wined3d: Don't create a depthstencil renderbuffer if ARB_framebuffer_object is supported.
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@ -622,7 +622,9 @@ void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int wi
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if (width > src_width || height > src_height) return;
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/* Remove any renderbuffer set if the sizes match */
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if (width == src_width && height == src_height) {
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if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
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|| (width == src_width && height == src_height))
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{
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This->current_renderbuffer = NULL;
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return;
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}
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