winebus.sys: Assume SDL device effects are running by default.

If we cannot read their status with SDL_HapticGetEffectStatus.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-03-18 10:23:29 +01:00 committed by Alexandre Julliard
parent 62d40eb0c8
commit 338438ecef
1 changed files with 3 additions and 2 deletions

View File

@ -752,12 +752,13 @@ static void check_device_effects_state(struct sdl_device *impl)
unsigned int i, ret; unsigned int i, ret;
if (!impl->sdl_haptic) return; if (!impl->sdl_haptic) return;
if (!(impl->effect_support & SDL_HAPTIC_STATUS)) return; if (!(impl->effect_support & EFFECT_SUPPORT_PHYSICAL)) return;
for (i = 0; i < ARRAY_SIZE(impl->effect_ids); ++i) for (i = 0; i < ARRAY_SIZE(impl->effect_ids); ++i)
{ {
if (impl->effect_ids[i] == -1) continue; if (impl->effect_ids[i] == -1) continue;
ret = pSDL_HapticGetEffectStatus(impl->sdl_haptic, impl->effect_ids[i]); if (!(impl->effect_support & SDL_HAPTIC_STATUS)) ret = 1;
else ret = pSDL_HapticGetEffectStatus(impl->sdl_haptic, impl->effect_ids[i]);
if (impl->effect_state[i] == ret) continue; if (impl->effect_state[i] == ret) continue;
impl->effect_state[i] = ret; impl->effect_state[i] = ret;
hid_device_set_effect_state(iface, i, effect_flags | (ret == 1 ? EFFECT_STATE_EFFECT_PLAYING : 0)); hid_device_set_effect_state(iface, i, effect_flags | (ret == 1 ? EFFECT_STATE_EFFECT_PLAYING : 0));