wined3d: Partially implement adapter_vk_clear_uav().

This is easy, and sufficient in a lot of cases. However, for a more
complete implementation, we'll want to do something more similar to
vkd3d.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-06-05 16:19:31 +04:30 committed by Alexandre Julliard
parent 26e961b39a
commit 319ba87ab1
3 changed files with 69 additions and 1 deletions

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@ -1765,7 +1765,10 @@ static void adapter_vk_dispatch_compute(struct wined3d_device *device,
void adapter_vk_clear_uav(struct wined3d_context *context, void adapter_vk_clear_uav(struct wined3d_context *context,
struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value)
{ {
FIXME("context %p, view %p, clear_value %s.\n", context, view, debug_uvec4(clear_value)); TRACE("context %p, view %p, clear_value %s.\n", context, view, debug_uvec4(clear_value));
wined3d_unordered_access_view_vk_clear_uint(wined3d_unordered_access_view_vk(view),
clear_value, wined3d_context_vk(context));
} }
static const struct wined3d_adapter_ops wined3d_adapter_vk_ops = static const struct wined3d_adapter_ops wined3d_adapter_vk_ops =

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@ -1478,6 +1478,69 @@ HRESULT wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_vi
return hr; return hr;
} }
void wined3d_unordered_access_view_vk_clear_uint(struct wined3d_unordered_access_view_vk *view_vk,
const struct wined3d_uvec4 *clear_value, struct wined3d_context_vk *context_vk)
{
const struct wined3d_vk_info *vk_info;
const struct wined3d_format *format;
struct wined3d_buffer_vk *buffer_vk;
struct wined3d_resource *resource;
VkCommandBuffer vk_command_buffer;
VkBufferMemoryBarrier vk_barrier;
VkAccessFlags access_mask;
unsigned int offset, size;
TRACE("view_vk %p, clear_value %s, context_vk %p.\n", view_vk, debug_uvec4(clear_value), context_vk);
resource = view_vk->v.resource;
if (resource->type != WINED3D_RTYPE_BUFFER)
{
FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
return;
}
format = view_vk->v.format;
if (format->id != WINED3DFMT_R32_UINT && format->id != WINED3DFMT_R32_SINT)
{
FIXME("Not implemented for format %s.\n", debug_d3dformat(format->id));
return;
}
vk_info = context_vk->vk_info;
buffer_vk = wined3d_buffer_vk(buffer_from_resource(resource));
wined3d_buffer_load_location(&buffer_vk->b, &context_vk->c, WINED3D_LOCATION_BUFFER);
wined3d_buffer_invalidate_location(&buffer_vk->b, ~WINED3D_LOCATION_BUFFER);
get_buffer_view_range(&buffer_vk->b, &view_vk->v.desc, format, &offset, &size);
if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
return;
wined3d_context_vk_end_current_render_pass(context_vk);
access_mask = vk_access_mask_from_bind_flags(buffer_vk->b.resource.bind_flags);
vk_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
vk_barrier.pNext = NULL;
vk_barrier.srcAccessMask = access_mask;
vk_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vk_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_barrier.buffer = buffer_vk->bo.vk_buffer;
vk_barrier.offset = buffer_vk->bo.buffer_offset + offset;
vk_barrier.size = size;
VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 1, &vk_barrier, 0, NULL));
VK_CALL(vkCmdFillBuffer(vk_command_buffer, buffer_vk->bo.vk_buffer,
buffer_vk->bo.buffer_offset + offset, size, clear_value->x));
vk_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vk_barrier.dstAccessMask = access_mask;
VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, NULL, 1, &vk_barrier, 0, NULL));
wined3d_context_vk_reference_bo(context_vk, &buffer_vk->bo);
}
void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk *uav_vk, void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk *uav_vk,
struct wined3d_context_vk *context_vk) struct wined3d_context_vk *context_vk)
{ {

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@ -4993,6 +4993,8 @@ static inline struct wined3d_unordered_access_view_vk *wined3d_unordered_access_
return CONTAINING_RECORD(view, struct wined3d_unordered_access_view_vk, v); return CONTAINING_RECORD(view, struct wined3d_unordered_access_view_vk, v);
} }
void wined3d_unordered_access_view_vk_clear_uint(struct wined3d_unordered_access_view_vk *view_vk,
const struct wined3d_uvec4 *clear_value, struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
HRESULT wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk *view_vk, HRESULT wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk *view_vk,
const struct wined3d_view_desc *desc, struct wined3d_resource *resource, const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN; void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;