d3d10core: Implement ID3D10Device::PSSetShader().
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@ -124,7 +124,12 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *if
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static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, ID3D10PixelShader *shader)
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{
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FIXME("iface %p, shader %p stub!\n", iface, shader);
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct d3d10_pixel_shader *ps = (struct d3d10_pixel_shader *)shader;
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TRACE("iface %p, shader %p\n", iface, shader);
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IWineD3DDevice_SetPixelShader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
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}
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static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
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