From 3234a4af2dee40b5f590f86d100fe8ddfac3b897 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 25 Mar 2009 10:12:26 +0100 Subject: [PATCH] wined3d: Reduce the number of checkGLcall's in tex_coordindex() a bit. --- dlls/wined3d/state.c | 62 +++++++++++++++++++------------------------- 1 file changed, 27 insertions(+), 35 deletions(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 2757c64d7dd..e17816b3fd0 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -3127,14 +3127,13 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine glDisable(GL_TEXTURE_GEN_T); glDisable(GL_TEXTURE_GEN_R); glDisable(GL_TEXTURE_GEN_Q); - checkGLcall("glDisable(GL_TEXTURE_GEN_S,T,R,Q)"); + checkGLcall("WINED3DTSS_TCI_PASSTHRU - Disable texgen."); break; case WINED3DTSS_TCI_CAMERASPACEPOSITION: /* CameraSpacePosition means use the vertex position, transformed to camera space, * as the input texture coordinates for this stage's texture transformation. This * equates roughly to EYE_LINEAR */ - TRACE("WINED3DTSS_TCI_CAMERASPACEPOSITION - Set eye plane\n"); glMatrixMode(GL_MODELVIEW); glPushMatrix(); @@ -3144,20 +3143,18 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine glTexGenfv(GL_R, GL_EYE_PLANE, r_plane); glTexGenfv(GL_Q, GL_EYE_PLANE, q_plane); glPopMatrix(); + checkGLcall("WINED3DTSS_TCI_CAMERASPACEPOSITION - Set eye plane."); - TRACE("WINED3DTSS_TCI_CAMERASPACEPOSITION - Set GL_TEXTURE_GEN_x and GL_x, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR\n"); - glEnable(GL_TEXTURE_GEN_S); - checkGLcall("glEnable(GL_TEXTURE_GEN_S)"); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); - checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)"); - glEnable(GL_TEXTURE_GEN_T); - checkGLcall("glEnable(GL_TEXTURE_GEN_T)"); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); - checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)"); - glEnable(GL_TEXTURE_GEN_R); - checkGLcall("glEnable(GL_TEXTURE_GEN_R)"); glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); - checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)"); + checkGLcall("WINED3DTSS_TCI_CAMERASPACEPOSITION - Set texgen mode."); + + glEnable(GL_TEXTURE_GEN_S); + glEnable(GL_TEXTURE_GEN_T); + glEnable(GL_TEXTURE_GEN_R); + checkGLcall("WINED3DTSS_TCI_CAMERASPACEPOSITION - Enable texgen."); + break; case WINED3DTSS_TCI_CAMERASPACENORMAL: @@ -3169,8 +3166,6 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine break; } - TRACE("WINED3DTSS_TCI_CAMERASPACENORMAL - Set eye plane\n"); - glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); @@ -3179,19 +3174,17 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine glTexGenfv(GL_R, GL_EYE_PLANE, r_plane); glTexGenfv(GL_Q, GL_EYE_PLANE, q_plane); glPopMatrix(); + checkGLcall("WINED3DTSS_TCI_CAMERASPACENORMAL - Set eye plane."); + + glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV); + glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV); + glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV); + checkGLcall("WINED3DTSS_TCI_CAMERASPACENORMAL - Set texgen mode."); glEnable(GL_TEXTURE_GEN_S); - checkGLcall("glEnable(GL_TEXTURE_GEN_S)"); - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV); - checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)"); glEnable(GL_TEXTURE_GEN_T); - checkGLcall("glEnable(GL_TEXTURE_GEN_T)"); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV); - checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)"); glEnable(GL_TEXTURE_GEN_R); - checkGLcall("glEnable(GL_TEXTURE_GEN_R)"); - glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV); - checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)"); + checkGLcall("WINED3DTSS_TCI_CAMERASPACENORMAL - Enable texgen."); break; @@ -3204,8 +3197,6 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine break; } - TRACE("WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR - Set eye plane\n"); - glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); @@ -3214,28 +3205,29 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine glTexGenfv(GL_R, GL_EYE_PLANE, r_plane); glTexGenfv(GL_Q, GL_EYE_PLANE, q_plane); glPopMatrix(); + checkGLcall("WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR - Set eye plane."); + + glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV); + glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV); + glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV); + checkGLcall("WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR - Set texgen mode."); glEnable(GL_TEXTURE_GEN_S); - checkGLcall("glEnable(GL_TEXTURE_GEN_S)"); - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV); - checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)"); glEnable(GL_TEXTURE_GEN_T); - checkGLcall("glEnable(GL_TEXTURE_GEN_T)"); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV); - checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)"); glEnable(GL_TEXTURE_GEN_R); - checkGLcall("glEnable(GL_TEXTURE_GEN_R)"); - glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV); - checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)"); + checkGLcall("WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR - Enable texgen."); break; default: + FIXME("Unhandled WINED3DTSS_TEXCOORDINDEX %#x\n", + stateblock->textureState[stage][WINED3DTSS_TEXCOORDINDEX]); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glDisable(GL_TEXTURE_GEN_R); glDisable(GL_TEXTURE_GEN_Q); - FIXME("Unhandled WINED3DTSS_TEXCOORDINDEX %x\n", stateblock->textureState[stage][WINED3DTSS_TEXCOORDINDEX]); + checkGLcall("Disable texgen."); + break; }