gdi32: Use NtGdiTransformPoints for LPtoDP.
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1155,6 +1155,15 @@ BOOL WINAPI DPtoLP( HDC hdc, POINT *points, INT count )
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return NtGdiTransformPoints( hdc, points, points, count, NtGdiDPtoLP );
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}
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/***********************************************************************
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* LPtoDP (GDI32.@)
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*/
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BOOL WINAPI LPtoDP( HDC hdc, POINT *points, INT count )
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{
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return NtGdiTransformPoints( hdc, points, points, count, NtGdiLPtoDP );
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}
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/***********************************************************************
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* GdiSetPixelFormat (GDI32.@)
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*/
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@ -345,6 +345,21 @@ BOOL WINAPI NtGdiTransformPoints( HDC hdc, const POINT *points_in, POINT *points
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switch (mode)
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{
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case NtGdiLPtoDP:
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for (i = 0; i < count; i++)
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{
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double x = points_in[i].x;
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double y = points_in[i].y;
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points_out[i].x = floor( x * dc->xformWorld2Vport.eM11 +
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y * dc->xformWorld2Vport.eM21 +
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dc->xformWorld2Vport.eDx + 0.5 );
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points_out[i].y = floor( x * dc->xformWorld2Vport.eM12 +
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y * dc->xformWorld2Vport.eM22 +
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dc->xformWorld2Vport.eDy + 0.5 );
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}
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ret = TRUE;
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break;
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case NtGdiDPtoLP:
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if (!dc->vport2WorldValid) break;
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for (i = 0; i < count; i++)
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@ -392,21 +407,6 @@ void lp_to_dp( DC *dc, POINT *points, INT count )
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}
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}
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/***********************************************************************
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* LPtoDP (GDI32.@)
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*/
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BOOL WINAPI LPtoDP( HDC hdc, POINT *points, INT count )
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{
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DC * dc = get_dc_ptr( hdc );
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if (!dc) return FALSE;
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lp_to_dp( dc, points, count );
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release_dc_ptr( dc );
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return TRUE;
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}
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/***********************************************************************
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* SetMapMode (GDI32.@)
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*/
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