dlock.pBits; @@ -1497,7 +1497,7 @@ const char* filename) * avoid confusion in the shared surface code. * * Returns: - * D3D_OK on success + * WINED3D_OK on success * The return values of called methods on failure * *****************************************************************************/ diff --git a/dlls/wined3d/vertexbuffer.c b/dlls/wined3d/vertexbuffer.c index 84d0ca37799..2e97c2088bb 100644 --- a/dlls/wined3d/vertexbuffer.c +++ b/dlls/wined3d/vertexbuffer.c @@ -433,7 +433,7 @@ HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface) { if(lockcount > 0) { /* Delay loading the buffer until everything is unlocked */ TRACE("Ignoring the unlock\n"); - return D3D_OK; + return WINED3D_OK; } if(This->Flags & VBFLAG_HASDESC) { diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index 52101f23d05..eeeb743ef88 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -1244,7 +1244,7 @@ static HRESULT WINAPI IWIneD3DVertexShaderImpl_SetLocalConstantsF(IWineD3DVertex list_add_head(&This->baseShader.constantsF, &lconst->entry); } - return D3D_OK; + return WINED3D_OK; } static HRESULT WINAPI IWineD3DVertexShaderImpl_CompileShader(IWineD3DVertexShader *iface) {