wined3d: Recognize the SM4 ne opcode.
This commit is contained in:
parent
8506da62e0
commit
3225fea30c
|
@ -5238,6 +5238,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
|
||||||
/* WINED3DSIH_MOVA */ shader_hw_mov,
|
/* WINED3DSIH_MOVA */ shader_hw_mov,
|
||||||
/* WINED3DSIH_MOVC */ NULL,
|
/* WINED3DSIH_MOVC */ NULL,
|
||||||
/* WINED3DSIH_MUL */ shader_hw_map2gl,
|
/* WINED3DSIH_MUL */ shader_hw_map2gl,
|
||||||
|
/* WINED3DSIH_NE */ NULL,
|
||||||
/* WINED3DSIH_NOP */ shader_hw_nop,
|
/* WINED3DSIH_NOP */ shader_hw_nop,
|
||||||
/* WINED3DSIH_NRM */ shader_hw_nrm,
|
/* WINED3DSIH_NRM */ shader_hw_nrm,
|
||||||
/* WINED3DSIH_PHASE */ shader_hw_nop,
|
/* WINED3DSIH_PHASE */ shader_hw_nop,
|
||||||
|
|
|
@ -2357,6 +2357,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
|
||||||
case WINED3DSIH_IGE: op = "greaterThanEqual"; break;
|
case WINED3DSIH_IGE: op = "greaterThanEqual"; break;
|
||||||
case WINED3DSIH_UGE: op = "greaterThanEqual"; break;
|
case WINED3DSIH_UGE: op = "greaterThanEqual"; break;
|
||||||
case WINED3DSIH_LT: op = "lessThan"; break;
|
case WINED3DSIH_LT: op = "lessThan"; break;
|
||||||
|
case WINED3DSIH_NE: op = "notEqual"; break;
|
||||||
default:
|
default:
|
||||||
op = "<unhandled operator>";
|
op = "<unhandled operator>";
|
||||||
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
|
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
|
||||||
|
@ -2375,6 +2376,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
|
||||||
case WINED3DSIH_IGE: op = ">="; break;
|
case WINED3DSIH_IGE: op = ">="; break;
|
||||||
case WINED3DSIH_UGE: op = ">="; break;
|
case WINED3DSIH_UGE: op = ">="; break;
|
||||||
case WINED3DSIH_LT: op = "<"; break;
|
case WINED3DSIH_LT: op = "<"; break;
|
||||||
|
case WINED3DSIH_NE: op = "!="; break;
|
||||||
default:
|
default:
|
||||||
op = "<unhandled operator>";
|
op = "<unhandled operator>";
|
||||||
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
|
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
|
||||||
|
@ -6772,6 +6774,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
|
||||||
/* WINED3DSIH_MOVA */ shader_glsl_mov,
|
/* WINED3DSIH_MOVA */ shader_glsl_mov,
|
||||||
/* WINED3DSIH_MOVC */ shader_glsl_conditional_move,
|
/* WINED3DSIH_MOVC */ shader_glsl_conditional_move,
|
||||||
/* WINED3DSIH_MUL */ shader_glsl_binop,
|
/* WINED3DSIH_MUL */ shader_glsl_binop,
|
||||||
|
/* WINED3DSIH_NE */ shader_glsl_relop,
|
||||||
/* WINED3DSIH_NOP */ shader_glsl_nop,
|
/* WINED3DSIH_NOP */ shader_glsl_nop,
|
||||||
/* WINED3DSIH_NRM */ shader_glsl_nrm,
|
/* WINED3DSIH_NRM */ shader_glsl_nrm,
|
||||||
/* WINED3DSIH_PHASE */ shader_glsl_nop,
|
/* WINED3DSIH_PHASE */ shader_glsl_nop,
|
||||||
|
|
|
@ -108,6 +108,7 @@ static const char * const shader_opcode_names[] =
|
||||||
/* WINED3DSIH_MOVA */ "mova",
|
/* WINED3DSIH_MOVA */ "mova",
|
||||||
/* WINED3DSIH_MOVC */ "movc",
|
/* WINED3DSIH_MOVC */ "movc",
|
||||||
/* WINED3DSIH_MUL */ "mul",
|
/* WINED3DSIH_MUL */ "mul",
|
||||||
|
/* WINED3DSIH_NE */ "ne",
|
||||||
/* WINED3DSIH_NOP */ "nop",
|
/* WINED3DSIH_NOP */ "nop",
|
||||||
/* WINED3DSIH_NRM */ "nrm",
|
/* WINED3DSIH_NRM */ "nrm",
|
||||||
/* WINED3DSIH_PHASE */ "phase",
|
/* WINED3DSIH_PHASE */ "phase",
|
||||||
|
|
|
@ -111,6 +111,7 @@ enum wined3d_sm4_opcode
|
||||||
WINED3D_SM4_OP_MOV = 0x36,
|
WINED3D_SM4_OP_MOV = 0x36,
|
||||||
WINED3D_SM4_OP_MOVC = 0x37,
|
WINED3D_SM4_OP_MOVC = 0x37,
|
||||||
WINED3D_SM4_OP_MUL = 0x38,
|
WINED3D_SM4_OP_MUL = 0x38,
|
||||||
|
WINED3D_SM4_OP_NE = 0x39,
|
||||||
WINED3D_SM4_OP_RET = 0x3e,
|
WINED3D_SM4_OP_RET = 0x3e,
|
||||||
WINED3D_SM4_OP_ROUND_NI = 0x41,
|
WINED3D_SM4_OP_ROUND_NI = 0x41,
|
||||||
WINED3D_SM4_OP_RSQ = 0x44,
|
WINED3D_SM4_OP_RSQ = 0x44,
|
||||||
|
@ -278,6 +279,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
|
||||||
{WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "F", "F"},
|
{WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "F", "F"},
|
||||||
{WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "F", "UFF"},
|
{WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "F", "UFF"},
|
||||||
{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "F", "FF"},
|
{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "F", "FF"},
|
||||||
|
{WINED3D_SM4_OP_NE, WINED3DSIH_NE, "U", "FF"},
|
||||||
{WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
|
{WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
|
||||||
{WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "F", "F"},
|
{WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "F", "F"},
|
||||||
{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
|
{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
|
||||||
|
|
|
@ -511,6 +511,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
|
||||||
WINED3DSIH_MOVA,
|
WINED3DSIH_MOVA,
|
||||||
WINED3DSIH_MOVC,
|
WINED3DSIH_MOVC,
|
||||||
WINED3DSIH_MUL,
|
WINED3DSIH_MUL,
|
||||||
|
WINED3DSIH_NE,
|
||||||
WINED3DSIH_NOP,
|
WINED3DSIH_NOP,
|
||||||
WINED3DSIH_NRM,
|
WINED3DSIH_NRM,
|
||||||
WINED3DSIH_PHASE,
|
WINED3DSIH_PHASE,
|
||||||
|
|
Loading…
Reference in New Issue