include: Add User(ChangedEventArgs) runtimeclasses in windows.system.idl.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -754,6 +754,7 @@ SOURCES = \
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windows.gaming.input.idl \
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windows.gaming.input.idl \
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windows.h \
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windows.h \
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windows.media.speechsynthesis.idl \
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windows.media.speechsynthesis.idl \
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windows.system.idl \
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windowscontracts.idl \
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windowscontracts.idl \
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windowsx.h \
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windowsx.h \
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wine/debug.h \
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wine/debug.h \
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@ -0,0 +1,73 @@
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/*
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* Copyright 2021 Rémi Bernon for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifdef __WIDL__
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#pragma winrt ns_prefix
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#endif
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import "inspectable.idl";
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import "asyncinfo.idl";
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import "eventtoken.idl";
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import "windowscontracts.idl";
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import "windows.foundation.idl";
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namespace Windows {
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namespace System {
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interface IUser;
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interface IUserStatics;
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interface IUserChangedEventArgs;
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interface IUserChangedEventArgs2;
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runtimeclass User;
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runtimeclass UserChangedEventArgs;
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}
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}
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namespace Windows {
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namespace System {
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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exclusiveto(Windows.System.UserChangedEventArgs),
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uuid(086459dc-18c6-48db-bc99-724fb9203ccc)
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]
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interface IUserChangedEventArgs : IInspectable
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{
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[propget] HRESULT User([out, retval] Windows.System.User** value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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marshaling_behavior(agile),
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static(Windows.System.IUserStatics, Windows.Foundation.UniversalApiContract, 1.0),
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threading(both),
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]
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runtimeclass User
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{
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[default] interface Windows.System.IUser;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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marshaling_behavior(agile)
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]
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runtimeclass UserChangedEventArgs
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{
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[default] interface Windows.System.IUserChangedEventArgs;
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[contract(Windows.Foundation.UniversalApiContract, 10.0)] interface Windows.System.IUserChangedEventArgs2;
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}
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}
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}
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