wined3d: Get rid of IWineD3DCubeTexture::Unmap().
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3ac924a2da
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3494106d77
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@ -330,17 +330,21 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *
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}
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}
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8 *iface,
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8 *iface,
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D3DCUBEMAP_FACES FaceType, UINT Level)
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D3DCUBEMAP_FACES face, UINT level)
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{
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{
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IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
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IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *sub_resource;
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UINT sub_resource_idx;
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UINT sub_resource_idx;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, face %#x, level %u.\n", iface, FaceType, Level);
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TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
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hr = IWineD3DCubeTexture_Unmap(This->wineD3DCubeTexture, sub_resource_idx);
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if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource));
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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@ -345,17 +345,21 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9 *
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}
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9 *iface,
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9 *iface,
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D3DCUBEMAP_FACES FaceType, UINT Level)
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D3DCUBEMAP_FACES face, UINT level)
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{
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{
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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IDirect3DCubeTexture9Impl *texture = (IDirect3DCubeTexture9Impl *)iface;
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struct wined3d_resource *sub_resource;
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UINT sub_resource_idx;
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UINT sub_resource_idx;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, face %#x, level %u.\n", iface, FaceType, Level);
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TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
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hr = IWineD3DCubeTexture_Unmap(This->wineD3DCubeTexture, sub_resource_idx);
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if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DSurface9_UnlockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource));
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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@ -336,24 +336,6 @@ static struct wined3d_resource * WINAPI IWineD3DCubeTextureImpl_GetSubResource(I
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return basetexture_get_sub_resource(texture, sub_resource_idx);
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return basetexture_get_sub_resource(texture, sub_resource_idx);
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}
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}
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static HRESULT WINAPI IWineD3DCubeTextureImpl_Unmap(IWineD3DCubeTexture *iface,
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UINT sub_resource_idx)
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{
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IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, sub_resource_idx %u.\n",
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iface, sub_resource_idx);
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if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
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{
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WARN("Failed to get sub-resource.\n");
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return WINED3DERR_INVALIDCALL;
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}
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return IWineD3DSurface_Unmap((IWineD3DSurface *)surface_from_resource(sub_resource));
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}
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static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *iface,
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static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *iface,
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WINED3DCUBEMAP_FACES face, const RECT *dirty_rect)
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WINED3DCUBEMAP_FACES face, const RECT *dirty_rect)
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{
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{
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@ -401,7 +383,6 @@ static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
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IWineD3DCubeTextureImpl_IsCondNP2,
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IWineD3DCubeTextureImpl_IsCondNP2,
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IWineD3DCubeTextureImpl_GetSubResource,
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IWineD3DCubeTextureImpl_GetSubResource,
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/* IWineD3DCubeTexture */
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/* IWineD3DCubeTexture */
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IWineD3DCubeTextureImpl_Unmap,
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IWineD3DCubeTextureImpl_AddDirtyRect
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IWineD3DCubeTextureImpl_AddDirtyRect
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};
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};
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@ -2382,9 +2382,6 @@ interface IWineD3DTexture : IWineD3DBaseTexture
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]
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]
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interface IWineD3DCubeTexture : IWineD3DBaseTexture
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interface IWineD3DCubeTexture : IWineD3DBaseTexture
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{
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{
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HRESULT Unmap(
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[in] UINT sub_resource_idx
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);
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HRESULT AddDirtyRect(
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HRESULT AddDirtyRect(
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[in] WINED3DCUBEMAP_FACES face,
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[in] WINED3DCUBEMAP_FACES face,
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[in] const RECT *dirty_rect
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[in] const RECT *dirty_rect
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