d3dx9_36: Make assemble_shader() static.
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@ -382,7 +382,7 @@ static int wpp_close_output(void)
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return 1;
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}
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HRESULT assemble_shader(const char *preprocShader, const char *preprocMessages,
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static HRESULT assemble_shader(const char *preprocShader, const char *preprocMessages,
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LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs)
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{
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struct bwriter_shader *shader;
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