dmsynth: Cleanup IDirectMusicSynth8 creation helper.
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@ -575,31 +575,37 @@ static const IKsControlVtbl DMSynthImpl_IKsControl_Vtbl = {
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};
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/* for ClassFactory */
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HRESULT WINAPI DMUSIC_CreateDirectMusicSynthImpl (LPCGUID lpcGUID, LPVOID* ppobj, LPUNKNOWN pUnkOuter)
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HRESULT WINAPI DMUSIC_CreateDirectMusicSynthImpl(REFIID riid, void **ppobj, IUnknown *outer)
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{
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IDirectMusicSynth8Impl *obj;
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static const WCHAR descrW[] = {'M','i','c','r','o','s','o','f','t',' ',
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'S','y','n','t','h','e','s','i','z','e','r',0};
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IDirectMusicSynth8Impl *obj;
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HRESULT hr;
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TRACE("(%p,%p,%p)\n", lpcGUID, ppobj, pUnkOuter);
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obj = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectMusicSynth8Impl));
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if (NULL == obj) {
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*ppobj = NULL;
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return E_OUTOFMEMORY;
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}
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obj->IDirectMusicSynth8_iface.lpVtbl = &DirectMusicSynth8_Vtbl;
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obj->IKsControl_iface.lpVtbl = &DMSynthImpl_IKsControl_Vtbl;
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obj->ref = 0;
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/* fill in caps */
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obj->pCaps.dwSize = sizeof(DMUS_PORTCAPS);
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obj->pCaps.dwFlags = DMUS_PC_DLS | DMUS_PC_SOFTWARESYNTH | DMUS_PC_DIRECTSOUND | DMUS_PC_DLS2 | DMUS_PC_AUDIOPATH | DMUS_PC_WAVE;
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obj->pCaps.guidPort = CLSID_DirectMusicSynth;
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obj->pCaps.dwClass = DMUS_PC_OUTPUTCLASS;
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obj->pCaps.dwType = DMUS_PORT_USER_MODE_SYNTH;
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obj->pCaps.dwMemorySize = DMUS_PC_SYSTEMMEMORY;
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obj->pCaps.dwMaxChannelGroups = 1000;
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obj->pCaps.dwMaxVoices = 1000;
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obj->pCaps.dwMaxAudioChannels = 2;
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obj->pCaps.dwEffectFlags = DMUS_EFFECT_REVERB;
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MultiByteToWideChar (CP_ACP, 0, "Microsoft Synthesizer", -1, obj->pCaps.wszDescription, sizeof(obj->pCaps.wszDescription)/sizeof(WCHAR));
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TRACE("(%s, %p, %p)\n", debugstr_guid(riid), ppobj, outer);
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return IDirectMusicSynth8Impl_QueryInterface ((LPDIRECTMUSICSYNTH8)obj, lpcGUID, ppobj);
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obj = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*obj));
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if (NULL == obj) {
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*ppobj = NULL;
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return E_OUTOFMEMORY;
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}
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obj->IDirectMusicSynth8_iface.lpVtbl = &DirectMusicSynth8_Vtbl;
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obj->IKsControl_iface.lpVtbl = &DMSynthImpl_IKsControl_Vtbl;
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obj->ref = 1;
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/* fill in caps */
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obj->pCaps.dwSize = sizeof(DMUS_PORTCAPS);
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obj->pCaps.dwFlags = DMUS_PC_DLS | DMUS_PC_SOFTWARESYNTH | DMUS_PC_DIRECTSOUND | DMUS_PC_DLS2 | DMUS_PC_AUDIOPATH | DMUS_PC_WAVE;
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obj->pCaps.guidPort = CLSID_DirectMusicSynth;
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obj->pCaps.dwClass = DMUS_PC_OUTPUTCLASS;
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obj->pCaps.dwType = DMUS_PORT_USER_MODE_SYNTH;
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obj->pCaps.dwMemorySize = DMUS_PC_SYSTEMMEMORY;
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obj->pCaps.dwMaxChannelGroups = 1000;
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obj->pCaps.dwMaxVoices = 1000;
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obj->pCaps.dwMaxAudioChannels = 2;
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obj->pCaps.dwEffectFlags = DMUS_EFFECT_REVERB;
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strcpyW(obj->pCaps.wszDescription, descrW);
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hr = IDirectMusicSynth8_QueryInterface(&obj->IDirectMusicSynth8_iface, riid, ppobj);
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IDirectMusicSynth8_Release(&obj->IDirectMusicSynth8_iface);
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return hr;
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}
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