wined3d: wined3d_device_get_material() never fails.
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@ -1347,16 +1347,15 @@ static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3D
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static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material)
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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HRESULT hr;
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TRACE("iface %p, material %p.\n", iface, material);
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/* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
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wined3d_mutex_lock();
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hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
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wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, const D3DLIGHT8 *light)
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@ -1413,16 +1413,15 @@ static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D
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static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, material %p.\n", iface, material);
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/* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
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wined3d_mutex_lock();
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hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
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wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
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@ -5139,16 +5139,15 @@ static HRESULT WINAPI d3d_device7_SetMaterial_FPUPreserve(IDirect3DDevice7 *ifac
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static HRESULT d3d_device7_GetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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HRESULT hr;
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TRACE("iface %p, material %p.\n", iface, material);
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wined3d_mutex_lock();
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/* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
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hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
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wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
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wined3d_mutex_unlock();
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return hr_ddraw_from_wined3d(hr);
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return D3D_OK;
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}
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static HRESULT WINAPI d3d_device7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
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@ -2185,7 +2185,7 @@ void CDECL wined3d_device_set_material(struct wined3d_device *device, const stru
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device_invalidate_state(device, STATE_MATERIAL);
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}
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HRESULT CDECL wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material)
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void CDECL wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material)
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{
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TRACE("device %p, material %p.\n", device, material);
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@ -2204,8 +2204,6 @@ HRESULT CDECL wined3d_device_get_material(const struct wined3d_device *device, s
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material->emissive.r, material->emissive.g,
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material->emissive.b, material->emissive.a);
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TRACE("power %.8e.\n", material->power);
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return WINED3D_OK;
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}
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void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
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@ -2129,7 +2129,7 @@ struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct win
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HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
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UINT light_idx, struct wined3d_light *light);
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HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
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HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
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void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
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float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
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struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
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void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
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