gdi32: Don't paint the text rectangle in transparent mode unless a rectangle is explicitly specified.
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@ -2198,7 +2198,7 @@ BOOL WINAPI ExtTextOutW( HDC hdc, INT x, INT y, UINT flags,
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if(rc.top > rc.bottom) {INT tmp = rc.top; rc.top = rc.bottom; rc.bottom = tmp;}
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}
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if (flags & ETO_OPAQUE)
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if (lprect && (flags & ETO_OPAQUE))
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physdev->funcs->pExtTextOut( physdev, 0, 0, ETO_OPAQUE, &rc, NULL, 0, NULL );
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if(count == 0)
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@ -2354,7 +2354,8 @@ BOOL WINAPI ExtTextOutW( HDC hdc, INT x, INT y, UINT flags,
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{
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if(!((flags & ETO_CLIPPED) && (flags & ETO_OPAQUE)))
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{
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if(!(flags & ETO_OPAQUE) || x < rc.left || x + width.x >= rc.right ||
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if(!(flags & ETO_OPAQUE) || !lprect ||
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x < rc.left || x + width.x >= rc.right ||
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y - tm.tmAscent < rc.top || y + tm.tmDescent >= rc.bottom)
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{
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RECT text_box;
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