wined3d: Put the SRG read capability check in its own function.
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4e66c9c990
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32a32d82c4
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@ -1940,6 +1940,35 @@ static BOOL CheckRenderTargetCapability(WINED3DFORMAT AdapterFormat, WINED3DFORM
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return FALSE;
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}
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static BOOL CheckSrgbReadCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
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{
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/* Check for supported sRGB formats (Texture loading and framebuffer) */
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if(!GL_SUPPORT(EXT_TEXTURE_SRGB)) {
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TRACE_(d3d_caps)("[FAILED] GL_EXT_texture_sRGB not supported\n");
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return FALSE;
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}
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switch (CheckFormat) {
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case WINED3DFMT_A8R8G8B8:
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case WINED3DFMT_X8R8G8B8:
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case WINED3DFMT_A4R4G4B4:
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case WINED3DFMT_L8:
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case WINED3DFMT_A8L8:
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case WINED3DFMT_DXT1:
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case WINED3DFMT_DXT2:
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case WINED3DFMT_DXT3:
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case WINED3DFMT_DXT4:
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case WINED3DFMT_DXT5:
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TRACE_(d3d_caps)("[OK]\n");
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return TRUE;
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default:
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TRACE_(d3d_caps)("[FAILED] Gamma texture format %s not supported.\n", debug_d3dformat(CheckFormat));
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return FALSE;
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}
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return FALSE;
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}
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/* Check if a texture format is supported on the given adapter */
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static BOOL CheckTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
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{
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@ -2199,6 +2228,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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return WINED3DERR_NOTAVAILABLE;
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}
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}
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/* Check QUERY_SRGBREAD support */
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if(Usage & WINED3DUSAGE_QUERY_SRGBREAD) {
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if(CheckSrgbReadCapability(Adapter, CheckFormat)) {
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UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD;
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} else {
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TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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}
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}
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}
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} else if(RType == WINED3DRTYPE_SURFACE) {
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@ -2261,6 +2300,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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return WINED3DERR_NOTAVAILABLE;
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}
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}
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/* Check QUERY_SRGBREAD support */
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if(Usage & WINED3DUSAGE_QUERY_SRGBREAD) {
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if(CheckSrgbReadCapability(Adapter, CheckFormat)) {
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UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD;
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} else {
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TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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}
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} else if(CheckDepthStencilCapability(Adapter, AdapterFormat, CheckFormat)) {
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if(Usage & WINED3DUSAGE_DEPTHSTENCIL)
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UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL;
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@ -2272,6 +2321,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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/* Check QUERY_SRGBREAD support */
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if(Usage & WINED3DUSAGE_QUERY_SRGBREAD) {
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if(CheckSrgbReadCapability(Adapter, CheckFormat)) {
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UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD;
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} else {
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TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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}
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}
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/* Filter formats that need conversion; For one part, this conversion is unimplemented,
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@ -2346,32 +2405,6 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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}
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}
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/* Check for supported sRGB formats (Texture loading and framebuffer) */
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if (Usage & WINED3DUSAGE_QUERY_SRGBREAD) {
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if(!GL_SUPPORT(EXT_TEXTURE_SRGB)) {
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TRACE_(d3d_caps)("[FAILED] GL_EXT_texture_sRGB not supported\n");
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}
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switch (CheckFormat) {
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case WINED3DFMT_A8R8G8B8:
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case WINED3DFMT_X8R8G8B8:
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case WINED3DFMT_A4R4G4B4:
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case WINED3DFMT_L8:
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case WINED3DFMT_A8L8:
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case WINED3DFMT_DXT1:
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case WINED3DFMT_DXT2:
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case WINED3DFMT_DXT3:
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case WINED3DFMT_DXT4:
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case WINED3DFMT_DXT5:
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TRACE_(d3d_caps)("[OK]\n");
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break; /* Continue with checking other flags */
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default:
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TRACE_(d3d_caps)("[FAILED] Gamma texture format %s not supported.\n", debug_d3dformat(CheckFormat));
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return WINED3DERR_NOTAVAILABLE;
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}
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}
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/* This format is nothing special and it is supported perfectly.
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* However, ati and nvidia driver on windows do not mark this format as
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* supported (tested with the dxCapsViewer) and pretending to
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