d3d10: Implement d3d10_effect_rasterizer_variable_GetBackingStore().
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@ -6250,9 +6250,19 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRasterizerS
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static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetBackingStore(ID3D10EffectRasterizerVariable *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetBackingStore(ID3D10EffectRasterizerVariable *iface,
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UINT index, D3D10_RASTERIZER_DESC *desc)
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UINT index, D3D10_RASTERIZER_DESC *desc)
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{
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{
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FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
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struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
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return E_NOTIMPL;
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TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
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if (index >= max(v->type->element_count, 1))
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{
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WARN("Invalid index %u.\n", index);
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return E_FAIL;
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}
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*desc = ((D3D10_RASTERIZER_DESC *)v->data)[index];
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return S_OK;
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}
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}
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@ -3894,20 +3894,19 @@ static void test_effect_state_groups(ID3D10Device *device)
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v = effect->lpVtbl->GetVariableByName(effect, "rast_state");
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v = effect->lpVtbl->GetVariableByName(effect, "rast_state");
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r = v->lpVtbl->AsRasterizer(v);
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r = v->lpVtbl->AsRasterizer(v);
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memset(&rast_desc, 0, sizeof(rast_desc));
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r->lpVtbl->GetBackingStore(r, 0, &rast_desc);
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r->lpVtbl->GetBackingStore(r, 0, &rast_desc);
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todo_wine ok(rast_desc.FillMode == D3D10_FILL_WIREFRAME, "Got unexpected FillMode %#x.\n", rast_desc.FillMode);
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ok(rast_desc.FillMode == D3D10_FILL_WIREFRAME, "Got unexpected FillMode %#x.\n", rast_desc.FillMode);
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todo_wine ok(rast_desc.CullMode == D3D10_CULL_FRONT, "Got unexpected CullMode %#x.\n", rast_desc.CullMode);
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ok(rast_desc.CullMode == D3D10_CULL_FRONT, "Got unexpected CullMode %#x.\n", rast_desc.CullMode);
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todo_wine ok(rast_desc.FrontCounterClockwise, "Got unexpected FrontCounterClockwise %#x.\n",
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ok(rast_desc.FrontCounterClockwise, "Got unexpected FrontCounterClockwise %#x.\n",
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rast_desc.FrontCounterClockwise);
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rast_desc.FrontCounterClockwise);
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todo_wine ok(rast_desc.DepthBias == -4, "Got unexpected DepthBias %#x.\n", rast_desc.DepthBias);
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ok(rast_desc.DepthBias == -4, "Got unexpected DepthBias %#x.\n", rast_desc.DepthBias);
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todo_wine ok(rast_desc.DepthBiasClamp == 0.5f, "Got unexpected DepthBiasClamp %.8e.\n", rast_desc.DepthBiasClamp);
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ok(rast_desc.DepthBiasClamp == 0.5f, "Got unexpected DepthBiasClamp %.8e.\n", rast_desc.DepthBiasClamp);
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todo_wine ok(rast_desc.SlopeScaledDepthBias == 0.25f, "Got unexpected SlopeScaledDepthBias %.8e.\n",
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ok(rast_desc.SlopeScaledDepthBias == 0.25f, "Got unexpected SlopeScaledDepthBias %.8e.\n",
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rast_desc.SlopeScaledDepthBias);
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rast_desc.SlopeScaledDepthBias);
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ok(!rast_desc.DepthClipEnable, "Got unexpected DepthClipEnable %#x.\n", rast_desc.DepthClipEnable);
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ok(!rast_desc.DepthClipEnable, "Got unexpected DepthClipEnable %#x.\n", rast_desc.DepthClipEnable);
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todo_wine ok(rast_desc.ScissorEnable, "Got unexpected ScissorEnable %#x.\n", rast_desc.ScissorEnable);
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ok(rast_desc.ScissorEnable, "Got unexpected ScissorEnable %#x.\n", rast_desc.ScissorEnable);
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todo_wine ok(rast_desc.MultisampleEnable, "Got unexpected MultisampleEnable %#x.\n", rast_desc.MultisampleEnable);
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ok(rast_desc.MultisampleEnable, "Got unexpected MultisampleEnable %#x.\n", rast_desc.MultisampleEnable);
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todo_wine ok(rast_desc.AntialiasedLineEnable, "Got unexpected AntialiasedLineEnable %#x.\n",
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ok(rast_desc.AntialiasedLineEnable, "Got unexpected AntialiasedLineEnable %#x.\n",
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rast_desc.AntialiasedLineEnable);
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rast_desc.AntialiasedLineEnable);
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technique = effect->lpVtbl->GetTechniqueByName(effect, "tech0");
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technique = effect->lpVtbl->GetTechniqueByName(effect, "tech0");
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@ -4145,17 +4144,16 @@ static void test_effect_state_group_defaults(ID3D10Device *device)
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v = effect->lpVtbl->GetVariableByName(effect, "rast_state");
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v = effect->lpVtbl->GetVariableByName(effect, "rast_state");
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r = v->lpVtbl->AsRasterizer(v);
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r = v->lpVtbl->AsRasterizer(v);
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memset(&rast_desc, 0, sizeof(rast_desc));
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r->lpVtbl->GetBackingStore(r, 0, &rast_desc);
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r->lpVtbl->GetBackingStore(r, 0, &rast_desc);
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todo_wine ok(rast_desc.FillMode == D3D10_FILL_SOLID, "Got unexpected FillMode %#x.\n", rast_desc.FillMode);
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ok(rast_desc.FillMode == D3D10_FILL_SOLID, "Got unexpected FillMode %#x.\n", rast_desc.FillMode);
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todo_wine ok(rast_desc.CullMode == D3D10_CULL_BACK, "Got unexpected CullMode %#x.\n", rast_desc.CullMode);
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ok(rast_desc.CullMode == D3D10_CULL_BACK, "Got unexpected CullMode %#x.\n", rast_desc.CullMode);
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ok(!rast_desc.FrontCounterClockwise, "Got unexpected FrontCounterClockwise %#x.\n",
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ok(!rast_desc.FrontCounterClockwise, "Got unexpected FrontCounterClockwise %#x.\n",
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rast_desc.FrontCounterClockwise);
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rast_desc.FrontCounterClockwise);
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ok(rast_desc.DepthBias == 0, "Got unexpected DepthBias %#x.\n", rast_desc.DepthBias);
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ok(rast_desc.DepthBias == 0, "Got unexpected DepthBias %#x.\n", rast_desc.DepthBias);
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ok(rast_desc.DepthBiasClamp == 0.0f, "Got unexpected DepthBiasClamp %.8e.\n", rast_desc.DepthBiasClamp);
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ok(rast_desc.DepthBiasClamp == 0.0f, "Got unexpected DepthBiasClamp %.8e.\n", rast_desc.DepthBiasClamp);
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ok(rast_desc.SlopeScaledDepthBias == 0.0f, "Got unexpected SlopeScaledDepthBias %.8e.\n",
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ok(rast_desc.SlopeScaledDepthBias == 0.0f, "Got unexpected SlopeScaledDepthBias %.8e.\n",
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rast_desc.SlopeScaledDepthBias);
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rast_desc.SlopeScaledDepthBias);
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todo_wine ok(rast_desc.DepthClipEnable, "Got unexpected DepthClipEnable %#x.\n", rast_desc.DepthClipEnable);
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ok(rast_desc.DepthClipEnable, "Got unexpected DepthClipEnable %#x.\n", rast_desc.DepthClipEnable);
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ok(!rast_desc.ScissorEnable, "Got unexpected ScissorEnable %#x.\n", rast_desc.ScissorEnable);
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ok(!rast_desc.ScissorEnable, "Got unexpected ScissorEnable %#x.\n", rast_desc.ScissorEnable);
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ok(!rast_desc.MultisampleEnable, "Got unexpected MultisampleEnable %#x.\n", rast_desc.MultisampleEnable);
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ok(!rast_desc.MultisampleEnable, "Got unexpected MultisampleEnable %#x.\n", rast_desc.MultisampleEnable);
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ok(!rast_desc.AntialiasedLineEnable, "Got unexpected AntialiasedLineEnable %#x.\n",
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ok(!rast_desc.AntialiasedLineEnable, "Got unexpected AntialiasedLineEnable %#x.\n",
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