d3d9/tests: Use a separate device for clear_test().
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@ -470,7 +470,7 @@ static void lighting_test(IDirect3DDevice9 *device)
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ok(hr == D3D_OK, "IDirect3DDevice9_SetMaterial returned %08x\n", hr);
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}
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static void clear_test(IDirect3DDevice9 *device)
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static void clear_test(void)
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{
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/* Tests the correctness of clearing parameters */
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HRESULT hr;
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@ -481,6 +481,20 @@ static void clear_test(IDirect3DDevice9 *device)
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RECT scissor;
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DWORD oldColorWrite;
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BOOL invalid_clear_failed = FALSE;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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ULONG refcount;
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HWND window;
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
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@ -717,6 +731,12 @@ static void clear_test(IDirect3DDevice9 *device)
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"Clear with count = 1, rect = NULL has color %08x\n", color);
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IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void color_fill_test(void)
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@ -16747,11 +16767,11 @@ START_TEST(visual)
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depth_clamp_test(device_ptr);
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stretchrect_test(device_ptr);
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lighting_test(device_ptr);
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clear_test(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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clear_test();
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color_fill_test();
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fog_test();
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test_cube_wrap();
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