diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 69eb13f3027..4ba5b04cad9 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -4342,7 +4342,7 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(indirect->buffer->buffer_object); GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, bo_gl->id)); - GL_EXTCALL(glDispatchComputeIndirect((GLintptr)indirect->offset)); + GL_EXTCALL(glDispatchComputeIndirect(bo_gl->b.buffer_offset + (GLintptr)indirect->offset)); GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0)); wined3d_context_gl_reference_bo(context_gl, bo_gl); }