gdi32: Fix a memory leak.
Signed-off-by: Haoyang Chen <chenhaoyang@uniontech.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit 4b9c4e4201
)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
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@ -1538,9 +1538,10 @@ static UINT parse_aa_pattern( FcPattern *pattern )
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static FcPattern *create_family_pattern( const char *name, FcPattern **cached )
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static FcPattern *create_family_pattern( const char *name, FcPattern **cached )
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{
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{
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FcPattern *ret = NULL, *tmp, *pattern = pFcPatternCreate();
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FcPattern *ret = NULL, *tmp, *pattern;
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FcResult result;
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FcResult result;
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if (*cached) return *cached;
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if (*cached) return *cached;
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pattern = pFcPatternCreate();
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pFcPatternAddString( pattern, FC_FAMILY, (const FcChar8 *)name );
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pFcPatternAddString( pattern, FC_FAMILY, (const FcChar8 *)name );
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pFcPatternAddString( pattern, FC_NAMELANG, (const FcChar8 *)"en-us" );
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pFcPatternAddString( pattern, FC_NAMELANG, (const FcChar8 *)"en-us" );
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pFcPatternAddString( pattern, FC_PRGNAME, (const FcChar8 *)"wine" );
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pFcPatternAddString( pattern, FC_PRGNAME, (const FcChar8 *)"wine" );
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