wined3d: Recognize the SM4 ne opcode.
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@ -5238,6 +5238,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_MOVA */ shader_hw_mov,
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/* WINED3DSIH_MOVC */ NULL,
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/* WINED3DSIH_MUL */ shader_hw_map2gl,
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/* WINED3DSIH_NE */ NULL,
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/* WINED3DSIH_NOP */ shader_hw_nop,
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/* WINED3DSIH_NRM */ shader_hw_nrm,
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/* WINED3DSIH_PHASE */ shader_hw_nop,
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@ -2357,6 +2357,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
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case WINED3DSIH_IGE: op = "greaterThanEqual"; break;
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case WINED3DSIH_UGE: op = "greaterThanEqual"; break;
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case WINED3DSIH_LT: op = "lessThan"; break;
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case WINED3DSIH_NE: op = "notEqual"; break;
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default:
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op = "<unhandled operator>";
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ERR("Unhandled opcode %#x.\n", ins->handler_idx);
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@ -2375,6 +2376,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
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case WINED3DSIH_IGE: op = ">="; break;
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case WINED3DSIH_UGE: op = ">="; break;
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case WINED3DSIH_LT: op = "<"; break;
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case WINED3DSIH_NE: op = "!="; break;
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default:
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op = "<unhandled operator>";
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ERR("Unhandled opcode %#x.\n", ins->handler_idx);
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@ -6772,6 +6774,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_MOVA */ shader_glsl_mov,
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/* WINED3DSIH_MOVC */ shader_glsl_conditional_move,
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/* WINED3DSIH_MUL */ shader_glsl_binop,
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/* WINED3DSIH_NE */ shader_glsl_relop,
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/* WINED3DSIH_NOP */ shader_glsl_nop,
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/* WINED3DSIH_NRM */ shader_glsl_nrm,
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/* WINED3DSIH_PHASE */ shader_glsl_nop,
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@ -108,6 +108,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_MOVA */ "mova",
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/* WINED3DSIH_MOVC */ "movc",
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/* WINED3DSIH_MUL */ "mul",
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/* WINED3DSIH_NE */ "ne",
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/* WINED3DSIH_NOP */ "nop",
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/* WINED3DSIH_NRM */ "nrm",
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/* WINED3DSIH_PHASE */ "phase",
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@ -111,6 +111,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_MOV = 0x36,
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WINED3D_SM4_OP_MOVC = 0x37,
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WINED3D_SM4_OP_MUL = 0x38,
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WINED3D_SM4_OP_NE = 0x39,
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WINED3D_SM4_OP_RET = 0x3e,
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WINED3D_SM4_OP_ROUND_NI = 0x41,
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WINED3D_SM4_OP_RSQ = 0x44,
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@ -278,6 +279,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "F", "F"},
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{WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "F", "UFF"},
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{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "F", "FF"},
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{WINED3D_SM4_OP_NE, WINED3DSIH_NE, "U", "FF"},
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{WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
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{WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "F", "F"},
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{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
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@ -511,6 +511,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_MOVA,
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WINED3DSIH_MOVC,
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WINED3DSIH_MUL,
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WINED3DSIH_NE,
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WINED3DSIH_NOP,
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WINED3DSIH_NRM,
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WINED3DSIH_PHASE,
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