d3dx9: Add adjacency generation for D3DXCreateCylinder().
Signed-off-by: Gediminas Jakutis <gediminas@varciai.lt> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4986,12 +4986,6 @@ HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1
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return D3DERR_INVALIDCALL;
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}
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if (adjacency)
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{
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FIXME("Case of adjacency != NULL not implemented.\n");
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return E_NOTIMPL;
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}
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number_of_vertices = 2 + (slices * (3 + stacks));
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number_of_faces = 2 * slices + stacks * (2 * slices);
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@ -5143,6 +5137,23 @@ HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1
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free_sincos_table(&theta);
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cylinder->lpVtbl->UnlockIndexBuffer(cylinder);
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cylinder->lpVtbl->UnlockVertexBuffer(cylinder);
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if (adjacency)
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{
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if (FAILED(hr = D3DXCreateBuffer(number_of_faces * sizeof(DWORD) * 3, adjacency)))
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{
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cylinder->lpVtbl->Release(cylinder);
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return hr;
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}
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if (FAILED(hr = cylinder->lpVtbl->GenerateAdjacency(cylinder, 0.0f, (*adjacency)->lpVtbl->GetBufferPointer(*adjacency))))
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{
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(*adjacency)->lpVtbl->Release(*adjacency);
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cylinder->lpVtbl->Release(cylinder);
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return hr;
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}
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}
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*mesh = cylinder;
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return D3D_OK;
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