From 34bd603b9e85d57527d24626c0fd6cb5bc7e1a86 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 26 Jan 2011 19:45:05 +0100 Subject: [PATCH] d3d9/tests: Add a test for the NULL format. --- dlls/d3d9/tests/surface.c | 86 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 86 insertions(+) diff --git a/dlls/d3d9/tests/surface.c b/dlls/d3d9/tests/surface.c index 7fcf6e463de..8353b81acfd 100644 --- a/dlls/d3d9/tests/surface.c +++ b/dlls/d3d9/tests/surface.c @@ -53,6 +53,8 @@ static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle) present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = create_window(); present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; + present_parameters.EnableAutoDepthStencil = TRUE; + present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); @@ -505,6 +507,89 @@ static void test_surface_dimensions(IDirect3DDevice9 *device) if (SUCCEEDED(hr)) IDirect3DSurface9_Release(surface); } +static void test_surface_format_null(IDirect3DDevice9 *device) +{ + static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L'); + IDirect3DTexture9 *texture; + IDirect3DSurface9 *surface; + IDirect3DSurface9 *rt, *ds; + D3DLOCKED_RECT locked_rect; + D3DSURFACE_DESC desc; + IDirect3D9 *d3d; + HRESULT hr; + + IDirect3DDevice9_GetDirect3D(device, &d3d); + + hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, + D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL); + if (hr != D3D_OK) + { + skip("No D3DFMT_NULL support, skipping test.\n"); + IDirect3D9_Release(d3d); + return; + } + + hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, + D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_NULL); + ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr); + + hr = IDirect3D9_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, + D3DFMT_NULL, D3DFMT_D24S8); + ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr); + + IDirect3D9_Release(d3d); + + hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_NULL, 0, 0, TRUE, &surface, NULL); + ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); + + hr = IDirect3DDevice9_GetRenderTarget(device, 0, &rt); + ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr); + + hr = IDirect3DDevice9_GetDepthStencilSurface(device, &ds); + ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetRenderTarget(device, 0, NULL); + ok(FAILED(hr), "Succeeded in setting render target 0 to NULL, should fail.\n"); + + hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL); + ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0); + ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds); + ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr); + + IDirect3DSurface9_Release(rt); + IDirect3DSurface9_Release(ds); + + hr = IDirect3DSurface9_GetDesc(surface, &desc); + ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); + ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width); + ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height); + + hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); + ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); + ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch); + ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits); + + hr = IDirect3DSurface9_UnlockRect(surface); + ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); + + IDirect3DSurface9_Release(surface); + + hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET, + D3DFMT_NULL, D3DPOOL_DEFAULT, &texture, NULL); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + IDirect3DTexture9_Release(texture); +} + START_TEST(surface) { HMODULE d3d9_handle; @@ -528,6 +613,7 @@ START_TEST(surface) test_private_data(device_ptr); test_getdc(device_ptr); test_surface_dimensions(device_ptr); + test_surface_format_null(device_ptr); refcount = IDirect3DDevice9_Release(device_ptr); ok(!refcount, "Device has %u references left\n", refcount);