wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_force_reload().

This commit is contained in:
Henri Verbeet 2010-04-26 11:02:36 +02:00 committed by Alexandre Julliard
parent 553f429964
commit 32b1f25f4b

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@ -463,11 +463,9 @@ HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type,
return hr; return hr;
} }
static void surface_force_reload(IWineD3DSurface *iface) static void surface_force_reload(IWineD3DSurfaceImpl *surface)
{ {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; surface->Flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
This->Flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
} }
void surface_set_texture_name(IWineD3DSurface *iface, GLuint new_name, BOOL srgb) void surface_set_texture_name(IWineD3DSurface *iface, GLuint new_name, BOOL srgb)
@ -499,7 +497,7 @@ void surface_set_texture_name(IWineD3DSurface *iface, GLuint new_name, BOOL srgb
} }
*name = new_name; *name = new_name;
surface_force_reload(iface); surface_force_reload(This);
} }
void surface_set_texture_target(IWineD3DSurface *iface, GLenum target) void surface_set_texture_target(IWineD3DSurface *iface, GLenum target)
@ -520,7 +518,7 @@ void surface_set_texture_target(IWineD3DSurface *iface, GLenum target)
} }
} }
This->texture_target = target; This->texture_target = target;
surface_force_reload(iface); surface_force_reload(This);
} }
/* Context activation is done by the caller. */ /* Context activation is done by the caller. */
@ -2025,7 +2023,7 @@ static void surface_release_client_storage(IWineD3DSurface *iface)
IWineD3DSurface_ModifyLocation(iface, SFLAG_INSRGBTEX, FALSE); IWineD3DSurface_ModifyLocation(iface, SFLAG_INSRGBTEX, FALSE);
IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE); IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE);
surface_force_reload(iface); surface_force_reload(This);
} }
static HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) static HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC)