From 3484d46a36f2381132dfc617a3f743f4ea927839 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 7 Jul 2009 11:08:04 +0200 Subject: [PATCH] wined3d: Replace some shader_is_pshader_version() calls with plain type checks. --- dlls/wined3d/baseshader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index ae2856570ef..4e3fb92caf4 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -762,7 +762,7 @@ static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semanti else { /* Pixel shaders 3.0 don't have usage semantics */ - if (shader_is_pshader_version(shader_version->type) && shader_version->major < 3) + if (shader_version->major < 3 && shader_version->type == WINED3D_SHADER_TYPE_PIXEL) return; else TRACE("_"); @@ -844,7 +844,7 @@ static void shader_dump_register(const struct wined3d_shader_register *reg, break; case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */ - TRACE("%c", shader_is_pshader_version(shader_version->type) ? 't' : 'a'); + TRACE("%c", shader_version->type == WINED3D_SHADER_TYPE_PIXEL ? 't' : 'a'); break; case WINED3DSPR_RASTOUT: