quartz/tests: Fix a crash in test_allocate_surface_helper().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2622,18 +2622,22 @@ static void test_allocate_surface_helper(void)
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HRESULT hr;
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ULONG ref;
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AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
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window = CreateWindowA("static", "quartz_test", WS_OVERLAPPEDWINDOW, 0, 0,
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rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, NULL, NULL);
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if (!(device = create_device(window)))
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{
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IBaseFilter_Release(filter);
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DestroyWindow(window);
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return;
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}
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IBaseFilter_QueryInterface(filter, &IID_IVMRSurfaceAllocatorNotify9, (void **)¬ify);
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count = 2;
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hr = IVMRSurfaceAllocatorNotify9_AllocateSurfaceHelper(notify, &info, &count, surfaces);
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todo_wine ok(hr == E_FAIL, "Got hr %#x.\n", hr);
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AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
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window = CreateWindowA("static", "quartz_test", WS_OVERLAPPEDWINDOW, 0, 0,
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rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, NULL, NULL);
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if (!(device = create_device(window)))
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goto out;
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hr = IVMRSurfaceAllocatorNotify9_SetD3DDevice(notify, device, MonitorFromWindow(window, MONITOR_DEFAULTTOPRIMARY));
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if (hr == E_NOINTERFACE)
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{
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