wined3d: Implement CreateVertexDeclarationFromFVF.
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@ -1577,8 +1577,145 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclaration(IWineD3DDevice*
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return hr;
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return hr;
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}
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}
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static size_t ConvertFvfToDeclaration(DWORD fvf, WINED3DVERTEXELEMENT** ppVertexElements) {
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unsigned int idx, idx2;
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unsigned int offset;
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BOOL has_pos = (fvf & WINED3DFVF_POSITION_MASK) != 0;
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BOOL has_blend = (fvf & WINED3DFVF_XYZB5) > WINED3DFVF_XYZRHW;
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BOOL has_blend_idx = has_blend &&
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(((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB5) ||
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(fvf & WINED3DFVF_LASTBETA_D3DCOLOR) ||
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(fvf & WINED3DFVF_LASTBETA_UBYTE4));
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BOOL has_normal = (fvf & WINED3DFVF_NORMAL) != 0;
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BOOL has_psize = (fvf & WINED3DFVF_PSIZE) != 0;
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BOOL has_diffuse = (fvf & WINED3DFVF_DIFFUSE) != 0;
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BOOL has_specular = (fvf & WINED3DFVF_SPECULAR) !=0;
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DWORD num_textures = (fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
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DWORD texcoords = (fvf & 0x00FF0000) >> 16;
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WINED3DVERTEXELEMENT end_element = WINED3DDECL_END();
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WINED3DVERTEXELEMENT *elements = NULL;
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unsigned int size;
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DWORD num_blends = 1 + (((fvf & WINED3DFVF_XYZB5) - WINED3DFVF_XYZB1) >> 1);
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if (has_blend_idx) num_blends--;
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/* Compute declaration size */
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size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
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has_psize + has_diffuse + has_specular + num_textures + 1;
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/* convert the declaration */
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elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(WINED3DVERTEXELEMENT));
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if (!elements)
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return 0;
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memcpy(&elements[size-1], &end_element, sizeof(WINED3DVERTEXELEMENT));
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idx = 0;
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if (has_pos) {
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if (!has_blend && (fvf & WINED3DFVF_XYZRHW)) {
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elements[idx].Type = WINED3DDECLTYPE_FLOAT4;
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elements[idx].Usage = WINED3DDECLUSAGE_POSITIONT;
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}
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else {
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elements[idx].Type = WINED3DDECLTYPE_FLOAT3;
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elements[idx].Usage = WINED3DDECLUSAGE_POSITION;
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}
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_blend && (num_blends > 0)) {
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if (((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB2) && (fvf & WINED3DFVF_LASTBETA_D3DCOLOR))
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elements[idx].Type = WINED3DDECLTYPE_D3DCOLOR;
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else
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elements[idx].Type = WINED3DDECLTYPE_FLOAT1 + num_blends - 1;
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elements[idx].Usage = WINED3DDECLUSAGE_BLENDWEIGHT;
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_blend_idx) {
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if (fvf & WINED3DFVF_LASTBETA_UBYTE4 ||
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(((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB2) && (fvf & WINED3DFVF_LASTBETA_D3DCOLOR)))
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elements[idx].Type = WINED3DDECLTYPE_UBYTE4;
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else if (fvf & WINED3DFVF_LASTBETA_D3DCOLOR)
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elements[idx].Type = WINED3DDECLTYPE_D3DCOLOR;
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else
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elements[idx].Type = WINED3DDECLTYPE_FLOAT1;
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elements[idx].Usage = WINED3DDECLUSAGE_BLENDINDICES;
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_normal) {
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elements[idx].Type = WINED3DDECLTYPE_FLOAT3;
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elements[idx].Usage = WINED3DDECLUSAGE_NORMAL;
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_psize) {
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elements[idx].Type = WINED3DDECLTYPE_FLOAT1;
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elements[idx].Usage = WINED3DDECLUSAGE_PSIZE;
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_diffuse) {
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elements[idx].Type = WINED3DDECLTYPE_D3DCOLOR;
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elements[idx].Usage = WINED3DDECLUSAGE_COLOR;
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elements[idx].UsageIndex = 0;
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idx++;
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}
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if (has_specular) {
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elements[idx].Type = WINED3DDECLTYPE_D3DCOLOR;
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elements[idx].Usage = WINED3DDECLUSAGE_COLOR;
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elements[idx].UsageIndex = 1;
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idx++;
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}
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for (idx2 = 0; idx2 < num_textures; idx2++) {
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unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
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switch (numcoords) {
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case WINED3DFVF_TEXTUREFORMAT1:
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elements[idx].Type = WINED3DDECLTYPE_FLOAT1;
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break;
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case WINED3DFVF_TEXTUREFORMAT2:
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elements[idx].Type = WINED3DDECLTYPE_FLOAT2;
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break;
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case WINED3DFVF_TEXTUREFORMAT3:
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elements[idx].Type = WINED3DDECLTYPE_FLOAT3;
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break;
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case WINED3DFVF_TEXTUREFORMAT4:
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elements[idx].Type = WINED3DDECLTYPE_FLOAT4;
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break;
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}
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elements[idx].Usage = WINED3DDECLUSAGE_TEXCOORD;
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elements[idx].UsageIndex = idx2;
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idx++;
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}
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/* Now compute offsets, and initialize the rest of the fields */
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for (idx = 0, offset = 0; idx < size-1; idx++) {
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elements[idx].Stream = 0;
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elements[idx].Method = WINED3DDECLMETHOD_DEFAULT;
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elements[idx].Offset = offset;
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offset += WINED3D_ATR_SIZE(elements[idx].Type) * WINED3D_ATR_TYPESIZE(elements[idx].Type);
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}
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*ppVertexElements = elements;
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return size;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclarationFromFVF(IWineD3DDevice* iface, IWineD3DVertexDeclaration** ppVertexDeclaration, IUnknown *Parent, DWORD Fvf) {
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static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclarationFromFVF(IWineD3DDevice* iface, IWineD3DVertexDeclaration** ppVertexDeclaration, IUnknown *Parent, DWORD Fvf) {
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return E_NOTIMPL;
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WINED3DVERTEXELEMENT* elements = NULL;
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size_t size;
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DWORD hr;
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size = ConvertFvfToDeclaration(Fvf, &elements);
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if (size == 0) return WINED3DERR_OUTOFVIDEOMEMORY;
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hr = IWineD3DDevice_CreateVertexDeclaration(iface, ppVertexDeclaration, Parent, elements, size);
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HeapFree(GetProcessHeap(), 0, elements);
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if (hr != S_OK) return hr;
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return WINED3D_OK;
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}
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}
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/* http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/programmingguide/programmable/vertexshaders/vscreate.asp */
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/* http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/programmingguide/programmable/vertexshaders/vscreate.asp */
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@ -1255,6 +1255,8 @@ typedef enum _WINED3DDECLTYPE {
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WINED3DDECLTYPE_UNUSED = 17,
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WINED3DDECLTYPE_UNUSED = 17,
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} WINED3DDECLTYPE;
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} WINED3DDECLTYPE;
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#define WINED3DDECL_END() {0xFF,0,WINED3DDECLTYPE_UNUSED,0,0,0,-1}
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typedef struct WineDirect3DStridedData {
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typedef struct WineDirect3DStridedData {
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BYTE *lpData; /* Pointer to start of data */
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BYTE *lpData; /* Pointer to start of data */
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DWORD dwStride; /* Stride between occurances of this data */
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DWORD dwStride; /* Stride between occurances of this data */
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