ntdll: Fix heap management for 64-bit.
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e81d453f63
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324a803532
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@ -49,10 +49,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(heap);
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* better compatibility with NT.
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*/
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/* FIXME: use SIZE_T for 'size' structure members, but we need to make sure
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* that there is no unaligned accesses to structure fields.
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*/
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typedef struct tagARENA_INUSE
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{
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DWORD size; /* Block size; must be the first field */
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@ -90,17 +86,19 @@ typedef struct
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#define ARENA_INUSE_FILLER 0x55
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#define ARENA_FREE_FILLER 0xaa
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#define ALIGNMENT 8 /* everything is aligned on 8 byte boundaries */
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/* everything is aligned on 8 byte boundaries (16 for Win64) */
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#define ALIGNMENT (2*sizeof(void*))
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#define LARGE_ALIGNMENT 16 /* large blocks have stricter alignment */
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#define ARENA_OFFSET (ALIGNMENT - sizeof(ARENA_INUSE))
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#define ROUND_SIZE(size) (((size) + ALIGNMENT - 1) & ~(ALIGNMENT-1))
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#define ROUND_SIZE(size) ((((size) + ALIGNMENT - 1) & ~(ALIGNMENT-1)) + ARENA_OFFSET)
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#define QUIET 1 /* Suppress messages */
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#define NOISY 0 /* Report all errors */
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/* minimum data size (without arenas) of an allocated block */
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/* make sure that it's larger than a free list entry */
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#define HEAP_MIN_DATA_SIZE (2 * sizeof(struct list))
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#define HEAP_MIN_DATA_SIZE ROUND_SIZE(2 * sizeof(struct list))
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/* minimum size that must remain to shrink an allocated block */
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#define HEAP_MIN_SHRINK_SIZE (HEAP_MIN_DATA_SIZE+sizeof(ARENA_FREE))
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/* minimum size to start allocating large blocks */
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@ -113,9 +111,10 @@ static const SIZE_T HEAP_freeListSizes[] =
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};
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#define HEAP_NB_FREE_LISTS (sizeof(HEAP_freeListSizes)/sizeof(HEAP_freeListSizes[0]))
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typedef struct
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typedef union
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{
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ARENA_FREE arena;
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void *alignment[4];
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} FREE_LIST_ENTRY;
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struct tagHEAP;
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@ -771,6 +770,7 @@ static SUBHEAP *HEAP_CreateSubHeap( HEAP *heap, LPVOID address, DWORD flags,
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totalSize = (totalSize + 0xffff) & 0xffff0000;
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commitSize = (commitSize + 0xffff) & 0xffff0000;
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if (!commitSize) commitSize = 0x10000;
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totalSize = min( totalSize, 0xffff0000 ); /* don't allow a heap larger than 4Gb */
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if (totalSize < commitSize) totalSize = commitSize;
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if (flags & HEAP_SHARED) commitSize = totalSize; /* always commit everything in a shared heap */
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@ -960,7 +960,7 @@ static BOOL HEAP_ValidateFreeArena( SUBHEAP *subheap, ARENA_FREE *pArena )
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char *heapEnd = (char *)subheap->base + subheap->size;
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/* Check for unaligned pointers */
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if ( (ULONG_PTR)pArena % ALIGNMENT != 0 )
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if ((ULONG_PTR)pArena % ALIGNMENT != ARENA_OFFSET)
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{
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ERR("Heap %p: unaligned arena pointer %p\n", subheap->heap, pArena );
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return FALSE;
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@ -1051,7 +1051,7 @@ static BOOL HEAP_ValidateInUseArena( const SUBHEAP *subheap, const ARENA_INUSE *
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const char *heapEnd = (const char *)subheap->base + subheap->size;
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/* Check for unaligned pointers */
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if ( (ULONG_PTR)pArena % ALIGNMENT != 0 )
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if ((ULONG_PTR)pArena % ALIGNMENT != ARENA_OFFSET)
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{
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if ( quiet == NOISY )
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{
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@ -1262,7 +1262,7 @@ HANDLE WINAPI RtlCreateHeap( ULONG flags, PVOID addr, SIZE_T totalSize, SIZE_T c
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processHeap = subheap->heap; /* assume the first heap we create is the process main heap */
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list_init( &processHeap->entry );
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/* make sure structure alignment is correct */
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assert( (ULONG_PTR)processHeap->freeList % ALIGNMENT == 0 );
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assert( (ULONG_PTR)processHeap->freeList % ALIGNMENT == ARENA_OFFSET );
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assert( sizeof(ARENA_LARGE) % LARGE_ALIGNMENT == 0 );
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}
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