d3d11/tests: Introduce check_interface() helper.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
51d58f9962
commit
31f9c920b7
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@ -113,6 +113,31 @@ static ULONG get_refcount(void *iface)
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return IUnknown_Release(unknown);
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}
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#define check_interface(a, b, c, d) check_interface_(__LINE__, a, b, c, d)
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static HRESULT check_interface_(unsigned int line, void *iface, REFIID riid, BOOL supported, BOOL is_broken)
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{
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HRESULT hr, expected_hr, broken_hr;
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IUnknown *unknown = iface, *out;
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if (supported)
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{
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expected_hr = S_OK;
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broken_hr = E_NOINTERFACE;
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}
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else
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{
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expected_hr = E_NOINTERFACE;
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broken_hr = S_OK;
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}
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hr = IUnknown_QueryInterface(unknown, riid, (void **)&out);
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ok_(__FILE__, line)(hr == expected_hr || broken(is_broken && hr == broken_hr),
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"Got hr %#x, expected %#x.\n", hr, expected_hr);
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if (SUCCEEDED(hr))
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IUnknown_Release(out);
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return hr;
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}
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static BOOL compare_float(float f, float g, unsigned int ulps)
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{
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int x = *(int *)&f;
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@ -1555,13 +1580,14 @@ static void test_device_interfaces(const D3D_FEATURE_LEVEL feature_level)
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return;
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}
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hr = ID3D11Device_QueryInterface(device, &IID_IUnknown, (void **)&iface);
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ok(SUCCEEDED(hr), "Device should implement IUnknown interface, hr %#x.\n", hr);
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IUnknown_Release(iface);
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hr = ID3D11Device_QueryInterface(device, &IID_IDXGIObject, (void **)&iface);
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ok(SUCCEEDED(hr), "Device should implement IDXGIObject interface, hr %#x.\n", hr);
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IUnknown_Release(iface);
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check_interface(device, &IID_IUnknown, TRUE, FALSE);
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check_interface(device, &IID_IDXGIObject, TRUE, FALSE);
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check_interface(device, &IID_IDXGIDevice, TRUE, FALSE);
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check_interface(device, &IID_IDXGIDevice1, TRUE, FALSE);
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check_interface(device, &IID_ID3D10Multithread, TRUE, TRUE); /* Not available on all Windows versions. */
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todo_wine check_interface(device, &IID_ID3D10Device, FALSE, FALSE);
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todo_wine check_interface(device, &IID_ID3D10Device1, FALSE, FALSE);
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check_interface(device, &IID_ID3D11InfoQueue, FALSE, FALSE); /* Non-debug mode. */
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hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
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ok(SUCCEEDED(hr), "Device should implement IDXGIDevice.\n");
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@ -1579,26 +1605,6 @@ static void test_device_interfaces(const D3D_FEATURE_LEVEL feature_level)
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IDXGIAdapter_Release(dxgi_adapter);
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IDXGIDevice_Release(dxgi_device);
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hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice1, (void **)&iface);
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ok(SUCCEEDED(hr), "Device should implement IDXGIDevice1.\n");
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IUnknown_Release(iface);
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hr = ID3D11Device_QueryInterface(device, &IID_ID3D10Multithread, (void **)&iface);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Device should implement ID3D10Multithread interface, hr %#x.\n", hr);
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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hr = ID3D11Device_QueryInterface(device, &IID_ID3D10Device, (void **)&iface);
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todo_wine ok(hr == E_NOINTERFACE, "Device should not implement ID3D10Device interface, hr %#x.\n", hr);
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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hr = ID3D11Device_QueryInterface(device, &IID_ID3D11InfoQueue, (void **)&iface);
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ok(hr == E_NOINTERFACE, "Found ID3D11InfoQueue interface in non-debug mode, hr %#x.\n", hr);
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hr = ID3D11Device_QueryInterface(device, &IID_ID3D10Device1, (void **)&iface);
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todo_wine ok(hr == E_NOINTERFACE, "Device should not implement ID3D10Device1 interface, hr %#x.\n", hr);
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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@ -1610,9 +1616,7 @@ static void test_device_interfaces(const D3D_FEATURE_LEVEL feature_level)
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return;
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}
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hr = ID3D11Device_QueryInterface(device, &IID_ID3D11InfoQueue, (void **)&iface);
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todo_wine ok(hr == S_OK, "Device should implement ID3D11InfoQueue interface, hr %#x.\n", hr);
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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todo_wine check_interface(device, &IID_ID3D11InfoQueue, TRUE, FALSE);
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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@ -1664,7 +1668,6 @@ static void test_create_texture2d(void)
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D3D11_TEXTURE2D_DESC desc;
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ID3D11Texture2D *texture;
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UINT quality_level_count;
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IDXGISurface *surface;
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unsigned int i;
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HRESULT hr;
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@ -1799,9 +1802,7 @@ static void test_create_texture2d(void)
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D11Device_Release(tmp);
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hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(SUCCEEDED(hr), "Texture should implement IDXGISurface.\n");
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IDXGISurface_Release(surface);
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check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
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ID3D11Texture2D_Release(texture);
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desc.MipLevels = 0;
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@ -1831,8 +1832,7 @@ static void test_create_texture2d(void)
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ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %#x.\n", desc.CPUAccessFlags);
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ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %#x.\n", desc.MiscFlags);
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hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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ID3D11Texture2D_Release(texture);
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desc.MipLevels = 1;
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@ -1840,8 +1840,7 @@ static void test_create_texture2d(void)
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hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
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hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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ID3D11Texture2D_Release(texture);
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ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_level_count);
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@ -1900,7 +1899,6 @@ static void test_texture2d_interfaces(void)
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ID3D10Texture2D *d3d10_texture;
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D3D11_TEXTURE2D_DESC desc;
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ID3D11Texture2D *texture;
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IDXGISurface *surface;
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ID3D11Device *device;
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unsigned int i;
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ULONG refcount;
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@ -1963,16 +1961,9 @@ static void test_texture2d_interfaces(void)
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hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
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hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n");
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hr = ID3D11Texture2D_QueryInterface(texture, &IID_ID3D10Texture2D, (void **)&d3d10_texture);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Texture should implement ID3D10Texture2D.\n");
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if (SUCCEEDED(hr)) ID3D10Texture2D_Release(d3d10_texture);
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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hr = check_interface(texture, &IID_ID3D10Texture2D, TRUE, TRUE); /* Not available on all Windows versions. */
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ID3D11Texture2D_Release(texture);
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if (FAILED(hr))
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{
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win_skip("2D textures do not implement ID3D10Texture2D, skipping tests.\n");
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@ -2008,9 +1999,7 @@ static void test_texture2d_interfaces(void)
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continue;
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}
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hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(SUCCEEDED(hr), "Test %u: Texture should implement IDXGISurface.\n", i);
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IDXGISurface_Release(surface);
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check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
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hr = ID3D11Texture2D_QueryInterface(texture, &IID_ID3D10Texture2D, (void **)&d3d10_texture);
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ID3D11Texture2D_Release(texture);
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@ -2070,7 +2059,6 @@ static void test_create_texture3d(void)
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ID3D11Device *device, *tmp;
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D3D11_TEXTURE3D_DESC desc;
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ID3D11Texture3D *texture;
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IDXGISurface *surface;
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unsigned int i;
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HRESULT hr;
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@ -2126,8 +2114,7 @@ static void test_create_texture3d(void)
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D11Device_Release(tmp);
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hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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ID3D11Texture3D_Release(texture);
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desc.MipLevels = 0;
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@ -2155,8 +2142,7 @@ static void test_create_texture3d(void)
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ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %u.\n", desc.CPUAccessFlags);
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ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %u.\n", desc.MiscFlags);
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hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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ID3D11Texture3D_Release(texture);
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desc.MipLevels = 1;
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@ -2182,7 +2168,6 @@ static void test_texture3d_interfaces(void)
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ID3D10Texture3D *d3d10_texture;
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D3D11_TEXTURE3D_DESC desc;
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ID3D11Texture3D *texture;
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IDXGISurface *surface;
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ID3D11Device *device;
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unsigned int i;
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ULONG refcount;
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@ -2238,16 +2223,9 @@ static void test_texture3d_interfaces(void)
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hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr);
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hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n");
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hr = ID3D11Texture3D_QueryInterface(texture, &IID_ID3D10Texture3D, (void **)&d3d10_texture);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Texture should implement ID3D10Texture3D.\n");
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if (SUCCEEDED(hr)) ID3D10Texture3D_Release(d3d10_texture);
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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hr = check_interface(texture, &IID_ID3D10Texture3D, TRUE, TRUE); /* Not available on all Windows versions. */
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ID3D11Texture3D_Release(texture);
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if (FAILED(hr))
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{
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win_skip("3D textures do not implement ID3D10Texture3D.\n");
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@ -2281,8 +2259,7 @@ static void test_texture3d_interfaces(void)
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continue;
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}
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hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n");
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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hr = ID3D11Texture3D_QueryInterface(texture, &IID_ID3D10Texture3D, (void **)&d3d10_texture);
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ID3D11Texture3D_Release(texture);
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@ -2528,10 +2505,7 @@ static void test_create_buffer(void)
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}
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buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, 1024, NULL);
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hr = ID3D11Buffer_QueryInterface(buffer, &IID_ID3D10Buffer, (void **)&d3d10_buffer);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Buffer should implement ID3D10Buffer.\n");
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if (SUCCEEDED(hr)) ID3D10Buffer_Release(d3d10_buffer);
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hr = check_interface(buffer, &IID_ID3D10Buffer, TRUE, TRUE); /* Not available on all Windows versions. */
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ID3D11Buffer_Release(buffer);
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if (FAILED(hr))
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@ -2633,7 +2607,6 @@ static void test_create_depthstencil_view(void)
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ID3D11DepthStencilView *dsview;
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ID3D11Device *device, *tmp;
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ID3D11Texture2D *texture;
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IUnknown *iface;
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unsigned int i;
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HRESULT hr;
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@ -2797,10 +2770,8 @@ static void test_create_depthstencil_view(void)
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refcount = get_refcount(texture);
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ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
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hr = ID3D11DepthStencilView_QueryInterface(dsview, &IID_ID3D10DepthStencilView, (void **)&iface);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Test %u: Depth stencil view should implement ID3D10DepthStencilView.\n", i);
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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/* Not available on all Windows versions. */
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check_interface(dsview, &IID_ID3D10DepthStencilView, TRUE, TRUE);
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memset(&dsv_desc, 0, sizeof(dsv_desc));
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ID3D11DepthStencilView_GetDesc(dsview, &dsv_desc);
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@ -2874,7 +2845,7 @@ static void test_depthstencil_view_interfaces(void)
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hr = ID3D11DepthStencilView_QueryInterface(dsview, &IID_ID3D10DepthStencilView, (void **)&d3d10_dsview);
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ID3D11DepthStencilView_Release(dsview);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Depth stencil view should implement ID3D10DepthStencilView.\n");
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"Depth stencil view should implement ID3D10DepthStencilView.\n");
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if (FAILED(hr))
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{
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@ -2912,7 +2883,6 @@ static void test_create_rendertarget_view(void)
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ID3D11Texture2D *texture2d;
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ID3D11Resource *texture;
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ID3D11Buffer *buffer;
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IUnknown *iface;
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unsigned int i;
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HRESULT hr;
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@ -3096,10 +3066,8 @@ static void test_create_rendertarget_view(void)
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D11Device_Release(tmp);
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hr = ID3D11RenderTargetView_QueryInterface(rtview, &IID_ID3D10RenderTargetView, (void **)&iface);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Render target view should implement ID3D10RenderTargetView.\n");
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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/* Not available on all Windows versions. */
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check_interface(rtview, &IID_ID3D10RenderTargetView, TRUE, TRUE);
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ID3D11RenderTargetView_Release(rtview);
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ID3D11Buffer_Release(buffer);
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@ -3161,10 +3129,8 @@ static void test_create_rendertarget_view(void)
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refcount = get_refcount(texture);
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ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
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hr = ID3D11RenderTargetView_QueryInterface(rtview, &IID_ID3D10RenderTargetView, (void **)&iface);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Test %u: Render target view should implement ID3D10RenderTargetView.\n", i);
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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/* Not available on all Windows versions. */
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check_interface(rtview, &IID_ID3D10RenderTargetView, TRUE, TRUE);
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memset(&rtv_desc, 0, sizeof(rtv_desc));
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ID3D11RenderTargetView_GetDesc(rtview, &rtv_desc);
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@ -3225,7 +3191,6 @@ static void test_create_shader_resource_view(void)
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ID3D11Texture2D *texture2d;
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ID3D11Resource *texture;
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ID3D11Buffer *buffer;
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IUnknown *iface;
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unsigned int i;
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HRESULT hr;
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@ -3414,14 +3379,9 @@ static void test_create_shader_resource_view(void)
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D11Device_Release(tmp);
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hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView, (void **)&iface);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Shader resource view should implement ID3D10ShaderResourceView.\n");
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Shader resource view should implement ID3D10ShaderResourceView1.\n");
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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/* Not available on all Windows versions. */
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check_interface(srview, &IID_ID3D10ShaderResourceView, TRUE, TRUE);
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check_interface(srview, &IID_ID3D10ShaderResourceView1, TRUE, TRUE);
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ID3D11ShaderResourceView_Release(srview);
|
||||
ID3D11Buffer_Release(buffer);
|
||||
|
@ -3530,14 +3490,9 @@ static void test_create_shader_resource_view(void)
|
|||
refcount = get_refcount(texture);
|
||||
ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
|
||||
|
||||
hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView, (void **)&iface);
|
||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
||||
"Test %u: Shader resource view should implement ID3D10ShaderResourceView.\n", i);
|
||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
||||
hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface);
|
||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
||||
"Test %u: Shader resource view should implement ID3D10ShaderResourceView1.\n", i);
|
||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
||||
/* Not available on all Windows versions. */
|
||||
check_interface(srview, &IID_ID3D10ShaderResourceView, TRUE, TRUE);
|
||||
check_interface(srview, &IID_ID3D10ShaderResourceView1, TRUE, TRUE);
|
||||
|
||||
memset(&srv_desc, 0, sizeof(srv_desc));
|
||||
ID3D11ShaderResourceView_GetDesc(srview, &srv_desc);
|
||||
|
@ -3847,7 +3802,6 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
|
|||
ID3D11GeometryShader *gs;
|
||||
ID3D11VertexShader *vs;
|
||||
ID3D11PixelShader *ps;
|
||||
IUnknown *iface;
|
||||
HRESULT hr;
|
||||
|
||||
device_desc.feature_level = &feature_level;
|
||||
|
@ -3903,10 +3857,8 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
|
|||
refcount, expected_refcount);
|
||||
ID3D11Device_Release(tmp);
|
||||
|
||||
hr = ID3D11VertexShader_QueryInterface(vs, &IID_ID3D10VertexShader, (void **)&iface);
|
||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
||||
"Vertex shader should implement ID3D10VertexShader.\n");
|
||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
||||
/* Not available on all Windows versions. */
|
||||
check_interface(vs, &IID_ID3D10VertexShader, TRUE, TRUE);
|
||||
|
||||
refcount = ID3D11VertexShader_Release(vs);
|
||||
ok(!refcount, "Vertex shader has %u references left.\n", refcount);
|
||||
|
@ -3951,10 +3903,8 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
|
|||
refcount, expected_refcount);
|
||||
ID3D11Device_Release(tmp);
|
||||
|
||||
hr = ID3D11PixelShader_QueryInterface(ps, &IID_ID3D10PixelShader, (void **)&iface);
|
||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
||||
"Pixel shader should implement ID3D10PixelShader.\n");
|
||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
||||
/* Not available on all Windows versions. */
|
||||
check_interface(ps, &IID_ID3D10PixelShader, TRUE, TRUE);
|
||||
|
||||
refcount = ID3D11PixelShader_Release(ps);
|
||||
ok(!refcount, "Pixel shader has %u references left.\n", refcount);
|
||||
|
@ -3998,10 +3948,8 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
|
|||
refcount, expected_refcount);
|
||||
ID3D11Device_Release(tmp);
|
||||
|
||||
hr = ID3D11GeometryShader_QueryInterface(gs, &IID_ID3D10GeometryShader, (void **)&iface);
|
||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
||||
"Geometry shader should implement ID3D10GeometryShader.\n");
|
||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
||||
/* Not available on all Windows versions. */
|
||||
check_interface(gs, &IID_ID3D10GeometryShader, TRUE, TRUE);
|
||||
|
||||
refcount = ID3D11GeometryShader_Release(gs);
|
||||
ok(!refcount, "Geometry shader has %u references left.\n", refcount);
|
||||
|
@ -4302,7 +4250,6 @@ static void test_create_blend_state(void)
|
|||
ULONG refcount, expected_refcount;
|
||||
ID3D11Device *device, *tmp;
|
||||
unsigned int i, j;
|
||||
IUnknown *iface;
|
||||
HRESULT hr;
|
||||
|
||||
if (!(device = create_device(NULL)))
|
||||
|
@ -4375,14 +4322,9 @@ static void test_create_blend_state(void)
|
|||
obtained_desc.RenderTarget[0].RenderTargetWriteMask, i);
|
||||
}
|
||||
|
||||
hr = ID3D11BlendState_QueryInterface(blend_state1, &IID_ID3D10BlendState, (void **)&iface);
|
||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
||||
"Blend state should implement ID3D10BlendState.\n");
|
||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
||||
hr = ID3D11BlendState_QueryInterface(blend_state1, &IID_ID3D10BlendState1, (void **)&iface);
|
||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
||||
"Blend state should implement ID3D10BlendState1.\n");
|
||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
||||
/* Not available on all Windows versions. */
|
||||
hr = check_interface(blend_state1, &IID_ID3D10BlendState, TRUE, TRUE);
|
||||
hr = check_interface(blend_state1, &IID_ID3D10BlendState1, TRUE, TRUE);
|
||||
|
||||
refcount = ID3D11BlendState_Release(blend_state1);
|
||||
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
|
||||
|
@ -4446,7 +4388,6 @@ static void test_create_blend_state(void)
|
|||
static void test_create_depthstencil_state(void)
|
||||
{
|
||||
ID3D11DepthStencilState *ds_state1, *ds_state2;
|
||||
ID3D10DepthStencilState *d3d10_ds_state;
|
||||
ULONG refcount, expected_refcount;
|
||||
D3D11_DEPTH_STENCIL_DESC ds_desc;
|
||||
ID3D11Device *device, *tmp;
|
||||
|
@ -4492,10 +4433,8 @@ static void test_create_depthstencil_state(void)
|
|||
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
||||
ID3D11Device_Release(tmp);
|
||||
|
||||
hr = ID3D11DepthStencilState_QueryInterface(ds_state1, &IID_ID3D10DepthStencilState, (void **)&d3d10_ds_state);
|
||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
||||
"Depth stencil state should implement ID3D10DepthStencilState.\n");
|
||||
if (SUCCEEDED(hr)) ID3D10DepthStencilState_Release(d3d10_ds_state);
|
||||
/* Not available on all Windows versions. */
|
||||
hr = check_interface(ds_state1, &IID_ID3D10DepthStencilState, TRUE, TRUE);
|
||||
|
||||
refcount = ID3D11DepthStencilState_Release(ds_state2);
|
||||
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
|
||||
|
@ -4668,7 +4607,6 @@ static void test_create_query(void)
|
|||
ID3D11Device *device, *tmp;
|
||||
HRESULT hr, expected_hr;
|
||||
ID3D11Query *query;
|
||||
IUnknown *iface;
|
||||
unsigned int i;
|
||||
|
||||
if (!(device = create_device(NULL)))
|
||||
|
@ -4705,12 +4643,8 @@ static void test_create_query(void)
|
|||
if (FAILED(hr))
|
||||
continue;
|
||||
|
||||
expected_hr = tests[i].is_predicate ? S_OK : E_NOINTERFACE;
|
||||
hr = ID3D11Query_QueryInterface(query, &IID_ID3D11Predicate, (void **)&predicate);
|
||||
check_interface(query, &IID_ID3D11Predicate, tests[i].is_predicate, FALSE);
|
||||
ID3D11Query_Release(query);
|
||||
ok(hr == expected_hr, "Got unexpected hr %#x for query type %u.\n", hr, query_desc.Query);
|
||||
if (SUCCEEDED(hr))
|
||||
ID3D11Predicate_Release(predicate);
|
||||
|
||||
expected_hr = tests[i].can_use_create_predicate ? S_FALSE : E_INVALIDARG;
|
||||
hr = ID3D11Device_CreatePredicate(device, &query_desc, NULL);
|
||||
|
@ -4736,10 +4670,8 @@ static void test_create_query(void)
|
|||
refcount = get_refcount(device);
|
||||
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
||||
ID3D11Device_Release(tmp);
|
||||
hr = ID3D11Predicate_QueryInterface(predicate, &IID_ID3D10Predicate, (void **)&iface);
|
||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
||||
"Predicate should implement ID3D10Predicate.\n");
|
||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
||||
/* Not available on all Windows versions. */
|
||||
check_interface(predicate, &IID_ID3D10Predicate, TRUE, TRUE);
|
||||
ID3D11Predicate_Release(predicate);
|
||||
|
||||
refcount = ID3D11Device_Release(device);
|
||||
|
|
Loading…
Reference in New Issue