wined3d: Reduce the number of checkGLcall's in tex_coordindex() a bit.
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61cd872fa7
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3234a4af2d
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@ -3127,14 +3127,13 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
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glDisable(GL_TEXTURE_GEN_T);
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glDisable(GL_TEXTURE_GEN_T);
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glDisable(GL_TEXTURE_GEN_R);
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glDisable(GL_TEXTURE_GEN_R);
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glDisable(GL_TEXTURE_GEN_Q);
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glDisable(GL_TEXTURE_GEN_Q);
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checkGLcall("glDisable(GL_TEXTURE_GEN_S,T,R,Q)");
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checkGLcall("WINED3DTSS_TCI_PASSTHRU - Disable texgen.");
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break;
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break;
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case WINED3DTSS_TCI_CAMERASPACEPOSITION:
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case WINED3DTSS_TCI_CAMERASPACEPOSITION:
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/* CameraSpacePosition means use the vertex position, transformed to camera space,
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/* CameraSpacePosition means use the vertex position, transformed to camera space,
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* as the input texture coordinates for this stage's texture transformation. This
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* as the input texture coordinates for this stage's texture transformation. This
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* equates roughly to EYE_LINEAR */
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* equates roughly to EYE_LINEAR */
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TRACE("WINED3DTSS_TCI_CAMERASPACEPOSITION - Set eye plane\n");
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glPushMatrix();
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@ -3144,20 +3143,18 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
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glTexGenfv(GL_R, GL_EYE_PLANE, r_plane);
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glTexGenfv(GL_R, GL_EYE_PLANE, r_plane);
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glTexGenfv(GL_Q, GL_EYE_PLANE, q_plane);
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glTexGenfv(GL_Q, GL_EYE_PLANE, q_plane);
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glPopMatrix();
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glPopMatrix();
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checkGLcall("WINED3DTSS_TCI_CAMERASPACEPOSITION - Set eye plane.");
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TRACE("WINED3DTSS_TCI_CAMERASPACEPOSITION - Set GL_TEXTURE_GEN_x and GL_x, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR\n");
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glEnable(GL_TEXTURE_GEN_S);
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checkGLcall("glEnable(GL_TEXTURE_GEN_S)");
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glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
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glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
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checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
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glEnable(GL_TEXTURE_GEN_T);
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checkGLcall("glEnable(GL_TEXTURE_GEN_T)");
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glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
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glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
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checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
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glEnable(GL_TEXTURE_GEN_R);
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checkGLcall("glEnable(GL_TEXTURE_GEN_R)");
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glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
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glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
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checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
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checkGLcall("WINED3DTSS_TCI_CAMERASPACEPOSITION - Set texgen mode.");
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glEnable(GL_TEXTURE_GEN_S);
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glEnable(GL_TEXTURE_GEN_T);
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glEnable(GL_TEXTURE_GEN_R);
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checkGLcall("WINED3DTSS_TCI_CAMERASPACEPOSITION - Enable texgen.");
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break;
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break;
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case WINED3DTSS_TCI_CAMERASPACENORMAL:
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case WINED3DTSS_TCI_CAMERASPACENORMAL:
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@ -3169,8 +3166,6 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
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break;
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break;
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}
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}
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TRACE("WINED3DTSS_TCI_CAMERASPACENORMAL - Set eye plane\n");
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glPushMatrix();
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glLoadIdentity();
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glLoadIdentity();
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@ -3179,19 +3174,17 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
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glTexGenfv(GL_R, GL_EYE_PLANE, r_plane);
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glTexGenfv(GL_R, GL_EYE_PLANE, r_plane);
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glTexGenfv(GL_Q, GL_EYE_PLANE, q_plane);
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glTexGenfv(GL_Q, GL_EYE_PLANE, q_plane);
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glPopMatrix();
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glPopMatrix();
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checkGLcall("WINED3DTSS_TCI_CAMERASPACENORMAL - Set eye plane.");
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glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
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glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
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glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
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checkGLcall("WINED3DTSS_TCI_CAMERASPACENORMAL - Set texgen mode.");
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glEnable(GL_TEXTURE_GEN_S);
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glEnable(GL_TEXTURE_GEN_S);
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checkGLcall("glEnable(GL_TEXTURE_GEN_S)");
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glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
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checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
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glEnable(GL_TEXTURE_GEN_T);
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glEnable(GL_TEXTURE_GEN_T);
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checkGLcall("glEnable(GL_TEXTURE_GEN_T)");
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glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
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checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
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glEnable(GL_TEXTURE_GEN_R);
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glEnable(GL_TEXTURE_GEN_R);
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checkGLcall("glEnable(GL_TEXTURE_GEN_R)");
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checkGLcall("WINED3DTSS_TCI_CAMERASPACENORMAL - Enable texgen.");
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glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
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checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
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break;
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break;
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@ -3204,8 +3197,6 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
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break;
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break;
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}
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}
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TRACE("WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR - Set eye plane\n");
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glPushMatrix();
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glLoadIdentity();
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glLoadIdentity();
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@ -3214,28 +3205,29 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
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glTexGenfv(GL_R, GL_EYE_PLANE, r_plane);
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glTexGenfv(GL_R, GL_EYE_PLANE, r_plane);
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glTexGenfv(GL_Q, GL_EYE_PLANE, q_plane);
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glTexGenfv(GL_Q, GL_EYE_PLANE, q_plane);
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glPopMatrix();
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glPopMatrix();
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checkGLcall("WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR - Set eye plane.");
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glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
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glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
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glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
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checkGLcall("WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR - Set texgen mode.");
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glEnable(GL_TEXTURE_GEN_S);
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glEnable(GL_TEXTURE_GEN_S);
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checkGLcall("glEnable(GL_TEXTURE_GEN_S)");
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glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
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checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
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glEnable(GL_TEXTURE_GEN_T);
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glEnable(GL_TEXTURE_GEN_T);
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checkGLcall("glEnable(GL_TEXTURE_GEN_T)");
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glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
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checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
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glEnable(GL_TEXTURE_GEN_R);
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glEnable(GL_TEXTURE_GEN_R);
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checkGLcall("glEnable(GL_TEXTURE_GEN_R)");
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checkGLcall("WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR - Enable texgen.");
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glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
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checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
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break;
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break;
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default:
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default:
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FIXME("Unhandled WINED3DTSS_TEXCOORDINDEX %#x\n",
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stateblock->textureState[stage][WINED3DTSS_TEXCOORDINDEX]);
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glDisable(GL_TEXTURE_GEN_S);
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glDisable(GL_TEXTURE_GEN_S);
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glDisable(GL_TEXTURE_GEN_T);
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glDisable(GL_TEXTURE_GEN_T);
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glDisable(GL_TEXTURE_GEN_R);
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glDisable(GL_TEXTURE_GEN_R);
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glDisable(GL_TEXTURE_GEN_Q);
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glDisable(GL_TEXTURE_GEN_Q);
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FIXME("Unhandled WINED3DTSS_TEXCOORDINDEX %x\n", stateblock->textureState[stage][WINED3DTSS_TEXCOORDINDEX]);
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checkGLcall("Disable texgen.");
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break;
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break;
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}
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}
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