ddraw: Use unsafe_impl_from_IDirect3DDevice7 for application provided interfaces.

This commit is contained in:
Ričardas Barkauskas 2011-10-17 16:58:25 +03:00 committed by Alexandre Julliard
parent 6b7e3e77d0
commit 31cf68dd95
3 changed files with 17 additions and 9 deletions

View File

@ -343,6 +343,7 @@ static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice3(IDirect3DDevice3 *
IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN; IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN; IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN; IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
/***************************************************************************** /*****************************************************************************
* IDirectDrawClipper implementation structure * IDirectDrawClipper implementation structure

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@ -6770,6 +6770,13 @@ static const struct IDirect3DDeviceVtbl d3d_device1_vtbl =
IDirect3DDeviceImpl_1_GetDirect3D IDirect3DDeviceImpl_1_GetDirect3D
}; };
IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
{
if (!iface) return NULL;
assert((iface->lpVtbl == &d3d_device7_fpu_preserve_vtbl) || (iface->lpVtbl == &d3d_device7_fpu_setup_vtbl));
return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, lpVtbl);
}
IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
{ {
if (!iface) return NULL; if (!iface) return NULL;

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@ -303,16 +303,16 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *
*****************************************************************************/ *****************************************************************************/
static HRESULT WINAPI IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7 *iface, static HRESULT WINAPI IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7 *iface,
DWORD VertexOp, DWORD DestIndex, DWORD Count, IDirect3DVertexBuffer7 *SrcBuffer, DWORD VertexOp, DWORD DestIndex, DWORD Count, IDirect3DVertexBuffer7 *SrcBuffer,
DWORD SrcIndex, IDirect3DDevice7 *D3DDevice, DWORD Flags) DWORD SrcIndex, IDirect3DDevice7 *device, DWORD Flags)
{ {
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface); IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface);
IDirect3DVertexBufferImpl *Src = unsafe_impl_from_IDirect3DVertexBuffer7(SrcBuffer); IDirect3DVertexBufferImpl *Src = unsafe_impl_from_IDirect3DVertexBuffer7(SrcBuffer);
IDirect3DDeviceImpl *D3D = (IDirect3DDeviceImpl *)D3DDevice; IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice7(device);
BOOL oldClip, doClip; BOOL oldClip, doClip;
HRESULT hr; HRESULT hr;
TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n", TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
iface, VertexOp, DestIndex, Count, SrcBuffer, SrcIndex, D3DDevice, Flags); iface, VertexOp, DestIndex, Count, SrcBuffer, SrcIndex, device, Flags);
/* Vertex operations: /* Vertex operations:
* D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
@ -332,19 +332,19 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexB
* the vertex ops * the vertex ops
*/ */
doClip = VertexOp & D3DVOP_CLIP ? TRUE : FALSE; doClip = VertexOp & D3DVOP_CLIP ? TRUE : FALSE;
wined3d_device_get_render_state(D3D->wined3d_device, WINED3DRS_CLIPPING, (DWORD *)&oldClip); wined3d_device_get_render_state(device_impl->wined3d_device, WINED3DRS_CLIPPING, (DWORD *)&oldClip);
if (doClip != oldClip) if (doClip != oldClip)
wined3d_device_set_render_state(D3D->wined3d_device, WINED3DRS_CLIPPING, doClip); wined3d_device_set_render_state(device_impl->wined3d_device, WINED3DRS_CLIPPING, doClip);
wined3d_device_set_stream_source(D3D->wined3d_device, wined3d_device_set_stream_source(device_impl->wined3d_device,
0, Src->wineD3DVertexBuffer, 0, get_flexible_vertex_size(Src->fvf)); 0, Src->wineD3DVertexBuffer, 0, get_flexible_vertex_size(Src->fvf));
wined3d_device_set_vertex_declaration(D3D->wined3d_device, Src->wineD3DVertexDeclaration); wined3d_device_set_vertex_declaration(device_impl->wined3d_device, Src->wineD3DVertexDeclaration);
hr = wined3d_device_process_vertices(D3D->wined3d_device, SrcIndex, DestIndex, hr = wined3d_device_process_vertices(device_impl->wined3d_device, SrcIndex, DestIndex,
Count, This->wineD3DVertexBuffer, NULL, Flags, This->fvf); Count, This->wineD3DVertexBuffer, NULL, Flags, This->fvf);
/* Restore the states if needed */ /* Restore the states if needed */
if (doClip != oldClip) if (doClip != oldClip)
wined3d_device_set_render_state(D3D->wined3d_device, WINED3DRS_CLIPPING, oldClip); wined3d_device_set_render_state(device_impl->wined3d_device, WINED3DRS_CLIPPING, oldClip);
LeaveCriticalSection(&ddraw_cs); LeaveCriticalSection(&ddraw_cs);
return hr; return hr;
} }