d3dx9: Avoid LPDIRECT3DTEXTURE9.

This commit is contained in:
Henri Verbeet 2012-10-24 21:23:39 +02:00 committed by Alexandre Julliard
parent 9b19d75519
commit 3280939563
4 changed files with 96 additions and 244 deletions

View File

@ -508,46 +508,27 @@ HRESULT WINAPI D3DXCheckVolumeTextureRequirements(LPDIRECT3DDEVICE9 device,
return hr;
}
HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
LPDIRECT3DTEXTURE9 *ppTexture)
HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height,
UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture)
{
HRESULT hr;
TRACE("(%p, %u, %u, %u, %x, %x, %x, %p)\n", pDevice, width, height, miplevels, usage, format,
pool, ppTexture);
TRACE("device %p, width %u, height %u, miplevels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
device, width, height, miplevels, usage, format, pool, texture);
if (!pDevice || !ppTexture)
if (!device || !texture)
return D3DERR_INVALIDCALL;
hr = D3DXCheckTextureRequirements(pDevice, &width, &height, &miplevels, usage, &format, pool);
if (FAILED(hr))
if (FAILED(hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool)))
return hr;
return IDirect3DDevice9_CreateTexture(pDevice, width, height, miplevels, usage, format, pool, ppTexture, NULL);
return IDirect3DDevice9_CreateTexture(device, width, height, miplevels, usage, format, pool, texture, NULL);
}
HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatasize,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO* srcinfo,
PALETTEENTRY* palette,
LPDIRECT3DTEXTURE9* texture)
HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
{
IDirect3DTexture9 **texptr;
IDirect3DTexture9 *buftex;
@ -711,10 +692,8 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
return D3D_OK;
}
HRESULT WINAPI D3DXCreateTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatasize,
LPDIRECT3DTEXTURE9 *texture)
HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device,
const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture)
{
TRACE("(%p, %p, %d, %p)\n", device, srcdata, srcdatasize, texture);
@ -722,20 +701,10 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateTextureFromFileExW(LPDIRECT3DDEVICE9 device,
LPCWSTR srcfile,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture)
HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
{
HRESULT hr;
DWORD size;
@ -760,20 +729,10 @@ HRESULT WINAPI D3DXCreateTextureFromFileExW(LPDIRECT3DDEVICE9 device,
return hr;
}
HRESULT WINAPI D3DXCreateTextureFromFileExA(LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture)
HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
{
LPWSTR widename;
HRESULT hr;
@ -798,9 +757,8 @@ HRESULT WINAPI D3DXCreateTextureFromFileExA(LPDIRECT3DDEVICE9 device,
return hr;
}
HRESULT WINAPI D3DXCreateTextureFromFileA(LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
LPDIRECT3DTEXTURE9 *texture)
HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device,
const char *srcfile, struct IDirect3DTexture9 **texture)
{
TRACE("(%p, %s, %p)\n", device, debugstr_a(srcfile), texture);
@ -808,9 +766,8 @@ HRESULT WINAPI D3DXCreateTextureFromFileA(LPDIRECT3DDEVICE9 device,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateTextureFromFileW(LPDIRECT3DDEVICE9 device,
LPCWSTR srcfile,
LPDIRECT3DTEXTURE9 *texture)
HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device,
const WCHAR *srcfile, struct IDirect3DTexture9 **texture)
{
TRACE("(%p, %s, %p)\n", device, debugstr_w(srcfile), texture);
@ -819,10 +776,8 @@ HRESULT WINAPI D3DXCreateTextureFromFileW(LPDIRECT3DDEVICE9 device,
}
HRESULT WINAPI D3DXCreateTextureFromResourceA(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCSTR resource,
LPDIRECT3DTEXTURE9 *texture)
HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device,
HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture)
{
TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));
@ -830,10 +785,8 @@ HRESULT WINAPI D3DXCreateTextureFromResourceA(LPDIRECT3DDEVICE9 device,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateTextureFromResourceW(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCWSTR resource,
LPDIRECT3DTEXTURE9 *texture)
HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device,
HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture)
{
TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));
@ -841,21 +794,10 @@ HRESULT WINAPI D3DXCreateTextureFromResourceW(LPDIRECT3DDEVICE9 device,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateTextureFromResourceExA(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCSTR resource,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture)
HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
{
HRSRC resinfo;
@ -895,21 +837,10 @@ HRESULT WINAPI D3DXCreateTextureFromResourceExA(LPDIRECT3DDEVICE9 device,
return D3DXERR_INVALIDDATA;
}
HRESULT WINAPI D3DXCreateTextureFromResourceExW(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCWSTR resource,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture)
HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const WCHAR *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
{
HRSRC resinfo;
@ -1304,9 +1235,7 @@ HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(IDirect3DDevice9 *devic
return D3D_OK;
}
HRESULT WINAPI D3DXFillTexture(LPDIRECT3DTEXTURE9 texture,
LPD3DXFILL2D function,
LPVOID funcdata)
HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *funcdata)
{
DWORD miplevels;
DWORD m, i, x, y, c, v;

View File

@ -138,7 +138,8 @@ DECLARE_INTERFACE_(ID3DXFont, IUnknown)
STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *metrics) PURE;
STDMETHOD_(HDC, GetDC)(THIS) PURE;
STDMETHOD(GetGlyphData)(THIS_ UINT glyph, LPDIRECT3DTEXTURE9 *texture, RECT *blackbox, POINT *cellinc) PURE;
STDMETHOD(GetGlyphData)(THIS_ UINT glyph, struct IDirect3DTexture9 **texture,
RECT *blackbox, POINT *cellinc) PURE;
STDMETHOD(PreloadCharacters)(THIS_ UINT first, UINT last) PURE;
STDMETHOD(PreloadGlyphs)(THIS_ UINT first, UINT last) PURE;
@ -304,9 +305,9 @@ DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown)
STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC *desc) PURE;
STDMETHOD(BeginCube)(THIS_ struct IDirect3DCubeTexture9 *cubetex) PURE;
STDMETHOD(BeginSphere)(THIS_ LPDIRECT3DTEXTURE9 tex) PURE;
STDMETHOD(BeginHemisphere)(THIS_ LPDIRECT3DTEXTURE9 texzpos, LPDIRECT3DTEXTURE9 texzneg) PURE;
STDMETHOD(BeginParabolic)(THIS_ LPDIRECT3DTEXTURE9 texzpos, LPDIRECT3DTEXTURE9 texzneg) PURE;
STDMETHOD(BeginSphere)(THIS_ struct IDirect3DTexture9 *tex) PURE;
STDMETHOD(BeginHemisphere)(THIS_ struct IDirect3DTexture9 *texzpos, struct IDirect3DTexture9 *texzneg) PURE;
STDMETHOD(BeginParabolic)(THIS_ struct IDirect3DTexture9 *texzpos, struct IDirect3DTexture9 *texzneg) PURE;
STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES face, DWORD mipfilter) PURE;
STDMETHOD(End)(THIS_ DWORD mipfilter) PURE;
@ -420,7 +421,8 @@ DECLARE_INTERFACE_(ID3DXSprite, IUnknown)
STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) PURE;
STDMETHOD(Begin)(THIS_ DWORD flags) PURE;
STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 texture, CONST RECT *rect, CONST D3DXVECTOR3 *center, CONST D3DXVECTOR3 *position, D3DCOLOR color) PURE;
STDMETHOD(Draw)(THIS_ struct IDirect3DTexture9 *texture, const RECT *rect,
const D3DXVECTOR3 *center, const D3DXVECTOR3 *position, D3DCOLOR color) PURE;
STDMETHOD(Flush)(THIS) PURE;
STDMETHOD(End)(THIS) PURE;

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@ -558,7 +558,7 @@ DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown)
STDMETHOD(ReleaseGH)(THIS) PURE;
STDMETHOD(EvalGH)(THIS) PURE;
STDMETHOD(ExtractTexture)(THIS_ UINT channel, UINT start_coefficient,
UINT num_coefficients, LPDIRECT3DTEXTURE9 texture) PURE;
UINT num_coefficients, struct IDirect3DTexture9 *texture) PURE;
STDMETHOD(ExtractToMesh)(THIS_ UINT num_coefficients, D3DDECLUSAGE usage,
UINT usage_index_start, LPD3DXMESH scene) PURE;
};
@ -584,7 +584,7 @@ DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown)
STDMETHOD(ExtractBasis)(THIS_ UINT cluster, FLOAT *cluster_basis) PURE;
STDMETHOD(ExtractClusterIDs)(THIS_ UINT *cluster_ids) PURE;
STDMETHOD(ExtractPCA)(THIS_ UINT start_pca, UINT num_extract, FLOAT *pca_coefficients) PURE;
STDMETHOD(ExtractTexture)(THIS_ UINT start_pca, UINT num_pca, LPDIRECT3DTEXTURE9 texture) PURE;
STDMETHOD(ExtractTexture)(THIS_ UINT start_pca, UINT num_pca, struct IDirect3DTexture9 *texture) PURE;
STDMETHOD(ExtractToMesh)(THIS_ UINT num_pca, D3DDECLUSAGE usage, UINT usage_index_start, LPD3DXMESH scene) PURE;
};
#undef INTERFACE
@ -601,10 +601,10 @@ DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown)
STDMETHOD_(UINT, GetHeight)(THIS) PURE;
STDMETHOD(ApplyGuttersFloat)(THIS_ FLOAT *data_in, UINT num_coeffs, UINT width, UINT height) PURE;
STDMETHOD(ApplyGuttersTex)(THIS_ LPDIRECT3DTEXTURE9 texture) PURE;
STDMETHOD(ApplyGuttersTex)(THIS_ struct IDirect3DTexture9 *texture) PURE;
STDMETHOD(ApplyGuttersPRT)(THIS_ LPD3DXPRTBUFFER buffer) PURE;
STDMETHOD(ResampleTex)(THIS_ LPDIRECT3DTEXTURE9 texture_in, LPD3DXMESH mesh_in,
D3DDECLUSAGE usage, UINT usage_index, LPDIRECT3DTEXTURE9 texture_out) PURE;
STDMETHOD(ResampleTex)(THIS_ struct IDirect3DTexture9 *texture_in, struct ID3DXMesh *mesh_in,
D3DDECLUSAGE usage, UINT usage_index, struct IDirect3DTexture9 *texture_out) PURE;
STDMETHOD(GetFaceMap)(THIS_ UINT *face_data) PURE;
STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE;
STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
@ -627,10 +627,10 @@ DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown)
STDMETHOD(SetMeshMaterials)(THIS_ CONST D3DXSHMATERIAL **materials, UINT num_meshes,
UINT num_channels, BOOL set_albedo, FLOAT length_scale) PURE;
STDMETHOD(SetPerVertexAlbedo)(THIS_ CONST VOID *data_in, UINT num_channels, UINT stride) PURE;
STDMETHOD(SetPerTexelAlbedo)(THIS_ LPDIRECT3DTEXTURE9 albedo_texture, UINT num_channels,
LPD3DXTEXTUREGUTTERHELPER gh) PURE;
STDMETHOD(SetPerTexelAlbedo)(THIS_ struct IDirect3DTexture9 *albedo_texture,
UINT num_channels, struct ID3DXTextureGutterHelper *gh) PURE;
STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *vert_colors, UINT num_verts) PURE;
STDMETHOD(SetPerTexelNormals)(THIS_ LPDIRECT3DTEXTURE9 normal_texture) PURE;
STDMETHOD(SetPerTexelNormals)(THIS_ struct IDirect3DTexture9 *normal_texture) PURE;
STDMETHOD(ExtractPerVertexAlbedo)(THIS_ LPD3DXMESH mesh, D3DDECLUSAGE usage, UINT num_channels) PURE;
STDMETHOD(ResampleBuffer)(THIS_ LPD3DXPRTBUFFER buffer_in, LPD3DXPRTBUFFER buffer_out) PURE;
STDMETHOD(GetAdaptedMesh)(THIS_ LPDIRECT3DDEVICE9 device, UINT *face_remap,
@ -729,7 +729,8 @@ HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DX
HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(LPD3DXMESH, DWORD, FLOAT *, UINT, UINT, UINT, UINT, DWORD, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *);
HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal(LPD3DXMESH, CONST FLOAT *, UINT, UINT, DWORD, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *);
HRESULT WINAPI D3DXComputeIMTFromSignal(LPD3DXMESH, DWORD, UINT, FLOAT, DWORD, LPD3DXIMTSIGNALCALLBACK, VOID *, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *);
HRESULT WINAPI D3DXComputeIMTFromTexture(LPD3DXMESH, LPDIRECT3DTEXTURE9, DWORD, DWORD, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *);
HRESULT WINAPI D3DXComputeIMTFromTexture(struct ID3DXMesh *mesh, struct IDirect3DTexture9 *texture,
DWORD texture_idx, DWORD options, LPD3DXUVATLASCB cb, void *ctx, struct ID3DXBuffer **out);
HRESULT WINAPI D3DXComputeNormals(LPD3DXBASEMESH, CONST DWORD *);
HRESULT WINAPI D3DXComputeTangentFrameEx(LPD3DXMESH, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, CONST DWORD *, FLOAT, FLOAT, FLOAT, LPD3DXMESH *, LPD3DXBUFFER *);
HRESULT WINAPI D3DXComputeTangent(LPD3DXMESH, DWORD, DWORD, DWORD, DWORD, CONST DWORD *);

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@ -298,26 +298,17 @@ HRESULT WINAPI D3DXCheckVolumeTextureRequirements(LPDIRECT3DDEVICE9 device,
D3DFORMAT *format,
D3DPOOL pool);
HRESULT WINAPI D3DXCreateTexture( LPDIRECT3DDEVICE9 device,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
LPDIRECT3DTEXTURE9 *texture);
HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height,
UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture);
HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size,
UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **cube);
HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth,
UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **volume);
HRESULT WINAPI D3DXCreateTextureFromFileA( LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
LPDIRECT3DTEXTURE9 *texture);
HRESULT WINAPI D3DXCreateTextureFromFileW( LPDIRECT3DDEVICE9 device,
LPCWSTR srcfile,
LPDIRECT3DTEXTURE9 *texture);
HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device,
const char *srcfile, struct IDirect3DTexture9 **texture);
HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device,
const WCHAR *srcfile, struct IDirect3DTexture9 **texture);
#define D3DXCreateTextureFromFile WINELIB_NAME_AW(D3DXCreateTextureFromFile)
HRESULT WINAPI D3DXCreateCubeTextureFromFileA(struct IDirect3DDevice9 *device,
@ -332,15 +323,10 @@ HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(struct IDirect3DDevice9 *device,
const WCHAR *srcfile, struct IDirect3DVolumeTexture9 **volume);
#define D3DXCreateVolumeTextureFromFile WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFile)
HRESULT WINAPI D3DXCreateTextureFromResourceA( LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCSTR resource,
LPDIRECT3DTEXTURE9 *texture);
HRESULT WINAPI D3DXCreateTextureFromResourceW( LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCWSTR resource,
LPDIRECT3DTEXTURE9 *texture);
HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device,
HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture);
HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device,
HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture);
#define D3DXCreateTextureFromResource WINELIB_NAME_AW(D3DXCreateTextureFromResource)
HRESULT WINAPI D3DXCreateCubeTextureFromResourceA(struct IDirect3DDevice9 *device,
@ -355,35 +341,14 @@ HRESULT WINAPI D3DXCreateVolumeTextureFromResourceW(struct IDirect3DDevice9 *dev
HMODULE srcmodule, const WCHAR *resource, struct IDirect3DVolumeTexture9 **volume);
#define D3DXCreateVolumeTextureFromResource WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResource)
HRESULT WINAPI D3DXCreateTextureFromFileExA( LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture);
HRESULT WINAPI D3DXCreateTextureFromFileExW( LPDIRECT3DDEVICE9 device,
LPCWSTR srcfile,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture);
HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
#define D3DXCreateTextureFromFileEx WINELIB_NAME_AW(D3DXCreateTextureFromFileEx)
HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
@ -406,37 +371,14 @@ HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(struct IDirect3DDevice9 *devic
PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
#define D3DXCreateVolumeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFileEx)
HRESULT WINAPI D3DXCreateTextureFromResourceExA( LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCSTR resource,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture);
HRESULT WINAPI D3DXCreateTextureFromResourceExW( LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCWSTR resource,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture);
HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const WCHAR *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
#define D3DXCreateTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateTextureFromResourceEx)
HRESULT WINAPI D3DXCreateCubeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
@ -459,30 +401,17 @@ HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExW(struct IDirect3DDevice9 *d
PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
#define D3DXCreateVolumeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResourceEx)
HRESULT WINAPI D3DXCreateTextureFromFileInMemory( LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatasize,
LPDIRECT3DTEXTURE9* texture);
HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device,
const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture);
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
const void *srcdata, UINT srcdatasize, struct IDirect3DCubeTexture9 **cube);
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
const void *srcdata, UINT srcdatasize, struct IDirect3DVolumeTexture9 **volume);
HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx( LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatasize,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture);
HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
UINT srcdatasize, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
@ -516,28 +445,19 @@ HRESULT WINAPI D3DXFilterTexture( LPDIRECT3DBASETEXTURE9 texture,
#define D3DXFilterCubeTexture D3DXFilterTexture
#define D3DXFilterVolumeTexture D3DXFilterTexture
HRESULT WINAPI D3DXFillTexture( LPDIRECT3DTEXTURE9 texture,
LPD3DXFILL2D function,
LPVOID data);
HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *data);
HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *cube, LPD3DXFILL3D function, void *data);
HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *volume, LPD3DXFILL3D function, void *data);
HRESULT WINAPI D3DXFillTextureTX( LPDIRECT3DTEXTURE9 texture,
CONST DWORD *function,
CONST D3DXVECTOR4 *constants,
UINT numconstants);
HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, const DWORD *function,
const D3DXVECTOR4 *constants, UINT numconstants);
HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *cube, const DWORD *function,
const D3DXVECTOR4 *constants, UINT numconstants);
HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *volume, const DWORD *function,
const D3DXVECTOR4 *constants, UINT numconstants);
HRESULT WINAPI D3DXComputeNormalMap( LPDIRECT3DTEXTURE9 texture,
LPDIRECT3DTEXTURE9 srctexture,
CONST PALETTEENTRY *srcpalette,
DWORD flags,
DWORD channel,
FLOAT amplitude);
HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9 *srctexture,
const PALETTEENTRY *srcpalette, DWORD flags, DWORD channel, float amplitude);
#ifdef __cplusplus
}